PDA

View Full Version : OpenGL ES general technical discussions



Pages : 1 2 [3] 4

  1. glGetError() insertions
  2. 1D textures
  3. What can you tell from this?
  4. Opengl glDrawArrays
  5. What's the difference between glDrawArrays and glDrawElement
  6. a question about glTexImage2D
  7. a question about the sampler data type in shading language
  8. glGenTextures and Java
  9. Can I use PVRTexLib.lib in the Visual Studio 2005??
  10. HTC TYTN II/KAISER/TILT
  11. ARM self-modifying code
  12. eglBindTexImage missing?
  13. FBO's and ES 2
  14. glActiveTexture and glBindTexture
  15. A Way to fill a Line loop
  16. glTranslate
  17. how to fixed this warning message
  18. How to draw a disk
  19. How to rotate an entire scene?
  20. ugluPerspectivef: Parameter: how important zFar?
  21. glDrawTex - a hardware blitter?
  22. glDrawTex - each call = 1 new batch?
  23. how to print text in GLES
  24. Light and Normal
  25. PBuffer Surface with FSAA mode
  26. TrainingCourse projects build but do not run - missing mod?
  27. eglGetDisplay alway return NULL
  28. Which RGBA texture compression format will be used?&#820
  29. Opengl es and windows Mobile 6.0
  30. Opengl es and antialiasing
  31. PowerVR windows emulation and poor performance on Vista
  32. Draw an area correctly...
  33. Vincent does support hardware?
  34. detecting/anticipating texture creation failure
  35. Vincent Project Looking for New Administrator
  36. 3D Scengraph language for mobiles
  37. ZOOMING: HOW? With Vincent...Help, please!
  38. BackFace Culling on Vincent
  39. Z-Buffer on OpenGL ES
  40. Set a background imge: How?
  41. ES: Tessellation:how represent a convex or concave polygon?
  42. anybody have Rasteroid 3.1 Opengl es implementatin?
  43. problem at using function glLoadMatrix
  44. problem with the back of a box (building)
  45. Problem using GL_TRIANGLES instead of GL_QUADS
  46. OpenGL ES 2.0
  47. Looking for Implementation. OpenGL ES
  48. a question about glTexImage2D
  49. Text on Vincent
  50. UG, Vincent, There is a way to create text?
  51. How to move Rectangle from one location to other location?
  52. There is a version for HTC of PowerVr?
  53. Probelms with fopen on GLUT ES and EGL
  54. there is a way to replicate Print3D with Vincent?
  55. render to texture
  56. open JPG and PNG files
  57. glutTrueTypeString return null! why?
  58. Anti aliasing lines
  59. GL_TEXTURE_2D: what's the effect?
  60. equivalent to glPushAttrib()
  61. I am new here!
  62. Combine EGL Pixmap Surface and native Pixmap
  63. OpenGL ES with GDI problem. (eglMakeCurrent - bug?)
  64. Building a complex 2D-only GUI on top of OpenGL ES
  65. a rectangle as a inclined parallelogram
  66. octree or BSP ?
  67. Running OpenGL on LogicPD with iMX31
  68. Composing Alpha only texture images
  69. problem refreshing resize
  70. using glCopyTexImage2D
  71. Multiple objects
  72. Why are PBuffers double-buffered?
  73. Switch between fullscreen and small window
  74. I'm looking for a free virtual environment
  75. GL_MAX_ELEMENTS_VERTICES
  76. Using bitmaps as a background
  77. GL ES versions
  78. 3DS Max Animations & OpenGL ES
  79. How does default ReadPixels work?
  80. glReadPixels while using FBO
  81. About glGetFloatv(). Why it doesn't work?
  82. Rendermonkey
  83. help me please for GLUT ES
  84. OpenGL-ES/EGL implementation
  85. Converting OpenGL to OpenGLES?
  86. OpenGL ES on WinCE 6.0 - x86 platform
  87. about glTexImage2D
  88. glLineWidth problems...
  89. OpenGL ES for linux
  90. JSR 184 "Maximum Number Polys Per Scene"
  91. Guidance Please! 3D Visualization of real-time data
  92. Vincent SC Demo
  93. Is it possible to implement OpenGL ES for my target board ?
  94. Animated Sprites
  95. Problem with glLightModelf in OpenGL ES SC 1.0
  96. about draw a cube with diffeient matrix
  97. vincent not working on wince device with goforce5500
  98. Problem using eglCreatePixmapSurface
  99. Writing to depth buffer
  100. Target the desktop and mobile devices?
  101. not able to see the display of OpenGLES with EGL
  102. Going from ortho to perspective
  103. Strange holes/etc appearing in model when lighting
  104. Speeding up glTexSubImage2D?
  105. Vertex limits?
  106. Problem of colors when drawing lines
  107. Obj-coordinates to pixel-coordinates: wich steps?
  108. any tool for opengl es
  109. about texture coordinate
  110. about texture coordinate
  111. Synchronization
  112. SOS:How to deal with openglesInit between two Processes
  113. glPushAttrib(GL_TEXTURE_BIT) replacement in opengl-es
  114. Breaks appearing while using GL_LINE_STRIP
  115. OpenGL ES code for GL_Quads
  116. about glDrawElements
  117. Developing OpenGL ES on Windows?
  118. How to copy content from pixmap surface to window surface
  119. Problem: gldrawElements / texture coordinate
  120. Trying to get an OpenGL view in an IPhone app
  121. OpenGL ES beginner question
  122. [need another set of eyes] update rect slanting image
  123. libgles_cm display resolution?
  124. Alternative implementation of GL APIs in GLES
  125. Read vertex data from a PodMesh
  126. popular benchmark tools for OpenGL ES?
  127. OpenGL ES calls across multiple threads
  128. tesselate VG path data to triangles
