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evening
09-16-2004, 10:58 PM
Hi all,

I'am new in OpenGL and OpenGL ES.

Should I use GLfloat in OpenGL ES? Will it slow down the program?..

In fact, I search this topic in the internet. There are many papers say that Fixed Point Maths should be implemented in moblie devices. Is it true?

Thanks for your help.

hmwill
09-17-2004, 05:18 AM
If you can, yes, try to use fixed point math.
At this point, most mobile devices based on ARM do not have a core that directly supports floating point math. Also, at least in the case of Vincent, the floating point layer is a wrapper around the fixed point kernel, so using fixed point reduces the level of indirection and hence increases the performance.

- HM

evening
09-17-2004, 05:34 AM
Thanks ^^