View Full Version : OpenGL ES 2X - for programmable 3D graphics pipelines

  1. Vincent to support OpenGL ES 2.0 API?
  2. blending problem
  3. Open GL ES 2.0 Library
  4. a question about the "Varying" storage qualifier
  5. How to setup Visual Studio 2005 for using GLUT ES?
  6. ES 2 friendly mobile simulation language for web delivery
  7. Anti-aliasing on OpenGL ES 2.0
  8. Are uniform values saved when switching shaders?
  9. OpenGL ES2X on winCE
  10. Linking multiple shader objects
  11. OpenGL-ES 2.0 problem
  12. Texture load
  13. Need emulation library for windows
  14. FBO with Stencil Buffer
  15. Sampling an alpha texture with texture2D
  16. Render Problem
  17. Existential Extensions
  18. GLSL ES max/min() for genType ambiguity
  19. Screen Freezes and black screen during game execution on Win
  20. Shaders activated?
  21. where is the occlusion_query extension?
  22. developping with openGL ES 2 and testing on my computer
  23. emulate openGL ES 2 on my pc
  24. OpenGL ES for iPhone - get my current 3d element position
  25. GPGPU with OpenGL ES 2.0 on iPhone3GS
  26. OpenGL ES 2.0 Multithreading
  27. how to show semi-transparent object over playing video.
  28. how to make background of opengl window transparent
  29. Uniforms on a shader program used in multiple threads
  30. GLES shader won't compile on iphone
  31. glLineWidth(0) set glError to GL_INVALID_VALUE
  32. The problem RenderMonkey 1.82 with Geforce 9600GT
  33. About supporting shader binary format on pc emulation.
  34. Help detecting when a 3d element is touched on iPhone
  35. Opengl ES 2 for ARMv4i!!
  36. glTexSubImage2D with pitch/stride
  37. Some questions about the basic procedure for drawing
  38. iPad GLSL Example Code Now on GitHub.
  39. Is it possible to access the surface normal (not vertex)?
  40. Transformation
  41. Trouble running OpenGL ES2 SDK tutorials
  42. glOrtho is missing?
  43. Conformance test system
  44. draw 3D cube
  45. How to hide the backside of the GL_LINE
  46. problem with esGenSphere?
  47. precision highp int?
  48. vector multiplication
  49. Point Sprites slower under ES 2.0 than 1.1 ?
  50. ES 2.x conformance tests
  51. Porting from GL 1.x to ES 2.x
  52. shared information between vertices on a same triangle
  53. Help with basic camera functionality
  54. map (cartography) app: dynamic multi-texures (OpenGL ES)
  55. Please help me solve a few problems
  56. Texture Based Collision Detection
  57. 2D Game: Most Efficient Collision Detection
  58. Plz help. How to draw text in OpenGL Es 2.0?
  59. How to do Multiple Meshes? Multiple Programs?
  60. openGL ES 2.0 plugins for Maya
  61. I'm confuse about what must I do (android rendering engine).
  62. Replacement for glShadeModel on OpenGL ES 2.0
  63. A good to tutorial about OpenGL ES 2.0
  64. Problem when moving object in Z coord...
  65. OpenVG + OpenGL ES 2.0
  66. Attribute not active.
  67. Z values output from shader are inverted.
  68. ES2 and VBOs
  69. Render Text in perspective Mode?
  70. Difference between uniform and constant vertex attribute?
  71. Mysterious vertices after scece is rendered
  72. Performance More Shaderprograms VS. IF Statements in Shader?
  73. Drawing Colored Cube
  74. How does the Current shader affect glClear ?
  75. Blending Bitmap Fonts, Retain Antialiasing?
  76. 3D Stereoscopic with OpenGL ES
  77. Image Processing (GPGPU)
  78. OpenGL variants relationship
  79. What is the meaning of a naked type?
  80. Matrix multiplication question
  81. eglCreateWindowSurface fails with EGL_BAD_MATCH
  82. Camera - calculating direction, up and right vectors
  83. glClear alpha vs geometry alpha -- blending result confusin
  84. Shader Issues
  85. Opengl es 2.0 touch rotation problem
  86. EGL conformance test
  87. openglES dicom 3d view
  88. Buffer Object
  89. Android SDK // Eclipse // OPENGL ES 2.0 -> Shader Question
  90. When to call glEnableVertexAttribArray()
  91. glBufferData error 502
  92. using glDrawElements() with VBO
  93. glReadPixels too slow
  94. Upside down depth buffer
  95. Shader gives different results on different android phones!
  96. blending with 2 polygons
  97. draw text in OpenGL ES 2X
  98. Offscreen pixmap
  99. Appropriate way to moving camera
  100. Handedness
  101. can framebuffer object used without egl initialization?
  102. Problem in blend texture to draw translucent line
  103. glLinkProgram failing
  104. Compile: "ERROR: Missing main()" but spec says linking L0009
  105. Fragment shader for detecting contour pixels
  106. texture2D function on Android 3.2
  107. Quick question about GL_MAX_VERTEX_UNIFORM_VECTORS.
  108. draft proposal for OES_fbo_color_attachments
  109. problem environment mapping using samplerCube
  110. opengl es 2 vs opengl es 1.0
  111. gl_VertexID alternative?
  112. OpenGL ES 2.0 in more detail
  113. S3C6410+WINCE6.0 OPENGL ES2.0's problem
  114. glGetShaderSource() - didn't get my source code back.
  115. texture2DLod() can't be found
  116. Adjusting aspect-ratio
  117. Android: eglCreateWindowSurface - invalid arguments
  118. Opengl ES and external periphels like HMD/Sensors
  119. glReadPixels - wrong picture Size
  120. How can i isolate Opengl code from my view class?
  121. glReadPixels() alternative solution?
  122. OpenGL ES2.0 Time measure
  123. Render to texture
  124. glLinkProgram failing with no logs
  125. Using glTexImage2D with GL_ALPHA
  126. texturing from alpha data to RGBA data
  127. Draw arc between two vertices
  128. Changing color in each rendering loop in open gl es 2.0
  129. GL_FLOAT in glTexImage2D?
  130. GL_MAX and glBlendEquation
  131. Scaling and Translating in the Vertexshader
  132. Why does OpenGL don't need something like EGL in OpenGL ES
  133. Load png Image
  134. how can i use similar gluLookAt in openGL|ES 2.0?
  135. Positional data in pixel shader
  136. OpenGL ES 2.0 Driver development on windows
  137. Implementation of EGL API
  138. Depth Texture alternative
  139. Can EGLImageTargetTexture2DOES specify mip level to target?
  140. Shared context for background thread loading
  141. video as texture on cube
  142. Black Artifacts
  143. Converting changeable bitmap to a "GLTexture" on Android
  144. render to renderbuffer image
  145. Attaching multiple shaders of the same type -- confusing (or contradictory?) docs
  146. 3D textures on iOS
  147. Max number of polygon
  148. How to port Existing C Based OpenGLES 2.0 to WebGL
  149. OpenGL ES Cylinder for Android...
  150. Efficently set shader uniform parameter.
  151. Image Rotation by using Opengl ES
  152. GPU produces innacurate results on Nexus 10
  153. Chart engine teardown, optimise for android opengl es 2.0
  154. How to detect that a fragment shader can handle loops
  155. How to detect that a GPU can have an RGB FBO?
  156. Evaluation of chained assignments
  157. glCompileShader block long time
  158. Improve RGBA render to texture transparency quality