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<channel>
<title>The Khronos Group</title>
<description>Discussion and interviews about 2D, 3D, video and audio media acceleration technologies for mobile devices from the Khronos Group.</description>
<link>/developers/podcasts/</link>
<language>en-us</language>
<copyright>Khronos Group 2012. All rights reserved.</copyright>
<itunes:subtitle>A discussion of 2D, 3D, video and audio media acceleration technologies for mobile devices from the Khronos Group.</itunes:subtitle>
<itunes:author>The Khronos Group</itunes:author>
<itunes:summary>The developers behind the industry standards for 3D, 2D, video and audio media acceleration for mobile devices describe how the new technologies work and how they can be used by developers, carriers and manufacturers to create applications for mobile phones, handhelds and game consoles.</itunes:summary>
<itunes:owner>
<itunes:name>Khronos Webmaster</itunes:name>
<itunes:email>webmaster@khronos.org</itunes:email>
</itunes:owner>
<itunes:image href="http://www.khronos.org/assets/uploads/podcasts/mobile-media-developer-300.png" />
<category>Technology</category>
<itunes:category text="Technology">
<itunes:category text="Tech News"/>
</itunes:category>
<image>
<link>http://www.khronos.org/</link>
<url>http://www.khronos.org/assets/uploads/podcasts/mobile-media-developer-144.png</url>
<title>The Khronos Group</title>
<height>144</height>
<width>144</width>
</image>
<ttl>1</ttl>


