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    <title>Products &#45; Consumer &amp; Industrial</title>
    <link>http://www.khronos.org</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>webmaster@khronos.org</dc:creator>
    <dc:rights>Copyright 2006</dc:rights>
    <dc:date>2006-12-22T20:20:06+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.khronos.org/" />
    

    <item>
      <title>NVIDIA Tegra mobile web processor</title>
      <link>http://www.nvidia.com/object/tegra_250.html12</link>
      <description>The Next Generation NVIDIA&#174; Tegra&#8482; mobile web processor was designed to power the new generation of tablets, slates, mobile Internet devices (MIDs), e&#45;readers, automotive safety and entertainment solutions, and Internet TV boxes. NVIDIA Tegra delivers an uncompromised Web experience, including ultra low power Flash 10.1 acceleration, 1080p video playback, 3D touchscreen UI support, and unmatched battery life.

PROCESSOR AND MEMORY SUBSYSTEM
&#45; Dual&#45;core ARM&#174; Cortex&#45;A9 MPCore&#8482; processor, up to 1.0 GHz
&#45; 32&#45;bit LP&#45;DDR2, DDR2

ULTRA LOW POWER NVIDIA GRAPHICS
&#45; OpenGL ES 2.0
&#45; Programmable pixel shader
&#45; Programmable vertex and lighting
&#45; 2x 3D graphics performance of previous generation Tegra

FULL HIGH DEFINITION MULTIMEDIA
&#45; 1080p H.264/VC&#45;1/MPEG&#45;4 Video Decode
&#45; 1080p H.264 Video Encode
&#45; Supports multi&#45;standard audio formats, including AAC, AMR, WMA, and MP3
&#45; Upgraded JPEG encode and decode acceleration

INTEGRATED IMAGE SIGNAL PROCESSING
&#45; Up to 12 megapixel camera sensor support
&#45; Advanced imaging features (AWB, AF, AE, etc.)

DISPLAY SUBSYSTEM
&#45; True dual&#45;display support
&#45; Maximum display resolutions supported:
&#45; 1080p (1920x1080) HDMI 1.3
&#45; WSXGA+ (1680x1050) LCD
&#45; UXGA (1600x1200) CRT
&#45; NTSC/PAL TV output</description>
      <dc:subject>Consumer Devices, Handhelds, Hardware and Components, Processors, IP cores, boards, OpenGL ES,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2010-06-02T13:37:39+00:00</dc:date>
    </item>

    <item>
      <title>Crank Software Inc.</title>
      <link>http://www.cranksoftware.com/products/crank_storyboard_suite.php12</link>
      <description>Crank Software gives developers the ability to create rich user interfaces (UI) and get to market quicker with optimized solutions for resource&#45;constrained devices. Crank Storyboard&#226;&#8222;&#162; Suite provides software developers and UI designers with an environment to quickly develop their UI and then easily embed it on their embedded platform. Storyboard then utilizes the power of the embedded device using hardware layers, OpenVG, or OpenGL ES to optimize the performance. Storyboard enables companies to leverage one solution across multiple platforms that scale in size and performance from a simple LCD frame buffer to a OpenVG GPU.

Storyboard Suite is composed of two parts: 
Storyboard Designer and Storyboard Embedded Engine. Designer provides a WYSIWYG development environment that is designed to enable a UI designer to create a rich user interface. Storyboard Embedded Engine is the runtime component that drives the content developed in Designer on embedded devices. It is architected exclusively to address the unique challenges of bringing a rich UI and user experience (UX) to resource&#45;constrained embedded devices.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Content creation, Productivity &amp;amp; utilities, Developer Applications and Tools, Platform SDKs &amp; tools, Game engine, OpenGL ES, OpenVG,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2010-06-02T12:25:49+00:00</dc:date>
    </item>

    <item>
      <title>Esenthel Engine</title>
      <link>http://www.esenthel.com/12</link>
      <description>Esenthel Engine is a complete game development suit allowing to create fully professional games. Esenthel Engine supports COLLADA for importing models, skinning and animations.</description>
      <dc:subject>Developer Applications and Tools, Game engine, COLLADA,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2010-01-12T15:41:38+00:00</dc:date>
    </item>

