Resources for the Mobile Developer Community
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OpenVG Implementations, Tutorials and Sample Code
Commercial and Open Source Implementations
OpenVG 1.0 Sample Implemenation
This sample reference implementation archive contains sources for OpenVG Reference Implementation, VGU and EGL 1.2. There's also a precompiled libOpenVG.dll that contains all the API implementations. This release is based on OpenVG 1.0.1 and EGL 1.2 specifications. This release is Windows-only, although the source code compiles at least on Mac OS X 10.4 and Cygwin. Project files are provided for MSVC 6.
Tutorials, Technical Whitepapers and How to Guides
AlexVG OpenVG 1.0 demo video capture
HUONE - alexVG is the first commercial software engine based on the OpenVG 1.0 API. This is a video capture of the demo produced for IBC2005 which shows OpenVG rendering of paths, images, paint, blending, transformation, and image filters. The demo running under desktop Windows is not hardware accelerated, but the images are nevertheless smooth and fluidly scalable with sophisticated transitions, filters and effects. AlexVG is hardware scalable and can be used in SVG viewers, electronic maps, e-books, graphic user interfaces, and games. Optionally you can view a Quicktime version.
Hardware accelerated OpenVG demo video capture
Bitboys - This is a video capture of hardware accelerated OpenVG running on an ATI G12 processor. It shows the potential of OpenVG for high-quality graphics, interactive user inteface, foreign language support, and more.