<item>
<title>2012 WebGL Meetup &#45; Part One</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-WebGL-Meetup-Part-1.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Tony Parisi offers another superb WebGL meetup. An Overview by Neil Trevetter with spec and security corner by Ken Russell from Google. Demos provided by Jonathan Feldstein &#45; RIM, Uli Klumpp &#45; Smith Micro Software, David Colleen &#45; Planet 9 Studios, Chris Stewart &#45; Firebase and David Sheets &#45; Ashima Arts.</description>
<content:encoded>Tony Parisi offers another superb WebGL meetup. An Overview by Neil Trevetter with spec and security corner by Ken Russell from Google. Demos provided by Jonathan Feldstein &#45; RIM, Uli Klumpp &#45; Smith Micro Software, David Colleen &#45; Planet 9 Studios, Chris Stewart &#45; Firebase and David Sheets &#45; Ashima Arts.</content:encoded>
<pubDate>Fri, 16 Mar 2012 14:49:41 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 WebGL Meetup &#45; Part One</itunes:subtitle>
<itunes:summary>Tony Parisi offers another superb WebGL meetup. An Overview by Neil Trevetter with spec and security corner by Ken Russell from Google. Demos provided by Jonathan Feldstein &#45; RIM, Uli Klumpp &#45; Smith Micro Software, David Colleen &#45; Planet 9 Studios, Chris Stewart &#45; Firebase and David Sheets &#45; Ashima Arts.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-WebGL-Meetup-Part-1.mp3" length="25933775" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-webgl-meetup-part-one</guid>
<pubDate>Fri, 16 Mar 2012 14:49:41 +00:00</pubDate>
<itunes:duration>00:27:00</itunes:duration>
<itunes:keywords>khronos, api, technology, collada, 3d, webgl</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 WebGL Meetup &#45; Part Two</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-WebGL-Meetup-Part-2.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Tony Parisi offers another superb WebGL meetup. An Overview by Neil Trevetter with spec and security corner by Ken Russell from Google. Demos provided by Jonathan Feldstein &#45; RIM, Uli Klumpp &#45; Smith Micro Software, David Colleen &#45; Planet 9 Studios, Chris Stewart &#45; Firebase and David Sheets &#45; Ashima Arts.</description>
<content:encoded>Tony Parisi offers another superb WebGL meetup. An Overview by Neil Trevetter with spec and security corner by Ken Russell from Google. Demos provided by Jonathan Feldstein &#45; RIM, Uli Klumpp &#45; Smith Micro Software, David Colleen &#45; Planet 9 Studios, Chris Stewart &#45; Firebase and David Sheets &#45; Ashima Arts.</content:encoded>
<pubDate>Fri, 16 Mar 2012 14:49:36 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 WebGL Meetup &#45; Part Two</itunes:subtitle>
<itunes:summary>Tony Parisi offers another superb WebGL meetup. An Overview by Neil Trevetter with spec and security corner by Ken Russell from Google. Demos provided by Jonathan Feldstein &#45; RIM, Uli Klumpp &#45; Smith Micro Software, David Colleen &#45; Planet 9 Studios, Chris Stewart &#45; Firebase and David Sheets &#45; Ashima Arts.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-WebGL-Meetup-Part-2.mp3" length="22785743" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-webgl-meetup-part-two</guid>
<pubDate>Fri, 16 Mar 2012 14:49:36 +00:00</pubDate>
<itunes:duration>00:23:44</itunes:duration>
<itunes:keywords>khronos, api, technology, collada, 3d, webgl</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 WebGL Meetup &#45; Part Three</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-WebGL-Meetup-Part-3.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Tony Parisi offers another superb WebGL meetup. An Overview by Neil Trevetter with spec and security corner by Ken Russell from Google. Demos provided by Jonathan Feldstein &#45; RIM, Uli Klumpp &#45; Smith Micro Software, David Colleen &#45; Planet 9 Studios, Chris Stewart &#45; Firebase and David Sheets &#45; Ashima Arts.</description>
<content:encoded>Tony Parisi offers another superb WebGL meetup. An Overview by Neil Trevetter with spec and security corner by Ken Russell from Google. Demos provided by Jonathan Feldstein &#45; RIM, Uli Klumpp &#45; Smith Micro Software, David Colleen &#45; Planet 9 Studios, Chris Stewart &#45; Firebase and David Sheets &#45; Ashima Arts.</content:encoded>
<pubDate>Fri, 16 Mar 2012 14:49:10 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 WebGL Meetup &#45; Part Three</itunes:subtitle>
<itunes:summary>Tony Parisi offers another superb WebGL meetup. An Overview by Neil Trevetter with spec and security corner by Ken Russell from Google. Demos provided by Jonathan Feldstein &#45; RIM, Uli Klumpp &#45; Smith Micro Software, David Colleen &#45; Planet 9 Studios, Chris Stewart &#45; Firebase and David Sheets &#45; Ashima Arts.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-WebGL-Meetup-Part-3.mp3" length="18270671" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-webgl-meetup-part-three</guid>
<pubDate>Fri, 16 Mar 2012 14:49:10 +00:00</pubDate>
<itunes:duration>00:19:01</itunes:duration>
<itunes:keywords>khronos, api, technology, collada, 3d, webgl</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 COLLADA Meetup &#45; Part One</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-COLLADA-Meetup-1.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</description>
<content:encoded>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</content:encoded>
<pubDate>Mon, 12 Mar 2012 14:49:56 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 COLLADA Meetup &#45; Part One</itunes:subtitle>
<itunes:summary>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-COLLADA-Meetup-1.mp3" length="26954063" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-collada-meetup-part-one</guid>
<pubDate>Mon, 12 Mar 2012 14:49:56 +00:00</pubDate>
<itunes:duration>00:28:05</itunes:duration>
<itunes:keywords>khronos, api, technology, collada, 3d, webgl</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 COLLADA Meetup &#45; Part Two</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-COLLADA-Meetup-2.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</description>
<content:encoded>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</content:encoded>
<pubDate>Mon, 12 Mar 2012 14:49:45 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 COLLADA Meetup &#45; Part One</itunes:subtitle>
<itunes:summary>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-COLLADA-Meetup-2.mp3" length="28453583" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-collada-meetup-part-two</guid>
<pubDate>Mon, 12 Mar 2012 14:49:45 +00:00</pubDate>
<itunes:duration>00:29:38</itunes:duration>
<itunes:keywords>khronos, api, technology, collada, 3d, webgl</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 COLLADA Meetup &#45; Part Three</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-COLLADA-Meetup-3.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</description>
<content:encoded>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</content:encoded>
<pubDate>Mon, 12 Mar 2012 14:49:28 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 COLLADA Meetup &#45; Part Three</itunes:subtitle>
<itunes:summary>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-COLLADA-Meetup-3.mp3" length="28056527" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-collada-meetup-part-one1</guid>
<pubDate>Mon, 12 Mar 2012 14:49:28 +00:00</pubDate>
<itunes:duration>00:29:14</itunes:duration>
<itunes:keywords>khronos, api, technology, collada, 3d, webgl</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 COLLADA Meetup &#45; Part Four</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-COLLADA-Meetup-4.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</description>
<content:encoded>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</content:encoded>
<pubDate>Mon, 12 Mar 2012 14:49:04 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 COLLADA Meetup &#45; Part Four</itunes:subtitle>
<itunes:summary>Neil Trevett moderates the COLLADA meetup, in this first in a series of community meetups to help foster COLLADA cooperation and momentum.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-COLLADA-Meetup-4.mp3" length="12005327" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-collada-meetup-part-one2</guid>
<pubDate>Mon, 12 Mar 2012 14:49:04 +00:00</pubDate>
<itunes:duration>00:12:30</itunes:duration>
<itunes:keywords>khronos, api, technology, collada, 3d, webgl</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan KITE Chapter Meeting (CN) 1/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-16-Taiwan-KITE-Chinese-Part-1.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group has created KITE (Khronos Institute of Training and Education) Chapters. This is part one of the first Taiwan Chapter Meeting in English. Speaking are: 
BS Liang PhD
Neil Trevett Khronos President &amp; VP of Mobile Content NVIDIA 
Erik Noreke OpenSL ES and OpenMAX AL work group chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE
Terry Matsumoto, Khronos Member TAKUMI
Jon Peddie, PhD, President JPR Research
Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group has created KITE (Khronos Institute of Training and Education) Chapters. This is part one of the first Taiwan Chapter Meeting in English. Speaking are: 
BS Liang PhD
Neil Trevett Khronos President &amp; VP of Mobile Content NVIDIA 
Erik Noreke OpenSL ES and OpenMAX AL work group chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE
Terry Matsumoto, Khronos Member TAKUMI
Jon Peddie, PhD, President JPR Research
Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 11:01:01 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan KITE Chapter Meetings &#45; Chinese</itunes:subtitle>
<itunes:summary>The Khronos Group has created KITE (Khronos Institute of Training and Education) Chapters. This is part one of the first Taiwan Chapter Meeting in English. Speaking are: 
BS Liang PhD
Neil Trevett Khronos President &amp; VP of Mobile Content NVIDIA 
Erik Noreke OpenSL ES and OpenMAX AL work group chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE
Terry Matsumoto, Khronos Member TAKUMI
Jon Peddie, PhD, President JPR Research
Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-16-Taiwan-KITE-Chinese-Part-1.mp3" length="120250958" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-kite-chapter-meetings-chinese</guid>
<pubDate>Thu, 16 Feb 2012 11:01:01 +00:00</pubDate>
<itunes:duration>02:05:15</itunes:duration>
<itunes:keywords>khronos, technology, api, kite, education, computers, it, training, developers, </itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan KITE Chapter Meeting (EN) 2/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-16-Taiwan-KITE-English-Part-2.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group has created KITE (Khronos Institute of Training and Education) Chapters. This is part one of the first Taiwan Chapter Meeting in English. Speaking are: 
BS Liang PhD
Neil Trevett Khronos President &amp; VP of Mobile Content NVIDIA 
Erik Noreke OpenSL ES and OpenMAX AL work group chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE
Terry Matsumoto, Khronos Member TAKUMI
Jon Peddie, PhD, President JPR Research
Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group has created KITE (Khronos Institute of Training and Education) Chapters. This is part one of the first Taiwan Chapter Meeting in English. Speaking are: 
BS Liang PhD
Neil Trevett Khronos President &amp; VP of Mobile Content NVIDIA 
Erik Noreke OpenSL ES and OpenMAX AL work group chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE
Terry Matsumoto, Khronos Member TAKUMI
Jon Peddie, PhD, President JPR Research
Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 10:02:25 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan KITE Chapter Meetings &#45; English &#45; Part II</itunes:subtitle>
<itunes:summary>The Khronos Group has created KITE (Khronos Institute of Training and Education) Chapters. This is part one of the first Taiwan Chapter Meeting in English. Speaking are: 
BS Liang PhD
Neil Trevett Khronos President &amp; VP of Mobile Content NVIDIA 
Erik Noreke OpenSL ES and OpenMAX AL work group chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE
Terry Matsumoto, Khronos Member TAKUMI
Jon Peddie, PhD, President JPR Research
Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-16-Taiwan-KITE-English-Part-2.mp3" length="19092832" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-kite-chapter-meetings-english-part-ii</guid>
<pubDate>Thu, 16 Feb 2012 10:02:25 +00:00</pubDate>
<itunes:duration>00:13:16</itunes:duration>
<itunes:keywords>khronos, technology, api, kite, education, computers, it, training, developers, </itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan KITE Chapter Meeting (EN) 1/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-16-Taiwan-KITE-English-Part-1.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group has created KITE (Khronos Institute of Training and Education) Chapters. This is part one of the first Taiwan Chapter Meeting in English. Speaking are: 
BS Liang PhD
Neil Trevett Khronos President &amp; VP of Mobile Content NVIDIA 
Erik Noreke OpenSL ES and OpenMAX AL work group chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE
Terry Matsumoto, Khronos Member TAKUMI
Jon Peddie, PhD, President JPR Research
Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group has created KITE (Khronos Institute of Training and Education) Chapters. This is part one of the first Taiwan Chapter Meeting in English. Speaking are: 
BS Liang PhD
Neil Trevett Khronos President &amp; VP of Mobile Content NVIDIA 
Erik Noreke OpenSL ES and OpenMAX AL work group chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE
Terry Matsumoto, Khronos Member TAKUMI
Jon Peddie, PhD, President JPR Research
Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 10:01:42 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan KITE Chapter Meetings &#45; English &#45; Part I</itunes:subtitle>
<itunes:summary>The Khronos Group has created KITE (Khronos Institute of Training and Education) Chapters. This is part one of the first Taiwan Chapter Meeting in English. Speaking are: 
BS Liang PhD
Neil Trevett Khronos President &amp; VP of Mobile Content NVIDIA 
Erik Noreke OpenSL ES and OpenMAX AL work group chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE
Terry Matsumoto, Khronos Member TAKUMI
Jon Peddie, PhD, President JPR Research
Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-16-Taiwan-KITE-English-Part-1.mp3" length="160110798" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-kite-chapter-meetings-english-part-i</guid>
<pubDate>Thu, 16 Feb 2012 10:01:42 +00:00</pubDate>
<itunes:duration>01:51:11</itunes:duration>
<itunes:keywords>khronos, technology, api, kite, education, computers, it, training, developers, </itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan DevU (CN) 4/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-Chinese-Part-4.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Tommy Asano, Executive Director, Advanced Technologies, TAKUMI Corporation &#45; OpenVG Architecture and Programming Tips: presenting Nuvoton Technologies’ new children&apos;s electronics platform
Erik Noreke, OpenSL ES Work Group Chair &#45; OpenSL ES, OpenMAX AL/IL
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; Questions &amp; Pictures

Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Tommy Asano, Executive Director, Advanced Technologies, TAKUMI Corporation &#45; OpenVG Architecture and Programming Tips: presenting Nuvoton Technologies’ new children&apos;s electronics platform
Erik Noreke, OpenSL ES Work Group Chair &#45; OpenSL ES, OpenMAX AL/IL
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; Questions &amp; Pictures

Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 09:04:32 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan DevU &#45; Chinese &#45; Part IV</itunes:subtitle>
<itunes:summary>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Tommy Asano, Executive Director, Advanced Technologies, TAKUMI Corporation &#45; OpenVG Architecture and Programming Tips: presenting Nuvoton Technologies’ new children&apos;s electronics platform
Erik Noreke, OpenSL ES Work Group Chair &#45; OpenSL ES, OpenMAX AL/IL
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; Questions &amp; Pictures

Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-Chinese-Part-4.mp3" length="120410228" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-devu-chinese-part-iv</guid>
<pubDate>Thu, 16 Feb 2012 09:04:32 +00:00</pubDate>
<itunes:duration>01:02:43</itunes:duration>
<itunes:keywords>khronos, technology, api, devu, education, computers, it, training, developers, taiwan, asia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan DevU (CN) 3/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-Chinese-Part-3.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Alan Tsai, ARM’s BDM for the Media Processing Division in Asia &#45; OpenGL, OpenGL ES
Hwanyong Lee, PhD, CTO HUONE &#45; OpenGL SC (Safety Critical): defined for unique needs of industrial, military, medical and automotive applications
Neil Trevett, OpenCL WG Chair &#45; OpenCL, WebGL, WebCL
Hwanyong Lee, PhD, CTO HUONE &#45; OpenVG Implementations and Applications

Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Alan Tsai, ARM’s BDM for the Media Processing Division in Asia &#45; OpenGL, OpenGL ES
Hwanyong Lee, PhD, CTO HUONE &#45; OpenGL SC (Safety Critical): defined for unique needs of industrial, military, medical and automotive applications
Neil Trevett, OpenCL WG Chair &#45; OpenCL, WebGL, WebCL
Hwanyong Lee, PhD, CTO HUONE &#45; OpenVG Implementations and Applications

Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 09:03:20 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan DevU &#45; Chinese &#45; Part III</itunes:subtitle>
<itunes:summary>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Alan Tsai, ARM’s BDM for the Media Processing Division in Asia &#45; OpenGL, OpenGL ES
Hwanyong Lee, PhD, CTO HUONE &#45; OpenGL SC (Safety Critical): defined for unique needs of industrial, military, medical and automotive applications
Neil Trevett, OpenCL WG Chair &#45; OpenCL, WebGL, WebCL
Hwanyong Lee, PhD, CTO HUONE &#45; OpenVG Implementations and Applications

Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-Chinese-Part-3.mp3" length="240495750" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-devu-chinese-part-iii</guid>
<pubDate>Thu, 16 Feb 2012 09:03:20 +00:00</pubDate>
<itunes:duration>02:05:15</itunes:duration>
<itunes:keywords>khronos, technology, api, devu, education, computers, it, training, developers, taiwan, asia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan DevU (CN) 2/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-Chinese-Part-2.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE &#45; Korea KITE Activity
Terry Matsumoto, Khronos Member TAKUMI &#45; Japan KITE Activity
Jon Peddie, PhD, President JPR Research &#45; Market impact of Khronos technology since 2000; significance of certifying education

Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE &#45; Korea KITE Activity
Terry Matsumoto, Khronos Member TAKUMI &#45; Japan KITE Activity
Jon Peddie, PhD, President JPR Research &#45; Market impact of Khronos technology since 2000; significance of certifying education

Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 09:02:46 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan DevU &#45; Chinese &#45; Part II</itunes:subtitle>
<itunes:summary>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE &#45; Korea KITE Activity
Terry Matsumoto, Khronos Member TAKUMI &#45; Japan KITE Activity
Jon Peddie, PhD, President JPR Research &#45; Market impact of Khronos technology since 2000; significance of certifying education

Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-Chinese-Part-2.mp3" length="34648734" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-devu-chinese-part-ii</guid>
<pubDate>Thu, 16 Feb 2012 09:02:46 +00:00</pubDate>
<itunes:duration>00:36:05</itunes:duration>
<itunes:keywords>khronos, technology, api, devu, education, computers, it, training, developers, taiwan, asia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan DevU (CN) 1/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-Chinese-Part-1.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

BS Liang, PhD, Corporate Technology Office, MediaTek &#45; Introduction of Speakers
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; KHRONOS Technology Overview &amp; Ecosystem Review
Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair &#45; Khronos KITE Programs Announcement

Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

BS Liang, PhD, Corporate Technology Office, MediaTek &#45; Introduction of Speakers
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; KHRONOS Technology Overview &amp; Ecosystem Review
Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair &#45; Khronos KITE Programs Announcement

Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 09:00:01 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan DevU &#45; Chinese &#45; Part I</itunes:subtitle>
<itunes:summary>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

BS Liang, PhD, Corporate Technology Office, MediaTek &#45; Introduction of Speakers
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; KHRONOS Technology Overview &amp; Ecosystem Review
Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair &#45; Khronos KITE Programs Announcement

Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-Chinese-Part-1.mp3" length="76330133" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-devu-chinese-part-i</guid>
<pubDate>Thu, 16 Feb 2012 09:00:01 +00:00</pubDate>
<itunes:duration>01:19:30</itunes:duration>
<itunes:keywords>khronos, technology, api, devu, education, computers, it, training, developers, taiwan, asia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan DevU (EN) 4/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-English-Part-4.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Tommy Asano, Executive Director, Advanced Technologies, TAKUMI Corporation &#45; OpenVG Architecture and Programming Tips: presenting Nuvoton Technologies’ new children&apos;s electronics platform
Erik Noreke, OpenSL ES Work Group Chair &#45; OpenSL ES, OpenMAX AL/IL
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; Questions &amp; Pictures

Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Tommy Asano, Executive Director, Advanced Technologies, TAKUMI Corporation &#45; OpenVG Architecture and Programming Tips: presenting Nuvoton Technologies’ new children&apos;s electronics platform
Erik Noreke, OpenSL ES Work Group Chair &#45; OpenSL ES, OpenMAX AL/IL
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; Questions &amp; Pictures

Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 08:04:25 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan DevU &#45; English &#45; Part IV</itunes:subtitle>
<itunes:summary>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Tommy Asano, Executive Director, Advanced Technologies, TAKUMI Corporation &#45; OpenVG Architecture and Programming Tips: presenting Nuvoton Technologies’ new children&apos;s electronics platform
Erik Noreke, OpenSL ES Work Group Chair &#45; OpenSL ES, OpenMAX AL/IL
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; Questions &amp; Pictures

Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-English-Part-4.mp3" length="60209865" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-devu-english-part-iv</guid>
<pubDate>Thu, 16 Feb 2012 08:04:25 +00:00</pubDate>
<itunes:duration>01:02:43</itunes:duration>
<itunes:keywords>khronos, technology, api, devu, education, computers, it, training, developers, taiwan, asia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan DevU (EN) 3/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-English-Part-3.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Alan Tsai, ARM’s BDM for the Media Processing Division in Asia &#45; OpenGL, OpenGL ES
Hwanyong Lee, PhD, CTO HUONE &#45; OpenGL SC (Safety Critical): defined for unique needs of industrial, military, medical and automotive applications
Neil Trevett, OpenCL WG Chair &#45; OpenCL, WebGL, WebCL
Hwanyong Lee, PhD, CTO HUONE &#45; OpenVG Implementations and Applications

Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Alan Tsai, ARM’s BDM for the Media Processing Division in Asia &#45; OpenGL, OpenGL ES
Hwanyong Lee, PhD, CTO HUONE &#45; OpenGL SC (Safety Critical): defined for unique needs of industrial, military, medical and automotive applications
Neil Trevett, OpenCL WG Chair &#45; OpenCL, WebGL, WebCL
Hwanyong Lee, PhD, CTO HUONE &#45; OpenVG Implementations and Applications

Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 08:03:12 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan DevU &#45; English &#45; Part III</itunes:subtitle>
<itunes:summary>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Alan Tsai, ARM’s BDM for the Media Processing Division in Asia &#45; OpenGL, OpenGL ES
Hwanyong Lee, PhD, CTO HUONE &#45; OpenGL SC (Safety Critical): defined for unique needs of industrial, military, medical and automotive applications
Neil Trevett, OpenCL WG Chair &#45; OpenCL, WebGL, WebCL
Hwanyong Lee, PhD, CTO HUONE &#45; OpenVG Implementations and Applications

Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-English-Part-3.mp3" length="120250958" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-devu-english-part-iii</guid>
<pubDate>Thu, 16 Feb 2012 08:03:12 +00:00</pubDate>
<itunes:duration>02:05:15</itunes:duration>
<itunes:keywords>khronos, technology, api, devu, education, computers, it, training, developers, taiwan, asia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan DevU (EN) 2/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-English-Part-2.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE &#45; Korea KITE Activity
Terry Matsumoto, Khronos Member TAKUMI &#45; Japan KITE Activity
Jon Peddie, PhD, President JPR Research &#45; Market impact of Khronos technology since 2000; significance of certifying education

Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE &#45; Korea KITE Activity
Terry Matsumoto, Khronos Member TAKUMI &#45; Japan KITE Activity
Jon Peddie, PhD, President JPR Research &#45; Market impact of Khronos technology since 2000; significance of certifying education

Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 08:01:56 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan DevU &#45; English &#45; Part II</itunes:subtitle>
<itunes:summary>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair
Hwanyong Lee, PhD, CTO of Khronos Member HUONE &#45; Korea KITE Activity
Terry Matsumoto, Khronos Member TAKUMI &#45; Japan KITE Activity
Jon Peddie, PhD, President JPR Research &#45; Market impact of Khronos technology since 2000; significance of certifying education

Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-English-Part-2.mp3" length="51939408" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-devu-english-part-ii</guid>
<pubDate>Thu, 16 Feb 2012 08:01:56 +00:00</pubDate>
<itunes:duration>00:36:04</itunes:duration>
<itunes:keywords>khronos, technology, api, devu, education, computers, it, training, developers, taiwan, asia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>2012 Taiwan DevU (EN) 1/4</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-English-Part-1.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

BS Liang, PhD, Corporate Technology Office, MediaTek &#45; Introduction of Speakers
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; KHRONOS Technology Overview &amp; Ecosystem Review
Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair &#45; Khronos KITE Programs Announcement

Additional information from this event can be found here.</description>
<content:encoded>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

BS Liang, PhD, Corporate Technology Office, MediaTek &#45; Introduction of Speakers
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; KHRONOS Technology Overview &amp; Ecosystem Review
Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair &#45; Khronos KITE Programs Announcement

Additional information from this event can be found here.</content:encoded>
<pubDate>Thu, 16 Feb 2012 08:00:27 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>2012 Taiwan DevU &#45; English &#45; Part I</itunes:subtitle>
<itunes:summary>The Khronos Group DevU held in Taiwan on February 17th 2012 Part II: 

BS Liang, PhD, Corporate Technology Office, MediaTek &#45; Introduction of Speakers
Neil Trevett, Khronos President, &amp; VP of Mobile Content NVIDIA &#45; KHRONOS Technology Overview &amp; Ecosystem Review
Erik Noreke, OpenSL ES &amp; OpenMAX AL WG Chair &#45; Khronos KITE Programs Announcement

