Adopters Members with Khronos Technology Conformant Products

OpenGL ES

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  For more information, please visit http://www.acrodea.co.jp.


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The AMD Imageon product family of media processors provides high-quality, feature-rich 2D & OpenGL ES-accelerated 3D graphics, gaming, video applications and support a variety of multimedia features necessary for today’s mobile consumer.   For more information, please visit http://www.amd.com.


  For more information, please visit http://www.antixlabs.com.


Digital Media Professionals

DMP is a world-class leader for embedded 3D/2D graphics solutions. DMP’s PICA graphics IP core based on the OpenGL ES and OpenVG standard provides super high quality and performance, while supporting low system cost and power consumption. PICA fits the broad range of SoC (System on Chip) applications such as amusement, car infotainment, mobile phones, game consoles, and digital appliances.   For more information, please visit http://www.dmprof.com.


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  For more information, please visit or http://www.ideaworks3d.com.


Imagination Technologies

Imagination Technologies' PowerVR MBX family of IP cores for mobile 3D, 2D and vector graphics acceleration are being used by the majority of the top ten semiconductor companies for their mobile graphics solutions. The PowerVR SDK contains comprehensive instruction and tools for developing content exploiting the advanced acceleration of PowerVR MBX and OpenGL ES.   For more information, please visit http://www.imgtec.com or www.powervrinsider.com.


Institute for Information Industry

The Institute for Information Industry (III) has been the backbone of research and development for Taiwan's information industry sector, with the aim of improving the productivity and competitiveness of all industries through the use of IT. III is developing an OpenGL ES Renderer and JSR184 Reference Implementation now, and will develop a graphic-rich MMI design and develop system for portable devices based on OpenGL ES and Mobile SVG.   For more information, please visit http://www.iii.org.tw.


Intel

Intel supplies the computing and communications industries with chips, boards, systems, and software building blocks that are the "ingredients" of computers, servers and networking and communications products. The Intel 2700G multimedia accelerator for handheld devices and cell phones supports OpenGL ES.   For more information, please visit http://www.intel.com.


NexusChips

NexusChips develops 3D mobile graphics acceleration solutions for the OpenGL ES 3D API that deliver high performance and high image quality at low power consumption and low cost for mobile handsets. The Gi-Pump, is a complete hardware-based technology designed with a geometry/rendering engine independent from the host CPU in mobile devices.   For more information, please visit http://www.nexuschips.com.


Nokia

Nokia is a leading supplier of mobile phones. The N-Gage and NGage QD offer high-performance mobile 3D gaming with support for OpenGL ES 1.0.   For more information, please visit http://www.nokia.com/.


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NVIDIA released the GoForce 3D core, an ultra low power AR10 core that supports OpenGL ES for use in cellular handsets. The Nvidia Handheld SDK contains tools, libraries, code samples and technical papers to help developers get the most out of NVIDIA GPUs using OpenGL ES.   For more information, please visit http://www.nvidia.com.


Panasonic

Panasonic intends to support OpenGL ES in its consumer electronics products.   For more information, please visit http://www.panasonic.co.jp/global/top.html.


QNX Software Systems

QNX Software Systems is the industry leader in realtime, microkernel OS technology. The QNX Neutrino RTOS is a foundation for applications in in-car computing, industrial, medical, gaming and consumer electronics. Through the QNX Momentics development tool suite and the QNX Neutrino RTOS, QNX will provide direct support for OpenGL ES and 3D for small screen embedded devices.   For more information, please visit http://www.qnx.com/.


QUALCOMM

Qualcomm designs and supplies CDMA chipsets and system software for cell phones. They will provide an integrated implementation of OpenGL ES accessible through their BREW API.   For more information, please visit http://www.qualcomm.com/.


Samsung Electronics

Samsung is a leading provider of wireless phones and the world's largest producer of color monitors, color TVs, memory chips, TFT-LCDs and VCRs. Samsung will use OpenGL ES and OpenMAX to implement solutions involving graphics and multimedia, applications for its various products and solutions.   For more information, please visit http://www.samsung.com/.


Sony Computer Entertainment

Sony Computer Entertainment Inc. manufacturers, distributes and markets the PlayStation game console and PlayStation2 computer entertainment system that have revolutionized home entertainment by introducing advanced 3D graphic processing. The Sony Playstation 3 will support OpenGL ES.   For more information, please visit http://www.sony.com/.


Sony Ericsson Mobile Communications

Sony Ericsson Mobile Communications serves the global communications market with innovative and feature-rich mobile phones, accessories and PC cards. Its Symbian OS-based P990, M600 and W950 mobile phones support 3D hardware accelerated graphics with OpenGL ES. Sony Ericsson Developer World provides an OpenGL ES discussion forum and an SDK that integrates seamlessly with the UIQ 3 SDK and includes all the tools, technical documentation, white papers, problem solving tips and tricks, FAQs, tutorials and sample programs that developers need to get started   For more information, please visit http://www.sonyericsson.com or http://www.sonyericsson.com/developer.


TAKUMI Corporation

TAKUMI Corporation provides the Hardware 3D Graphics Accelerator IP Core "GSHARK Family" with support for the OpenGL ES API. GSHARK Family brings low power consumption and high performance in embedded Mobile and AV devices.   For more information, please visit http://www.gshark.com.


Vincent

Vincent develops a compliant open source implementation of the OpenGL ES API specification for embedded devices, such as PDAs and Smartphones. Current target platforms are implementations of the ARM architecture under Windows Mobile, Symbian and Linux.   For more information, please visit http://www.vincent3d.com.


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Yappa Corporation provides a complete, highly optimized and portable software implementation of OpenGL ES 1.1, with a specialized runtime code generator for best-of-class performance on ARM (non-FPU) platforms. The Yappa OpenGL ES library is readily available on Symbian and Linux platforms, and can be easily ported to other proprietary platforms. Yappa Corporation specializes in 3D graphics and user interfaces for mobile devices and the web.   For more information, please visit http://www.yappa.co.jp/.


 


OpenVG

Imagination Technologies

Imagination Technologies' PowerVR MBX family of IP cores for mobile 3D, 2D and vector graphics acceleration are being used by the majority of the top ten semiconductor companies for their mobile graphics solutions. The PowerVR SDK contains comprehensive instruction and tools for developing content exploiting the advanced acceleration of PowerVR MBX and OpenGL ES.   For more information, please visit http://www.imgtec.com or www.powervrinsider.com.


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NVIDIA released the GoForce 3D core, an ultra low power AR10 core that supports OpenGL ES for use in cellular handsets. The Nvidia Handheld SDK contains tools, libraries, code samples and technical papers to help developers get the most out of NVIDIA GPUs using OpenGL ES.   For more information, please visit http://www.nvidia.com.


 


OpenKODE

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  For more information, please visit http://www.acrodea.co.jp.


  For more information, please visit http://www.antixlabs.com.


MemberLogo

  For more information, please visit or http://www.ideaworks3d.com.


MemberLogo

NVIDIA released the GoForce 3D core, an ultra low power AR10 core that supports OpenGL ES for use in cellular handsets. The Nvidia Handheld SDK contains tools, libraries, code samples and technical papers to help developers get the most out of NVIDIA GPUs using OpenGL ES.   For more information, please visit http://www.nvidia.com.


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