Khronos Technology-enabled Developer Applications and Tools products

3D Markmobile JSR239

Company: Rightware (Website) | Permalink
Categories: Developer Applications and Tools, Benchmarking, OpenGL ES
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3DMark®Mobile JSR 239 is a robust benchmark that tests 3D graphics performance of JSR 239 java implementations. 3DMarkMobile JSR 239 is based on 3DMarkMobile ES1.1 High detail game content, the same as in 3DMarkMobile ES1.1, generating workloads that tax 3D hardware in a realistic way and enabling for example comparison between native OpenGL ES 1.1 and Java JSR 239 solutions. Combined with feature tests consisting of pixel processing, vertex processing, and CPU processing, development hardware and prototype device performance can be tested, evaluated and compared, fairly and consistently.

AlexVG engine

Company: HUONE (Website) | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, OpenVG
Huone

* 2D vector graphics engine for embedded system
* Software Engine based on OpenVG 1.0
* OpenVG API + Core (Rendering Pipeline) + EGL API + VGU API
* Effective and fast rendering pipeline
* supplying excellent rendering quality
* Rapid and easy porting to various platforms without change of hardware configuration

ARM Mali-JSR184 3D graphics engine

Company: ARM (Website) | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, OpenGL ES
ARM

ARM® Mali-JSR184™ software is the world’s first commercially available M3G-compliant 3D graphics engine for wireless devices. Designed to deliver console-quality, interactive 3D Java and native applications, Mali-JSR184 technology has been developed in close collaboration with leading mobile game developers to provide the optimum platform for deploying applications with high visual quality and playability.

Mali-JSR184 software is available in two variants:
A standalone version that includes a highly optimized software renderer suitable for use in devices that have an ARM9™ family processor or newer but have no graphics acceleration hardware.
A hardware-accelerated version, ideal for platforms that are already enabled with an OpenGL ES v1.x compliant graphics accelerator.

COLLADAMAX, COLLADAMaya, FCOLLADA

Company: Feeling Software (Website) | Permalink
Categories: Consumer Applications & Games, Content creation, Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA
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The COLLADA Premium Tools were created with the professional studio in mind.  Whether you are 3 people or 300, we have a studio license that caters to your needs.

The COLLADA Premium Tools include ColladaMax, ColladaMaya, and FCollada:
- Translators for recent versions of 3ds Max (2010, 2009, 2008, 9.0) and Maya (2009, 2008, 8.5)
- Optimized performance and memory usage (includes non-redistributable version of SnappyXML)
- Support for Windows 32 bits and 64 bits
- Support for Mac OS X and Linux
- Beyond optimal speed and compatibility, the COLLADA Premium Tools contain numerous advanced features including:

Particle systems, including interoperability with Maya and 3ds Max:
- Trimmed NURBS surfaces
- Environment mapping (cubic and spherical)
- Better preservation of

elements
- Better interoperability, e.g. improved animation curves
- Automatic up-axis transformation (e.g. from Y_UP to Z_UP)

Crank Software Inc.

Company: Crank Software Inc. | Permalink
Categories: Consumer Applications & Games, Content creation, Productivity & utilities, Developer Applications and Tools, Platform SDKs & tools, Game engine, OpenGL ES, OpenVG

Crank Software gives developers the ability to create rich user interfaces (UI) and get to market quicker with optimized solutions for resource-constrained devices. Crank Storyboardâ„¢ Suite provides software developers and UI designers with an environment to quickly develop their UI and then easily embed it on their embedded platform. Storyboard then utilizes the power of the embedded device using hardware layers, OpenVG, or OpenGL ES to optimize the performance. Storyboard enables companies to leverage one solution across multiple platforms that scale in size and performance from a simple LCD frame buffer to a OpenVG GPU.

Storyboard Suite is composed of two parts:
Storyboard Designer and Storyboard Embedded Engine. Designer provides a WYSIWYG development environment that is designed to enable a UI designer to create a rich user interface. Storyboard Embedded Engine is the runtime component that drives the content developed in Designer on embedded devices. It is architected exclusively to address the unique challenges of bringing a rich UI and user experience (UX) to resource-constrained embedded devices.

D/AVE 3D

Company: (Website) | Permalink
Categories: Consumer Applications & Games, Games, Mapping and navigation, Player/Viewer, Safety and Industrial Applications, Avionics, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Platform SDKs & tools, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG
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D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.

Embedded Systems 3D Game SDK

Company: Norbert Nopper | Permalink
Categories: Developer Applications and Tools, Platform SDKs & tools, Game engine, OpenGL ES, OpenKODE

The Embedded Systems 3D Game SDK is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES and OpenKODE that supports for the OpenGL ES 1.x Common and Common Lite Profile on using Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin) implementations.