Additional information from this event can be found here.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2012-02-17-Taiwan-DevU-English-Part-1.mp3" length="113280352" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/2012-taiwan-devu-english-part-i</guid>
<pubDate>Thu, 16 Feb 2012 08:00:27 +00:00</pubDate>
<itunes:duration>01:18:40</itunes:duration>
<itunes:keywords>khronos, technology, api, devu, education, computers, it, training, developers, taiwan, asia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>SC11 &#45; OpenCL 2</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2011_SC11_OpenCL_2.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Tim Mattson from Intel discusses OpenCL 2</description>
<content:encoded>Tim Mattson from Intel discusses OpenCL 2</content:encoded>
<pubDate>Wed, 30 Nov 2011 20:19:09 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Tim Mattson from Intel discusses OpenCL 2</itunes:subtitle>
<itunes:summary>Tim Mattson from Intel discusses OpenCL 2</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2011_SC11_OpenCL_2.mp3" length="4581313" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/sc11-opencl-2</guid>
<pubDate>Wed, 30 Nov 2011 20:19:09 +00:00</pubDate>
<itunes:duration>03:49</itunes:duration>
<itunes:keywords>khronos, computers, technology, gpu, opencl, sc11, siggraph, webcl, graphics, gaming, 3d, amd, nvidia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>GDC 2009 Press Session</title>
<link>http://www.khronos.org/assets/uploads/podcasts/2009-03-24-GDC-Press-Session.m4a</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>The press conference held by the Khronos Group at GDC to announce OpenGL 3.1, OpenSL ES 1.0 an update on OpenCL by Neil Trevett, President of the Khronos Group. Jon Peddie discusses State of Visual Computing Market, and Vladimir Vukicevic, Infrastructuralist from Mozilla announces an initiative to create an open, royalty&#45;free standard for bringing accelerated 3D graphics to the Web.</description>
<content:encoded>The press conference held by the Khronos Group at GDC to announce OpenGL 3.1, OpenSL ES 1.0 an update on OpenCL by Neil Trevett, President of the Khronos Group. Jon Peddie discusses State of Visual Computing Market, and Vladimir Vukicevic, Infrastructuralist from Mozilla announces an initiative to create an open, royalty&#45;free standard for bringing accelerated 3D graphics to the Web.</content:encoded>
<pubDate>Tue, 24 Mar 2009 12:16:43 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Khronos Announcements &#45; OpenGL 3.1, OpenSL ES, OpenCL</itunes:subtitle>
<itunes:summary>The press conference held by the Khronos Group at GDC to announce OpenGL 3.1, OpenSL ES 1.0 an update on OpenCL by Neil Trevett, President of the Khronos Group. Jon Peddie discusses State of Visual Computing Market, and Vladimir Vukicevic, Infrastructuralist from Mozilla announces an initiative to create an open, royalty&#45;free standard for bringing accelerated 3D graphics to the Web.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/2009-03-24-GDC-Press-Session.m4a" length="105038978" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/gdc_2009_press_session</guid>
<pubDate>Tue, 24 Mar 2009 12:16:43 +00:00</pubDate>
<itunes:duration>00:52:53</itunes:duration>
<itunes:keywords>opengl, khronos, game developers conference, opensl es, gdc, jon peddie, mozilla</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>Shanghai Media Acceleration Forum &#45; Chinese</title>
<link>http://www.khronos.org/assets/uploads/podcasts/04_07_OpenKODE_OpenGL-ES_Shanghai_CN.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Listen to a live Chinese translation of an excellent presentation by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. Given at Mobile Entertainment World in Shanghai in April 2006.</description>
<content:encoded>Listen to a live Chinese translation of an excellent presentation by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. Given at Mobile Entertainment World in Shanghai in April 2006.</content:encoded>
<pubDate>Wed, 25 Apr 2007 20:27:36 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Shanghai Media Acceleration Forum &#45; In Chinese</itunes:subtitle>
<itunes:summary>Listen to a live Chinese translation of an excellent presentation by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. Given at Mobile Entertainment World in Shanghai in April 2006.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/04_07_OpenKODE_OpenGL-ES_Shanghai_CN.mp3" length="30063702" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/shanghai_media_acceleration_forum_chinese</guid>
<pubDate>Wed, 25 Apr 2007 20:27:36 +00:00</pubDate>
<itunes:duration>00:31:18</itunes:duration>
<itunes:keywords>opengl es,3d, openkode, acrodea, nviia</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>Shanghai Media Acceleration Forum &#45; English</title>
<link>http://www.khronos.org/assets/uploads/podcasts/04_07_OpenKODE_OpenGL-ES_Shanghai_EN.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Hear about OpenGL ES 3D solutions from Imagination with Kristof Beets, and about Developer Solutions and OpenKODE standards with Frederick from Acrodea. Chaired by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. With an introduction by John Lee of Acrodea, and Business Development Representative for Khronos China.</description>
<content:encoded>Hear about OpenGL ES 3D solutions from Imagination with Kristof Beets, and about Developer Solutions and OpenKODE standards with Frederick from Acrodea. Chaired by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. With an introduction by John Lee of Acrodea, and Business Development Representative for Khronos China.</content:encoded>
<pubDate>Wed, 25 Apr 2007 19:02:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Shanghai Media Acceleration Forum &#45; English</itunes:subtitle>
<itunes:summary>Hear about OpenGL ES 3D solutions from Imagination with Kristof Beets, and about Developer Solutions and OpenKODE standards with Frederick from Acrodea. Chaired by Neil Trevett, Vice president of embedded technologies at NVIDIA and President of Khronos Group. With an introduction by John Lee of Acrodea, and Business Development Representative for Khronos China.</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/04_07_OpenKODE_OpenGL-ES_Shanghai_EN.mp3" length="66884652" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/shanghai_media_acceleration_forum_english</guid>
<pubDate>Wed, 25 Apr 2007 19:02:00 +00:00</pubDate>
<itunes:duration><p>01:09:40</p></itunes:duration>
<itunes:keywords>opengl es, nvidia, openkode, acrodea, imagination, graphics, 3d, mobile phone, mobile, acceleration forum</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>Game Developers Conference in San Francisco &#45; Intro &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-000-Intro.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Introduction to the podcasts series from the Game Developer conference in San Francisco March 2007</description>
<content:encoded>Introduction to the podcasts series from the Game Developer conference in San Francisco March 2007</content:encoded>
<pubDate>Fri, 9 Mar 2007 14:59:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Introduction to the podcasts series from the Game Developer conference in San Francisco March 2007</itunes:subtitle>
<itunes:summary>Introduction to the podcasts series from the Game Developer conference in San Francisco March 2007</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-000-Intro.mp3" length="1156809" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/game_developers_conference_in_san_francisco_intro_audiocast</guid>
<pubDate>Fri, 9 Mar 2007 14:59:00 +00:00</pubDate>
<itunes:duration><p>00:01:12</p></itunes:duration>
<itunes:keywords>opengl, khronos,game developers conference, gaming, coding, mobile, 3d, futuremark, imagination, arb, opensles</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>Future Mark at GDC in San Francisco &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-001-FutureMark.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Interview with Future Mark by Kathleen Maher</description>
<content:encoded>Interview with Future Mark by Kathleen Maher</content:encoded>
<pubDate>Fri, 9 Mar 2007 14:58:04 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Interview with Future Mark by Kathleen Maher</itunes:subtitle>
<itunes:summary>Interview with Future Mark by Kathleen Maher</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-001-FutureMark.mp3" length="6943036" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/future_mark_at_gdc_in_san_francisco_audiocast</guid>
<pubDate>Fri, 9 Mar 2007 14:58:04 +00:00</pubDate>
<itunes:duration><p>00:07:13</p></itunes:duration>
<itunes:keywords>opengl, khronos,game developers conference, gaming, coding, mobile, 3d, futuremark, imagination, arb, opensles</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>Imagination Technologies at GDC in San Francisco &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-002-Imagination.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Interview with Imagination Technologies by Kathleen Maher</description>
<content:encoded>Interview with Imagination Technologies by Kathleen Maher</content:encoded>
<pubDate>Fri, 9 Mar 2007 14:57:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Interview with Imagination Technologies by Kathleen Maher</itunes:subtitle>
<itunes:summary>Interview with Imagination Technologies by Kathleen Maher</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-002-Imagination.mp3" length="7850008" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/imagination_technologies_at_gdc_in_san_francisco</guid>
<pubDate>Fri, 9 Mar 2007 14:57:00 +00:00</pubDate>
<itunes:duration><p>00:08:10</p></itunes:duration>
<itunes:keywords>opengl, khronos,game developers conference, gaming, coding, mobile, 3d, futuremark, imagination, arb, opensles</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>OpenGL ARB from Khronos group at GDC in San Francisco &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-003-OpenGL-ARB.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Interview about OpenGL ARB Technology by Kathleen Maher</description>
<content:encoded>Interview about OpenGL ARB Technology by Kathleen Maher</content:encoded>
<pubDate>Fri, 9 Mar 2007 14:56:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Interview about OpenGL ARB Technology by Kathleen Maher</itunes:subtitle>
<itunes:summary>Interview about OpenGL ARB Technology by Kathleen Maher</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-003-OpenGL-ARB.mp3" length="8174762" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/opengl_arb_from_khronos_group_at_gdc_in_san_francisco_audiocast</guid>
<pubDate>Fri, 9 Mar 2007 14:56:00 +00:00</pubDate>
<itunes:duration><p>00:08:30</p></itunes:duration>
<itunes:keywords>opengl, khronos,game developers conference, gaming, coding, mobile, 3d, futuremark, imagination, arb, opensles</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>OpenSL ES from Khronos Group at GDC in San Francisco &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-004-OpenSLES.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Interview about OpenSL ES Technology by Kathleen Maher at GDC in San Francisco</description>
<content:encoded>Interview about OpenSL ES Technology by Kathleen Maher at GDC in San Francisco</content:encoded>
<pubDate>Fri, 9 Mar 2007 14:55:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Interview about OpenSL ES Technology by Kathleen Maher</itunes:subtitle>
<itunes:summary>Interview about OpenSL ES Technology by Kathleen Maher at GDC in San Francisco</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/03_07_GDC07-004-OpenSLES.mp3" length="8505368" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/opensl_es_from_khronos_group_at_gdc_in_san_francicso_audiocast</guid>
<pubDate>Fri, 9 Mar 2007 14:55:00 +00:00</pubDate>
<itunes:duration><p>00:08:51</p></itunes:duration>
<itunes:keywords>opengl, khronos,game developers conference, gaming, coding, mobile, 3d, futuremark, imagination, arb, opensles</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>3GSM Intro and Interview with Acrodea in Barcelona Spain &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-001-Acrodea.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Introduction and Interview with Acrodea by Kathleen Maher in Barcelona Spain at 3GSM</description>
<content:encoded>Introduction and Interview with Acrodea by Kathleen Maher in Barcelona Spain at 3GSM</content:encoded>
<pubDate>Fri, 16 Feb 2007 14:30:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Interview with Acrodea by Kathleen Maher</itunes:subtitle>
<itunes:summary>Introduction and Interview with Acrodea by Kathleen Maher in Barcelona Spain at 3GSM</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-001-Acrodea.mp3" length="6555588" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/3gsm_intro_and_interview_with_acrodea_in_barcelona_spain</guid>
<pubDate>Fri, 16 Feb 2007 14:30:00 +00:00</pubDate>
<itunes:duration><p>00:06:49</p></itunes:duration>
<itunes:keywords>khronos,opengl, 3gsm, gaming, coding, mobile, 3d, acrodea,arm, imagination,tao group, ti, texas instruments, maher, kathleen maher</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>ARM at 3GSM in Barcelona Spain &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-002-ARM.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Interview with ARM by Kathleen Maher om Barcelona Spain at 3GSM</description>
<content:encoded>Interview with ARM by Kathleen Maher om Barcelona Spain at 3GSM</content:encoded>
<pubDate>Fri, 16 Feb 2007 14:29:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Interview with ARM by Kathleen Maher</itunes:subtitle>
<itunes:summary>Interview with ARM by Kathleen Maher om Barcelona Spain at 3GSM</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-002-ARM.mp3" length="12041302" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/arm_at_3gsm_in_barcelona_spain_audiocast</guid>
<pubDate>Fri, 16 Feb 2007 14:29:00 +00:00</pubDate>
<itunes:duration><p>00:12:32</p></itunes:duration>
<itunes:keywords>khronos,opengl, 3gsm, gaming, coding, mobile, 3d, acrodea, arm, imagination, tao group, ti, texas instruments, maher, kathleen maher</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>Imagination Technologies at 3GSM in Barcelona Spain &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-003-Imagination.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Interview with Imagination Technologies by Kathleen Maher in Barcelona Spain at 3GSM</description>
<content:encoded>Interview with Imagination Technologies by Kathleen Maher in Barcelona Spain at 3GSM</content:encoded>
<pubDate>Fri, 16 Feb 2007 14:28:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Interview with Imagination Technologies by Kathleen Maher</itunes:subtitle>
<itunes:summary>Interview with Imagination Technologies by Kathleen Maher in Barcelona Spain at 3GSM</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-003-Imagination.mp3" length="8883203" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/imagination_technologies_at_3gsm_in_barcelona_spain_audiocast</guid>
<pubDate>Fri, 16 Feb 2007 14:28:00 +00:00</pubDate>
<itunes:duration><p>00:09:15</p></itunes:duration>
<itunes:keywords>khronos,opengl, 3gsm, gaming, coding, mobile, 3d, acrodea, arm, imagination, tao group, ti, texas instruments, maher, kathleen maher</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>Tao Group at 3GSM in Barcelona Spain &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-004-Tao-Group.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Interview with Tao Group by Kathleen Maher at 3GSM in Barcelona Spain</description>
<content:encoded>Interview with Tao Group by Kathleen Maher at 3GSM in Barcelona Spain</content:encoded>
<pubDate>Fri, 16 Feb 2007 14:27:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Interview with Tao Group by Kathleen Maher</itunes:subtitle>
<itunes:summary>Interview with Tao Group by Kathleen Maher at 3GSM in Barcelona Spain</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-004-Tao-Group.mp3" length="6686409" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/tao_group_at_3gsm_in_barcelona_spain_audiocast</guid>
<pubDate>Fri, 16 Feb 2007 14:27:00 +00:00</pubDate>
<itunes:duration><p>00:06:57</p></itunes:duration>
<itunes:keywords>khronos,opengl, 3gsm, gaming, coding, mobile, 3d, acrodea, arm, imagination, tao group, ti, texas instruments, maher, kathleen maher</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>Texas Instruments at 3GSM in Barcelona Spain &#45; Audiocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-005-TI.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>Interview with Texas Instruments by Kathleen Maher at 3GSM in Barcelona Spain</description>
<content:encoded>Interview with Texas Instruments by Kathleen Maher at 3GSM in Barcelona Spain</content:encoded>
<pubDate>Fri, 16 Feb 2007 14:26:01 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Interview with Texas Instruments by Kathleen Maher</itunes:subtitle>
<itunes:summary>Interview with Texas Instruments by Kathleen Maher at 3GSM in Barcelona Spain</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/02_07_3gsm-005-TI.mp3" length="6762060" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/texas_instruments_at_3gsm_in_barcelona_spain_audiocast</guid>
<pubDate>Fri, 16 Feb 2007 14:26:01 +00:00</pubDate>
<itunes:duration><p>00:07:02</p></itunes:duration>
<itunes:keywords>khronos,opengl, 3gsm, gaming, coding, mobile, 3d, acrodea, arm, imagination, tao group, ti, texas instruments, maher, kathleen maher</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>Strategies to maximize OpenGL ES 1.1 3D graphics performance on handhelds &#45; Videocast</title>
<link>http://www.khronos.org/assets/uploads/podcasts/01-07-opengles-performance-coding.mp4</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>OpenGL ES 1.1 mobile phone coding optimizations and graphics include matrix management, vertex lighting, visibility determination, how to generate convincing volumentric explosions, and then bringing it all together in 64&#45;spaceship battle scene with lighting and explosions running at 30 fps on a mobile phone.


