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    <title>Products &#45; Consumer &amp; Industrial</title>
    <link>http://www.khronos.org</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>webmaster@khronos.org</dc:creator>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-01-12T15:41:38+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.khronos.org/" />
    

    <item>
      <title>Esenthel Engine</title>
      <link>http://www.esenthel.com/12</link>
      <description>Esenthel Engine is a complete game development suit allowing to create fully professional games. Esenthel Engine supports COLLADA for importing models, skinning and animations.</description>
      <dc:subject>Developer Applications and Tools, Game engine, COLLADA</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2010-01-12T15:41:38+00:00</dc:date>
    </item>

    <item>
      <title>OSG Composer</title>
      <link>http://www.simlab&#45;soft.com/Products.html12</link>
      <description>OSG Composer facilitates the creation of advanced 3D scenes; It allows the user to combine geometries from different sources.
The user can share the created Scene as COLLADA or PDF 3D files</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Content creation, Player/Viewer, Productivity &amp;amp; utilities</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-07-27T16:47:30+00:00</dc:date>
    </item>

    <item>
      <title>GUIliani User Interface Framework</title>
      <link>http://tesbv.com/index.php?option=com_content&amp;task=view&amp;id=43&amp;Itemid=9512</link>
      <description>GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI&#8217;s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM Cortex, Intel ATOM, iMX31. Supported render back&#45;ends include OpenGL&#45;ES, SDL, GDI, GDI+, DirectFB,eVRU.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Mapping and navigation, Productivity &amp;amp; utilities, Safety and Industrial Applications, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Consoles, Developer Applications and Tools, Platform SDKs &amp; tools, Game engine, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-05-25T13:50:28+00:00</dc:date>
    </item>

    <item>
      <title>MediaDesigner</title>
      <link>http://www.incoras.com/12</link>
      <description>MediaDesigner delivers a breakthrough in design efficiency, allowing Silicon vendors, OEMs, OS vendors and 3rd party algorithm suppliers to rapidly create and share OpenMAX IL solutions. MediaDesigner enables multi&#45;disciplined teams to specify, build, test, demonstrate and deploy OpenMAX components and applications in an intuitive, coordinated &amp;amp; consistent manner.

Jump&#45;start the adoption process and eliminate man&#45;years of effort; Build OpenMAX components and applications right out of the box!</description>
      <dc:subject>Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries &amp; toolkits, Benchmarking, OpenMAX</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-05-19T13:51:34+00:00</dc:date>
    </item>

    <item>
      <title>NANO</title>
      <link>http://www.rustcycle.com/nano12</link>
      <description>NANO is an experimental game for the iPhone / iTouch platform. Particles must be manipulated to energize several nodes on each level (via a vector field), with new challenges and particles being added progressively. Ambient violin / viola / cello tones reflect the player&#8217;s progress per level. This is a soothing abstract puzzle designed for older gamers seeking casual play and relaxation. This is also a miniaturization of an installation artwork being designed by artist / musician Rustcycle.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Games, OpenGL ES</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-05-05T13:52:12+00:00</dc:date>
    </item>

    <item>
      <title>D/AVE 3D</title>
      <link>http://tesbv.com/index.php?option=com_content&amp;task=view&amp;id=40&amp;Itemid=9212</link>
      <description>D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL&#45;ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Games, Mapping and navigation, Player/Viewer, Safety and Industrial Applications, Avionics, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries &amp; toolkits, Platform SDKs &amp; tools, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-04-21T13:49:16+00:00</dc:date>
    </item>

    <item>
      <title>WMA Merger</title>
      <link>http://www.weqsoft.com/wma&#45;merger&#45;joiner.htm12</link>
      <description>WMA Merger can merge all kinds of sound files into a wma file. It supports many audio formats such as WMA, MP3, WAV, MPA, MP2, AU, AIF, SND, etc, and video formats MPEG, AVI, VCD, WMV, ASF, DAT, MPE etc. If extra codecs are installed, WMA Merger can join DIVX, OGG, AC3, MKV, OGM, MKA, SVCD etc.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Content creation, OpenSL ES</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-01-15T14:23:23+00:00</dc:date>
    </item>

    <item>
      <title>Sound Capture To WMA</title>
      <link>http://www.weqsoft.com/sound&#45;capture.htm12</link>
      <description>Sound Capture To WMA can capture any audio from sound card with WMA format. It captures sound from Windows application such as players, Windows Live Messenger, Skype, Yahoo messenger, Google Talk, ICQ, AIM, QQ, MSN, IM tools, streaming audio on the Internet, microphones, line&#45;In, CD Player, Phone Line, Aux, etc. Then you can use the wma file in widely device or system.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Content creation, OpenSL ES</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-01-15T14:22:19+00:00</dc:date>
    </item>

    <item>
      <title>MIDI To WMA Converter</title>
      <link>http://www.weqsoft.com/midi&#45;to&#45;wma.htm12</link>
      <description>MIDI To WMA Converter can convert MIDI/MID/RMI file to WMA format. Then you can use the wma file on widely platform or portable device or phone.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Content creation, OpenSL ES</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-01-15T13:52:27+00:00</dc:date>
    </item>

    <item>
      <title>Audio Video Synchronizer</title>
      <link>http://www.weqsoft.com/audio&#45;video&#45;synchronizer.htm12</link>
      <description>Audio Video Synchronizer can synchronize audio and video of movie. If the audio/video is out of sync, the program can help you correct the problem. 

1. Open the video, compare the voice and mouse lip, or subtitle to sync audio/video. If audio is played before video, jump audio backward separately. If audio is played after video, jump audio forward separately.

2. Try several times, you can get a sync point. Add the point to the sync list. 

3. It is better to add at least 2 points at the beginning, end of out of sync position of the movie.

4. Then calculate the audio and video&#8217;s start time and end time with the sync points. 

5. Preview the output video. If there is no problem, then start the conversion.

It supports the video formats like avi, wmv, mpg, asf, dat, vcd, mpeg. If extra decoders are installed, it can support more formats such as divx, xvid, dv, mkv, ogm, svcd, dsm, etc. The output video can be WMV or AVI. If you install more multiplexers/muxers, the program can output more video formats. So the program is a video converter also.</description>
      <dc:subject>Consumer Applications &amp;amp; Games, Content creation, OpenSL ES</dc:subject>
      <content:encoded><![CDATA[]]></content:encoded>
      <dc:date>2009-01-15T13:42:47+00:00</dc:date>
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