Esenthel Engine

Company: Esenthel | Permalink
Categories: Developer Applications and Tools, Game engine, COLLADA

Esenthel Engine is a complete game development suit allowing to create fully professional games. Esenthel Engine supports COLLADA for importing models, skinning and animations.

eVRU - Embedded Vector Rendering Unit

Company: TES Electronics Solutions GmbH (Website) | Permalink
Categories: Consumer Applications & Games, Mapping and navigation, Productivity & utilities, Safety and Industrial Applications, Avionics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Game engine, OpenGL ES
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eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL-ES API support on the ARM. By off-loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES website.

gDEBugger ES

Company: Graphic Remedy (Website) | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, OpenGL ES
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gDEBugger ES is an OpenGL ES debugger which traces application activity on top of OpenGL ES to provide the application behavior information you need to find bugs and to optimize application performance.  This new product brings all of gDEBugger’s OpenGL debugging and profiling abilities to the OpenGL ES developer’s world. In addition gDEBugger ES acts as an emulator for OpenGL ES when working on Windows PC.

GLBenchmark

Company: Kishonti Informatics LP | Permalink
Categories: Developer Applications and Tools, Benchmarking, OpenGL ES

GLBenchmark Pro and GLBenchmark HD are 3D performance benchmarks for OpenGL ES compatible Brew, Linux, Symbian and Windows Mobile devices. They measure OpenGL ES 1.0 and 1.1 application performance, and also allow direct comparison of native OpenGL ES and Java based mobile 3D implementations. 

GLUT|ES - The OpenGL|ES Utility Toolkit

Company: IPARLA Project | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, OpenGL ES

GLUT|ES is a port of the Open Source freeglut implementation for WinCE and Win32 systems based on OpenGL ES. Most of GLUT API v.3 functionnalities are present: window creation, callbacks, menus, timers etc. Only functions that cannot exist with OpenGL|ES or are not pertinent have not been ported (like overlays, joysticks on PocketPC).

GUIliani User Interface Framework

Company: (Website) | Permalink
Categories: Consumer Applications & Games, Mapping and navigation, Productivity & utilities, Safety and Industrial Applications, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Consoles, Developer Applications and Tools, Platform SDKs & tools, Game engine, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG
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GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI’s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM Cortex, Intel ATOM, iMX31. Supported render back-ends include OpenGL-ES, SDL, GDI, GDI+, DirectFB,eVRU.

HLSL2GLSL

Company: AMD (Website) | Permalink
Categories: Consumer Applications & Games, Content creation, Developer Applications and Tools, Drivers, libraries & toolkits, OpenGL ES
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HLSL2GLSL is an open source tool that translates DirectX 9 HLSL shaders into the OpenGL Shading Language (GLSL). It offer many options to support shaders that are compatible with OpenGL ES 2.0.  Specifically, HLSL2GLSL can generate shaders that use only user attributes and user varyings (required by OpenGL ES Shading Language v1.00).  In addition, it can prepend a default precision qualifier as required by ES v1.00 for fragment shaders.

KML 2.1+ file format for Google Earth and Google Maps

Company: Google | Permalink
Categories: Consumer Applications & Games, Mapping and navigation, Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA

KML is the file format used by Google Earth and in Google Maps. With KML 2.1 and above, you can import 3D models—such as buildings, bridges, monuments, and statues—in the COLLADA intermediate file format. Models are defined independently of Google Earth in their own coordinate space, using applications such as SketchUp, 3D Studio Max, Softimage XSI, or Maya. When a 3D model is imported into Google Earth, it is translated, rotated, and scaled to fit into the Earth coordinate system. Models already loaded into Google Earth can be repositioned and resized using the element feature.

Kynapse

Company: Autodesk (Website) | Permalink
Categories: Consumer Applications & Games, Content creation, Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA
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Autodesk® Kynapse® game middleware is a leading artificial intelligence (AI) solution for game development and the creation of real-time simulations for nonplayer characters (NPCs). Production-proven in more than 100 titles, this high-performance game AI technology helps simulate advanced dynamic 3D pathfinding, environment perception, and large-crowd movement in complex terrains. It also helps simulate spatial reasoning, team coordination, and delivers efficient production tools that help streamline game creation.

MediaDesigner

Company: (Website) | Permalink
Categories: Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Benchmarking, OpenMAX
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MediaDesigner delivers a breakthrough in design efficiency, allowing Silicon vendors, OEMs, OS vendors and 3rd party algorithm suppliers to rapidly create and share OpenMAX IL solutions. MediaDesigner enables multi-disciplined teams to specify, build, test, demonstrate and deploy OpenMAX components and applications in an intuitive, coordinated & consistent manner.

Jump-start the adoption process and eliminate man-years of effort; Build OpenMAX components and applications right out of the box!

Menus Master

Company: Omegame | Permalink
Categories: Consumer Applications & Games, Games, Developer Applications and Tools, Drivers, libraries & toolkits, OpenGL ES, COLLADA

Menus Master is a complete user interface (UI) authoring toolchain that helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface using any kind of multimedia resources, including 2D bitmap or vector graphics, 3D objects, videos, sounds. User interfaces authored with Menus Master can be quickly and easily deployed on any OpenGL or OpenGL ES device, running on any operating system. Thanks to its open architecture, Menus Master also supports any homemade or third party technologies and already supports OpenGL, OpenGL ES and COLLADA.