Subscribe on iTunes
View and rate on YouTube</description>
<content:encoded>OpenGL ES 1.1 mobile phone coding optimizations and graphics include matrix management, vertex lighting, visibility determination, how to generate convincing volumentric explosions, and then bringing it all together in 64&#45;spaceship battle scene with lighting and explosions running at 30 fps on a mobile phone.


Subscribe on iTunes
View and rate on YouTube</content:encoded>
<pubDate>Tue, 9 Jan 2007 22:01:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>Dazzling pyrotechnics on a handheld 3D budget</itunes:subtitle>
<itunes:summary>OpenGL ES 1.1 mobile phone coding optimizations and graphics include matrix management, vertex lighting, visibility determination, how to generate convincing volumentric explosions, and then bringing it all together in 64&#45;spaceship battle scene with lighting and explosions running at 30 fps on a mobile phone.


Subscribe on iTunes
View and rate on YouTube</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/01-07-opengles-performance-coding.mp4" length="25522225" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/strategies_to_maximize_opengl_es_11_3d_graphics_performance_on_handhelds</guid>
<pubDate>Tue, 9 Jan 2007 22:01:00 +00:00</pubDate>
<itunes:duration><p>00:08:30</p></itunes:duration>
<itunes:keywords>opengl es, frustum culling, mobile, explosion, graphics, 3D, cellphone, handheld</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>OpenMAX DL: Media Codec Portability</title>
<link>http://www.khronos.org/assets/uploads/podcasts/12-07-OpenMAX_DL.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>OpenMAX DL is a library of key static primitive functions
 &#45; Designed to cover 80% of the processing required in a multimedia codec 

Abstracts the ISA from the multimedia codec
 &#45; Enables faster codec development time and faster porting of existing codecs

Enables third party codec vendors to sell processor&#45;agnostic codecs
 &#45; Multi&#45;core architectures (i.e. ARM + DSP) gain greater code reuse between cores


OpenMAX DL Domains

Video
 &#45; MPEG&#45;4 SP/H.263 BL (encode and decode)
 &#45; H.264 (encode and decode)
 

Image Codec
 &#45; JPEG (encode and decode)

Image Processing
 &#45; Color space conversion
 &#45; Pixel packing/unpacking
 &#45; De&#45;blocking / de&#45;ringing
 &#45; Rotation, scaling, compositing, etc.