    <item>
      <title>SimLab Composer 2.0 adds support for COLLADA</title>
      <link>http://www.simlab&#45;soft.com/3d&#45;products/simlab&#45;composer&#45;main.aspx12</link>
      <description>OSG Composer facilitates the creation of advanced 3D scenes; It allows the user to combine geometries from different sources.
The user can share the created Scene as COLLADA or PDF 3D files</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Content creation, Player/Viewer, Productivity &amp;amp; utilities,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-07-27T16:47:00+00:00</dc:date>
    </item>

    <item>
      <title>GUIliani User Interface Framework</title>
      <link>http://tesbv.com/index.php?option=com_content&amp;task=view&amp;id=43&amp;Itemid=9512</link>
      <description>GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI&#8217;s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM Cortex, Intel ATOM, iMX31. Supported render back&#45;ends include OpenGL&#45;ES, SDL, GDI, GDI+, DirectFB,eVRU.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Mapping and navigation, Productivity &amp;amp; utilities, Safety and Industrial Applications, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Consoles, Developer Applications and Tools, Platform SDKs &amp; tools, Game engine, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-05-25T13:50:28+00:00</dc:date>
    </item>

    <item>
      <title>MediaDesigner</title>
      <link>http://www.incoras.com/12</link>
      <description>MediaDesigner delivers a breakthrough in design efficiency, allowing Silicon vendors, OEMs, OS vendors and 3rd party algorithm suppliers to rapidly create and share OpenMAX IL solutions. MediaDesigner enables multi&#45;disciplined teams to specify, build, test, demonstrate and deploy OpenMAX components and applications in an intuitive, coordinated &amp;amp; consistent manner.

Jump&#45;start the adoption process and eliminate man&#45;years of effort; Build OpenMAX components and applications right out of the box!</description>
      <dc:subject>Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries &amp; toolkits, Benchmarking, OpenMAX,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-05-19T13:51:34+00:00</dc:date>
    </item>

    <item>
      <title>D/AVE 3D</title>
      <link>http://tesbv.com/index.php?option=com_content&amp;task=view&amp;id=40&amp;Itemid=9212</link>
      <description>D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL&#45;ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Games, Mapping and navigation, Player/Viewer, Safety and Industrial Applications, Avionics, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries &amp; toolkits, Platform SDKs &amp; tools, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-04-21T13:49:16+00:00</dc:date>
    </item>

    <item>
      <title>eVRU &#45; Embedded Vector Rendering Unit</title>
      <link>http://www.tesbv.com/index.php?site=TES_EN_3_evru12</link>
      <description>eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL&#45;ES API support on the ARM. By off&#45;loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES website.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Mapping and navigation, Productivity &amp;amp; utilities, Safety and Industrial Applications, Avionics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries &amp; toolkits, Game engine, OpenGL ES,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-11-27T15:11:00+00:00</dc:date>
    </item>

    <item>
      <title>PICA Graphics IP Core</title>
      <link>http://www.dmprof.com/d/en/en_product_graphicsipcore.html12</link>
      <description>PICA realizes a flexible, scalable, and innovative hardware architecture to meet broad demand for SoC (System on Chip) applications for the rapidly growing digital consumer market.
* Support of industry standard OpenGL ES 1.1 plus extension pack
* DMP&#8217;s proprietary MAESTRO&#45;2G extension enables
&#45; Very high Quality Graphics
&#45; Lower bus band width
&#45; Smaller memory foot print and program size
&#45; Lower power consumption
&#45; Easier programming interface</description>
      <dc:subject>Hardware and Components, Processors, IP cores, boards, OpenGL ES,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-03-19T16:39:00+00:00</dc:date>
    </item>

    <item>
      <title>PowerVR MBX</title>
      <link>http://www.imgtec.com/12</link>
      <description>The PowerVR MBX graphics processor is an IP core specifically developed to meet the growing multimedia needs of low power, low cost system&#45;on&#45;chip (SoC) applications. It is the most widely adopted 3D graphics technology in mobile devices today.

When used with embedded microprocessor cores, PowerVR MBX enables the migration of complex console&#45;class 3D/2D graphics and video content to such platforms.</description>
      <dc:subject>Consumer Devices, Mobile phones, Handhelds, Hardware and Components, Processors, IP cores, boards, OpenGL ES, OpenVG,</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-02-21T22:40:00+00:00</dc:date>
    </item>

    
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