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    <title>Products &#45; Consumer &amp; Industrial</title>
    <link>http://www.khronos.org</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>webmaster@khronos.org</dc:creator>
    <dc:rights>Copyright 2008</dc:rights>
    <dc:date>2008-05-07T12:47:00-08:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.khronos.org/" />
    

    <item>
      <title>Visualization Library with support for COLLADA</title>
      <link>http://www.visualizationlibrary.com/12</link>
      <description>Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL 2.1, designed to develop professional applications for the Windows XP, Windows Vista and Linux/X11 operating systems.</description>
      <dc:subject>Developer Applications and Tools, Drivers, libraries &amp; toolkits, COLLADA</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2008-05-07T12:47:00-08:00</dc:date>
    </item>

    <item>
      <title>COLLADA on JOGL</title>
      <link>http://100town.com12</link>
      <description>We are devoted to construct a 3D virtual community based on Java platform. We note the power of COLLADA and feel if it is combined with the versatility of Java language COLLADA will play an important role in java 3D territory. We had made some progress on COLLADA implementation on JOGL platform. Currently our work might be the most completed implementation of COLLADA on JOGL platform with animation supported.&amp;nbsp;</description>
      <dc:subject>COLLADA</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2008-02-18T12:13:00-08:00</dc:date>
    </item>

    <item>
      <title>eVRU &#45; Embedded Vector Rendering Unit</title>
      <link>http://www.tesbv.com/index.php?site=TES_EN_3_evru12</link>
      <description>eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL&#45;ES API support on the ARM. By off&#45;loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES website.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Mapping and navigation, Productivity &amp;amp; utilities, Safety and Industrial Applications, Avionics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries &amp; toolkits, Game engine, OpenGL ES</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-11-27T13:11:00-08:00</dc:date>
    </item>

    <item>
      <title>PICA Graphics IP Core</title>
      <link>http://www.dmprof.com/d/en/en_product_graphicsipcore.html12</link>
      <description>PICA realizes a flexible, scalable, and innovative hardware architecture to meet broad demand for SoC (System on Chip) applications for the rapidly growing digital consumer market.

* Support of industry standard OpenGL ES 1.1 plus extension pack

* DMP&#8217;s proprietary MAESTRO&#45;2G extension enables

&#45; Very high Quality Graphics

&#45; Lower bus band width

&#45; Smaller memory foot print and program size

&#45; Lower power consumption

&#45; Easier programming interface</description>
      <dc:subject>Hardware and Components, Processors, IP cores, boards, OpenGL ES</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-03-19T14:39:00-08:00</dc:date>
    </item>

    <item>
      <title>CLManager</title>
      <link>http://www.pinecoast.com/clman.htm12</link>
      <description>CLManager is a utility program designed to aid in the content management of COLLADA DAE files. Nodes can be copied, removed and rearranged. Libraries can be created, removed, sorted or merged. Node ids and their references can also be changed.&amp;nbsp; Two COLLADA files can be merged either by importing individual nodes within the libraries or by importing whole libraries from another Collada file.&amp;nbsp;</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Content creation, COLLADA</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-03-12T21:49:00-08:00</dc:date>
    </item>

    <item>
      <title>PowerVR MBX</title>
      <link>http://www.imgtec.com/12</link>
      <description>The PowerVR MBX graphics processor is an IP core specifically developed to meet the growing multimedia needs of low power, low cost system&#45;on&#45;chip (SoC) applications. It is the most widely adopted 3D graphics technology in mobile devices today.


When used with embedded microprocessor cores, PowerVR MBX enables the migration of complex console&#45;class 3D/2D graphics and video content to such platforms.&amp;nbsp;</description>
      <dc:subject>Consumer Devices, Mobile phones, Handhelds, Hardware and Components, Processors, IP cores, boards, OpenGL ES, OpenVG</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-02-21T20:40:00-08:00</dc:date>
    </item>

    <item>
      <title>PowerVR SGX</title>
      <link>http://www.imgtec.com/12</link>
      <description>The PowerVR SGX Graphics Accelerator IP family is a range of cores specifically developed to meet the next&#45;generation requirements of graphics and video processing from mobile to desktop applications. The PowerVR SGX family is based around a fully programmable, scalable multi&#45;threaded Universal Scalable Shader Engine, enabling a feature set that exceeds the requirements of OpenGL 2.0, OpenGL ES 2.0 and Microsoft Shader Model 3, enabling 2D, 3D and video processing in a single core.</description>
      <dc:subject>Consumer Devices, Mobile phones, Handhelds, Hardware and Components, Processors, IP cores, boards, OpenGL ES, OpenVG</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-02-21T20:35:00-08:00</dc:date>
    </item>

    <item>
      <title>Menus Master</title>
      <link>http://www.omegame.com12</link>
      <description>Menus Master is a complete user interface (UI) authoring toolchain that helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface using any kind of multimedia resources, including 2D bitmap or vector graphics, 3D objects, videos, sounds. User interfaces authored with Menus Master can be quickly and easily deployed on any OpenGL or OpenGL ES device, running on any operating system. Thanks to its open architecture, Menus Master also supports any homemade or third party technologies and already supports OpenGL, OpenGL ES and COLLADA.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Games, Developer Applications and Tools, Drivers, libraries &amp; toolkits, OpenGL ES, COLLADA</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-02-10T21:16:01-08:00</dc:date>
    </item>

    <item>
      <title>Unity</title>
      <link>http://unity3d.com/12</link>
      <description>Unity is a user&#45;friendly Cocoa application for designing and programming 3D games and a 3D game engine. Scripting is done using JavaScript, C#, or Boo via an embedded Mono run time. The resulting games can be deployed as stand&#45;alone Mac OS X or Windows applications, Web plug&#45;ins, or as Dashboard widgets. Unity uses COLLADA for model import.</description>
      <dc:subject>Developer Applications and Tools, Drivers, libraries &amp; toolkits, Game engine, COLLADA</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-02-01T17:20:00-08:00</dc:date>
    </item>

    <item>
      <title>XSD XML Data Binding for C++</title>
      <link>http://codesynthesis.com/products/xsd/12</link>
      <description>CodeSynthesis XSD is an open&#45;source, cross&#45;platform XML Schema to C++ data binding compiler. Provided with an XML instance specification (XML Schema), it generates C++ classes that represent the given vocabulary as well as parsing and serialization code.&amp;nbsp; This lets you access the data stored in XML using types and functions that semantically correspond to your application domain rather than dealing with intricacies of reading and writing XML. XSD supports a wide range of industry standards and schemas including COLLADA</description>
      <dc:subject>Developer Applications and Tools, Drivers, libraries &amp; toolkits, COLLADA</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2007-01-26T14:24:01-08:00</dc:date>
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