Multimedia Audio 
 &#45; MP3
 &#45; AAC
 
 
 Signal Processing
 &#45; FIR
 &#45; IIR
 &#45;  FFT
 &#45; Dot Product</description>
<content:encoded>OpenMAX DL is a library of key static primitive functions
 &#45; Designed to cover 80% of the processing required in a multimedia codec 

Abstracts the ISA from the multimedia codec
 &#45; Enables faster codec development time and faster porting of existing codecs

Enables third party codec vendors to sell processor&#45;agnostic codecs
 &#45; Multi&#45;core architectures (i.e. ARM + DSP) gain greater code reuse between cores


OpenMAX DL Domains

Video
 &#45; MPEG&#45;4 SP/H.263 BL (encode and decode)
 &#45; H.264 (encode and decode)
 

Image Codec
 &#45; JPEG (encode and decode)

Image Processing
 &#45; Color space conversion
 &#45; Pixel packing/unpacking
 &#45; De&#45;blocking / de&#45;ringing
 &#45; Rotation, scaling, compositing, etc.


Multimedia Audio 
 &#45; MP3
 &#45; AAC
 
 
 Signal Processing
 &#45; FIR
 &#45; IIR
 &#45;  FFT
 &#45; Dot Product</content:encoded>
<pubDate>Fri, 8 Dec 2006 00:32:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>OpenMAX DL: Media Codec Portability</itunes:subtitle>
<itunes:summary>OpenMAX DL is a library of key static primitive functions
 &#45; Designed to cover 80% of the processing required in a multimedia codec 

Abstracts the ISA from the multimedia codec
 &#45; Enables faster codec development time and faster porting of existing codecs

Enables third party codec vendors to sell processor&#45;agnostic codecs
 &#45; Multi&#45;core architectures (i.e. ARM + DSP) gain greater code reuse between cores


OpenMAX DL Domains

Video
 &#45; MPEG&#45;4 SP/H.263 BL (encode and decode)
 &#45; H.264 (encode and decode)
 

Image Codec
 &#45; JPEG (encode and decode)

Image Processing
 &#45; Color space conversion
 &#45; Pixel packing/unpacking
 &#45; De&#45;blocking / de&#45;ringing
 &#45; Rotation, scaling, compositing, etc.


Multimedia Audio 
 &#45; MP3
 &#45; AAC
 
 
 Signal Processing
 &#45; FIR
 &#45; IIR
 &#45;  FFT
 &#45; Dot Product</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/12-07-OpenMAX_DL.mp3" length="6699279" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/openmax_dl_media_codec_portability</guid>
<pubDate>Fri, 8 Dec 2006 00:32:00 +00:00</pubDate>
<itunes:duration><p>00:05:33</p></itunes:duration>
<itunes:keywords>openmax, codec, silicon, mp3, mpeg, jpeg, H.264</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>OpenGL ES 2.0: Shaders Go Mobile</title>
<link>http://www.khronos.org/assets/uploads/podcasts/11-06-Shaders_go_mobile.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>OpenGL ES 2.0 represents a major milestone in the convergence of graphics capabilities between desktop and handheld gaming devices. The OpenGL ES 2.0 specification introduces the majority of the functionality used by today&#8217;s desktop games into the embedded space. While this change from OpenGL ES 1.1 ushers in the shader era to mobile gaming, it also means that mobile game developers will need to make significant changes to their applications. This podcast from the 2006 Game Developers Conference, reviews in detail what has changed in OpenGL ES 2.0 and what the changes mean for mobile game development.

The video version is the slideshow from the talk (PPT slides synced with audio and video of the presenter from ATI/AMD).


Audio only (mp3)
Video slideshow with audio (mp4)</description>
<content:encoded>OpenGL ES 2.0 represents a major milestone in the convergence of graphics capabilities between desktop and handheld gaming devices. The OpenGL ES 2.0 specification introduces the majority of the functionality used by today&#8217;s desktop games into the embedded space. While this change from OpenGL ES 1.1 ushers in the shader era to mobile gaming, it also means that mobile game developers will need to make significant changes to their applications. This podcast from the 2006 Game Developers Conference, reviews in detail what has changed in OpenGL ES 2.0 and what the changes mean for mobile game development.

The video version is the slideshow from the talk (PPT slides synced with audio and video of the presenter from ATI/AMD).


Audio only (mp3)
Video slideshow with audio (mp4)</content:encoded>
<pubDate>Thu, 7 Dec 2006 07:27:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>OpenGL ES 2.0: Shaders Go Mobile</itunes:subtitle>
<itunes:summary>OpenGL ES 2.0 represents a major milestone in the convergence of graphics capabilities between desktop and handheld gaming devices. The OpenGL ES 2.0 specification introduces the majority of the functionality used by today&#8217;s desktop games into the embedded space. While this change from OpenGL ES 1.1 ushers in the shader era to mobile gaming, it also means that mobile game developers will need to make significant changes to their applications. This podcast from the 2006 Game Developers Conference, reviews in detail what has changed in OpenGL ES 2.0 and what the changes mean for mobile game development.

The video version is the slideshow from the talk (PPT slides synced with audio and video of the presenter from ATI/AMD).


Audio only (mp3)
Video slideshow with audio (mp4)</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/11-06-Shaders_go_mobile.mp3" length="38321676" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/opengl_es_20_shaders_go_mobile_videocast</guid>
<pubDate>Thu, 7 Dec 2006 07:27:00 +00:00</pubDate>
<itunes:duration><p>00:31:55</p></itunes:duration>
<itunes:keywords>opengl es, shaders, mobile, handheld, phone, 3d, graphics, special effects, explosion, opengl, GLSL</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>OpenSL ES : Enhanced audio for mobile devices</title>
<link>http://www.khronos.org/assets/uploads/podcasts/11-15-06-opensl_es.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>This interview with Nathan Charles from Creative and  Ytai Ben&#45;Tsvi from Samsung looks at the new OpenSL ES (Open Sound Library for Embedded Systems) API to reduce fragmentation in the audio market and standardize access to hardware acceleration and advanced audio functionality.


There is a bewildering variety of proprietary audio APIs in the embedded market. Games or music applications have to either write to the lowest common demonitor (which is very low) or lose portability between devices.
OpenSL ES provides a cross&#45;platform, common API, with support for current standards built in.
Different applications need different kinds of functionality.&amp;nbsp; Profiles address these different markets.
Different devices will ship with different numbers of profiles based on their markets
Three profiles to start:&amp;nbsp; Game profile (include functionality such as 3D positioning of sound), music profile (for MP3 Players) and phone profile (for phone UI, ring&#45;tone and simple 2D games) 
OpenSL ES will let silicon vendors stop having to support many drivers for many different APIs, and instead have a common way to provide hardware accelerated audio
OpenSL ES is receiving enormous support from most of the major audio API and hardware vendors. The Working Group represents both PC and mobile developers so it brings the perspective of both together.
Public launch of the specification is expected in early 2007</description>
<content:encoded>This interview with Nathan Charles from Creative and  Ytai Ben&#45;Tsvi from Samsung looks at the new OpenSL ES (Open Sound Library for Embedded Systems) API to reduce fragmentation in the audio market and standardize access to hardware acceleration and advanced audio functionality.