  129. openGL Error no: 1280
  130. GoForce Support help
  131. How to copy pixel buffer to EGL pbuffer surface?
  132. Rateroid OpenGL ES
  133. PowerVR OpenGL | ES 2 SDK problem?
  134. how can Irotate a specific area in opengl? glLoadMatrix
  135. Usage of MultiTexCoord4f
  136. Where is EGL_NO_IMAGE_KHR defined?
  137. EGL_BAD_ALLOC with eGLMakeCurrent on antoher window.
  138. Aliasing problem drawing primitives on iPhone OS 2.x
  139. Need help on skinning
  140. Programming with as little bloat as possible
  141. How to display the content of FBO onscreen
  142. Iphone: displaying text using OpenGL ES
  143. How to clear a region of a window in OpenGL-ES
  144. Rendermonkey + OpenGL-ES 2.0 = GL_FALSE
  145. my solution about picking an object in opengl, but .........
  146. Problem using Ericsson compression texture
  147. Byte co-ordinates for specifying vertices and textures
  148. Different paletted texture formats
  149. Loading ETC textures in OpenGL ES 2.0
  150. Applying texture to a triangle mesh
  151. volumetric fog
  152. HW/OS/API recommendation for realtime waveforms on ARM proc?
  153. OpenGL ES 2.0 does not support all APIs of 1.1?
  154. egl search sample with context_share
  155. eglCreateContext in the trainingcourse returns EGL_BAD_ALLOC
  156. Stencil buffer usage
  157. openGL ES 2.0 on windows mobile 6
  158. Rewrite this code for Opengl ES 1.0
  159. Query matrix
  160. Texture problem on win32 PC application
  161. Opengl es linkier error
  162. show texture with vertex array routine
  163. Texture atlas for objects with shared vertexes.
  164. Opengl es v/s opengl
  165. 2D/3D in opengles
  166. Powervr and opengles
  167. Difference between MBX and SGX versions of PowerVR
  168. Multitexturing ... again
  169. Orthogonal and perspective projection at the same time.
  170. problem Running opengles on VS 2005
  171. matrix palettes for vertex skinning
  172. Decoded video and opengles
  173. getting started
  174. Lighting in OpenGL ES
  175. Problem with FBOs !
  176. problem when changing a texture
  177. Trouble porting OpenGL code to iPhone's OpenGL ES
  178. Vincent implementation of OpenglES 1.1
  179. Tutorial/Application how to play video files (avi, mjpeg)
  180. Multitexturing && Texture With Alpha Channel problem....
  181. Question about LOD computation.
  182. [Student Work]Hardware Requirements for OpenGL ES
  183. Vertex program
  184. glDrawElements usage
  185. eglSwapBuffers - back buffer gets reset/turned black?
  186. Textures and Triangle Strips - newbie question
  187. OpenGL ES Conformance 2.0
  188. Problems with my first application Windows Mobile 6
  189. Windows Mobile OpenGl ES demo projects to download? c++
  190. Change texture on an object
  191. Unable to create OPENGL|ES context error 12293
  192. Choosing glFrustum parameters??
  193. Render to texture
  194. Textures using system memory instead of video memory
  195. loading prebuilt .3ds model into opengles program
  196. beginner to openGL-ES.. few queries...
  197. View volume
  198. what's DirectFBGL?
  199. Gaming Problem
  200. two-point perspective projection
  201. Multiuple window surface
  202. OpenGL Problem
  203. glesgears
  204. Source Alpha Blending without an Alpha Buffer
  205. need .obj loader/renderer for opengles 1.1 specifications
  206. Transformations on VBOs
  207. API usage doubts
  208. problem with rotation
  209. Help needed!!
  210. PowerVR + Khronos !
  211. problem in building Khronos API n Linux(Debian)!!!!
  212. Do I need EGL to use OpenGL ES?
  213. requirements for porting opengles code from windows to linux
  214. glutes.so or glutes.a reqd for linux
  215. how to increase alpha resolution?
  216. Unable to use eglGetDisplay
  217. Crashing after 64 textures
  218. OpenGL ES beginner question
  219. how to make glTexImage2D faster?
  220. Print3D Custon Fonts
  221. OpenGL ES Texture Masking
  222. Triangular Mesh Texture Mapping
  223. Unimplemented Method, glGetPointerv
  224. Open GLES applications on Windows embedded CE 6.0
  225. the iphone cool effect
  226. problem with OpenGL ES on Windows Mobile
  227. Collada Steps out of Maya to flash
  228. Create and initialize a pbuffer.
  229. GLUTES for OpenGLES 1.1
  230. Problem with flatshaded tristrips on the iPhone 3GS
  231. 1080p display resolution
  232. one-point perspective in openGL
  233. How to implement flight movement?
  234. Somebody explain to me how OpenGL ES implementations work
  235. JSR814 implementation on any ARM-linux platform
  236. How to write text in an OpenGL ES game?
  237. Understanding glDrawElements()
  238. Is Shadow Mapping possible in OpenGL ES 1.0 ?
  239. how to initial openg es with mfc, thank you
  240. Is it possible to create an Open GL ES screensaver?
  241. Model animation, OpenGL ES on Android
  242. Square Texture over a Circle
  243. openGL ES software implementation for clutter
  244. Response time, buffers and optimisation - please help
  245. Draw Circle and triangle using the same viewport?
  246. How to get the camera's position in 3d space?
  247. Anti-aliasing in OpenGL ES 1.1
  248. Where can I find the gluLookAtf function for OpenGL ES?
  249. Rendered Model Appears Flat (e.g., no shading)
  250. Cg wrapper?