There is a bewildering variety of proprietary audio APIs in the embedded market. Games or music applications have to either write to the lowest common demonitor (which is very low) or lose portability between devices.
OpenSL ES provides a cross&#45;platform, common API, with support for current standards built in.
Different applications need different kinds of functionality.&amp;nbsp; Profiles address these different markets.
Different devices will ship with different numbers of profiles based on their markets
Three profiles to start:&amp;nbsp; Game profile (include functionality such as 3D positioning of sound), music profile (for MP3 Players) and phone profile (for phone UI, ring&#45;tone and simple 2D games) 
OpenSL ES will let silicon vendors stop having to support many drivers for many different APIs, and instead have a common way to provide hardware accelerated audio
OpenSL ES is receiving enormous support from most of the major audio API and hardware vendors. The Working Group represents both PC and mobile developers so it brings the perspective of both together.
Public launch of the specification is expected in early 2007</content:encoded>
<pubDate>Thu, 16 Nov 2006 01:52:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>OpenSL ES : Enhanced audio for mobile devices</itunes:subtitle>
<itunes:summary>This interview with Nathan Charles from Creative and  Ytai Ben&#45;Tsvi from Samsung looks at the new OpenSL ES (Open Sound Library for Embedded Systems) API to reduce fragmentation in the audio market and standardize access to hardware acceleration and advanced audio functionality.


There is a bewildering variety of proprietary audio APIs in the embedded market. Games or music applications have to either write to the lowest common demonitor (which is very low) or lose portability between devices.
OpenSL ES provides a cross&#45;platform, common API, with support for current standards built in.
Different applications need different kinds of functionality.&amp;nbsp; Profiles address these different markets.
Different devices will ship with different numbers of profiles based on their markets
Three profiles to start:&amp;nbsp; Game profile (include functionality such as 3D positioning of sound), music profile (for MP3 Players) and phone profile (for phone UI, ring&#45;tone and simple 2D games) 
OpenSL ES will let silicon vendors stop having to support many drivers for many different APIs, and instead have a common way to provide hardware accelerated audio
OpenSL ES is receiving enormous support from most of the major audio API and hardware vendors. The Working Group represents both PC and mobile developers so it brings the perspective of both together.
Public launch of the specification is expected in early 2007</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/11-15-06-opensl_es.mp3" length="14118318" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/opensl_es_enhanced_audio_for_mobile_devices</guid>
<pubDate>Thu, 16 Nov 2006 01:52:00 +00:00</pubDate>
<itunes:duration><p>00:11:44</p></itunes:duration>
<itunes:keywords>opensl es, audio, mobile, handheld, phone, midi, sound fx, 3d positional ringtone, XMF, MP3 Player, OpenAL</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
</item>

<item>
<title>OpenKODE: Portable rich media applications on mobile phones</title>
<link>http://www.khronos.org/assets/uploads/podcasts/11-06-openkode.mp3</link>
<comments></comments>
<dc:creator>Khronos Group</dc:creator>
<description>This interview with Neil Trevett, chairperson of the OpenKODE working group, looks at the new OpenKODE APIs for state&#45;of&#45;the&#45;art media acceleration technologies combined with system abstraction for portable access to operating system resources, input devices and displays.


OpenKODE is like DirectX but it is for mobile phones and it is an open cross&#45;platform standard
OpenKODE provides application developers with a familiar set of C++ media APIs that provide system abstraction so that you don&#8217;t have to worry about the underlying handset hardware or OS
OpenKODE provides full mixed&#45;media data and temporal integration
The OpenKODE Core  provides system abstraction (hides difference between handsets)
OpenKODE provides a well&#45;defined media stack with native performance &#45; OpenGL ES (3D graphics), OpenVG (Vector and raster graphics), OpenMAX (streaming media, video and image processing), OpenSL ES (enhanced audio)
OpenKODE includes an enhanced EGL that allows trans&#45;API coordination and integration
OpenKODE appeals to developers, carriers and handset manufactuers, enabling each with a way to make money and reduce fragmentation of development and marketing resources
OpenKODE can be used to accelerate Java applications as well as native applications
Public launch of the specification is expected at 3GSM in San Franisco (March 2007)</description>
<content:encoded>This interview with Neil Trevett, chairperson of the OpenKODE working group, looks at the new OpenKODE APIs for state&#45;of&#45;the&#45;art media acceleration technologies combined with system abstraction for portable access to operating system resources, input devices and displays.


OpenKODE is like DirectX but it is for mobile phones and it is an open cross&#45;platform standard
OpenKODE provides application developers with a familiar set of C++ media APIs that provide system abstraction so that you don&#8217;t have to worry about the underlying handset hardware or OS
OpenKODE provides full mixed&#45;media data and temporal integration
The OpenKODE Core  provides system abstraction (hides difference between handsets)
OpenKODE provides a well&#45;defined media stack with native performance &#45; OpenGL ES (3D graphics), OpenVG (Vector and raster graphics), OpenMAX (streaming media, video and image processing), OpenSL ES (enhanced audio)
OpenKODE includes an enhanced EGL that allows trans&#45;API coordination and integration
OpenKODE appeals to developers, carriers and handset manufactuers, enabling each with a way to make money and reduce fragmentation of development and marketing resources
OpenKODE can be used to accelerate Java applications as well as native applications
Public launch of the specification is expected at 3GSM in San Franisco (March 2007)</content:encoded>
<pubDate>Mon, 6 Nov 2006 23:45:00 +00:00</pubDate>
<itunes:author>Episode author</itunes:author>
<itunes:subtitle>OpenKODE: Portable rich media applications on mobile phones</itunes:subtitle>
<itunes:summary>This interview with Neil Trevett, chairperson of the OpenKODE working group, looks at the new OpenKODE APIs for state&#45;of&#45;the&#45;art media acceleration technologies combined with system abstraction for portable access to operating system resources, input devices and displays.


OpenKODE is like DirectX but it is for mobile phones and it is an open cross&#45;platform standard
OpenKODE provides application developers with a familiar set of C++ media APIs that provide system abstraction so that you don&#8217;t have to worry about the underlying handset hardware or OS
OpenKODE provides full mixed&#45;media data and temporal integration
The OpenKODE Core  provides system abstraction (hides difference between handsets)
OpenKODE provides a well&#45;defined media stack with native performance &#45; OpenGL ES (3D graphics), OpenVG (Vector and raster graphics), OpenMAX (streaming media, video and image processing), OpenSL ES (enhanced audio)
OpenKODE includes an enhanced EGL that allows trans&#45;API coordination and integration
OpenKODE appeals to developers, carriers and handset manufactuers, enabling each with a way to make money and reduce fragmentation of development and marketing resources
OpenKODE can be used to accelerate Java applications as well as native applications
Public launch of the specification is expected at 3GSM in San Franisco (March 2007)</itunes:summary>
<enclosure url="http://www.khronos.org/assets/uploads/podcasts/11-06-openkode.mp3" length="15950087" type="audio/x-m4a" />
<guid>https://www.khronos.org/assets/uploads/podcasts/openkode_portable_rich_media_applicaitons_on_mobile_phones</guid>
<pubDate>Mon, 6 Nov 2006 23:45:00 +00:00</pubDate>
<itunes:duration><p>00:13:16</p></itunes:duration>
<itunes:keywords>openkode, directx, mobile, handheld, phone, input, displays, acceleration, 3D, 2D, audio, video, codec</itunes:keywords>
<itunes:explicit>no</itunes:explicit>
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