OMAP2420 Processor

Company: Texas Instruments (Website) | Permalink
Categories: Developer Applications and Tools, Platform SDKs & tools, Hardware and Components, Processors, IP cores, boards, OpenGL ES, OpenVG, OpenMAX
Texas Instruments

The OMAP2420 includes the benefits of the OMAP 2 architecture’s parallel processing, giving users the ability to instantly run applications and operate multiple functions simultaneously without quality of service compromises. The OMAP2420 includes an integrated ARM1136 processor (330 MHz), a TI TMS320C55x DSP (220 MHz), 2D/3D graphics accelerateor, imaging and video accelerator, high-performance system interconnects, and industry-standard peripherals.

OMAP2430 Processor

Company: Texas Instruments (Website) | Permalink
Categories: Developer Applications and Tools, Platform SDKs & tools, Hardware and Components, Processors, IP cores, boards, OpenGL ES, OpenVG, OpenMAX
Texas Instruments

The OMAP2430 is based on TI’s enhanced OMAP 2 multi-engine parallel processing architecture and 90-nm CMOS process technology. It has TI’s latest imaging video and audio accelerator, the IVA 2, and boosts mobile video playback performance to DVD quality. It also integrates a 330-MHz ARM1136 RISC processor core, dedicated 2D/3D graphics hardware acceleration, high-speed system interconnect, numerous peripherals, and camera, display and memory subsystems.

Open Source Bullet Physics engine and Collada Physics Viewer

Company: Erwin Coumans | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA

The open source Bullet Collision Detection and Rigid Body Dynamics Library offers support for COLLADA 1.4 content. supports. The Bullet Collada 1.4 Physics Viewer can import Collada 1.4 Physics, generated by ColladaMaya, or ColladaBlender, or other DCC tools (untested).  Using either FCollada or COLLADA-DOM, basic Rigid Body information and Collision Shapes (Box, Sphere, Cylinder, Cone (tapered_cylinder), Convex Polyhedron and static TriangleMesh) are created. 

OpenSceneGraph COLLADA plugin

Company: OpenSceneGraph | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA

OpenSceneGraph is an open source high peformance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling.  The COLLADA plugin for OpenSceneGraph is a reader/writer that uses the COLLADA DOM. It supports both import and export of visual scenes, geometries, and profile_COMMON effects.

SimulationMark ES2.0

Company: Rightware (Website) | Permalink
Categories: Developer Applications and Tools, Benchmarking, OpenGL ES
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SimulationMark ES2.0 details the creation of a suite of workload based OpenGL ES 2.0 graphics benchmarks that will allow manufacturers to test and compare mobile 3D hardware performance at the design stage. By combining theoretical and real life workloads, SimulationMark ES 2.0 provides accurate comparisons between graphics hardware designs and produce calculated performance estimates without requiring an actual hardware implementation. With high level shader and parameter descriptions for building theoretical shader performance and practical shader performance tests, and practical game test performance measurements derived via workloads for real world mobile gaming performance, SimulationMark ES 2.0 enables manufacturers to calculate valuable 3D graphics performance data prior to investing in physical silicon based implementations.

Terathon C4 engine

Company: Terathon Software LLC | Permalink
Categories: Developer Applications and Tools, Game engine, COLLADA

The C4 Engine is an advanced 3D rendering engine to create 3D game titles on both Mac and Windows systems.  It supports COLLADA for import.

Unity

Company: Unity | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, Game engine, COLLADA

Unity is a user-friendly Cocoa application for designing and programming 3D games and a 3D game engine. Scripting is done using JavaScript, C#, or Boo via an embedded Mono run time. The resulting games can be deployed as stand-alone Mac OS X or Windows applications, Web plug-ins, or as Dashboard widgets. Unity uses COLLADA for model import.

VIVID UI

Company: Acrodea Inc. (Website) | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, Platform SDKs & tools, OpenGL ES, OpenVG
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VIVID UI Core provides a native software solution for the delivery of multiple types User Interfaces (UI), ranging from basic graphics UI and audio to 3D graphics and Flash Lite.  It supports over-the-air (OTA) downloading of new UI components allowing the development of new information services delivered directly to the mobile phone interface.

VIVID UI supports both OpenGL ES and OpenVG content, and comes complete with 3D exporter from Lightwave and 3DStudio. VIVID UI can render and control 3D objects using the built-in OpenGL ES scene graph. VIVID UI can also support both OpenGL ES hardware and software libraries.
OpenVG is supported in a very similar style with support for OpenVG hardware and software implementations.

X-Forge 3

Company: Acrodea Inc. (Website) | Permalink
Categories: Developer Applications and Tools, Platform SDKs & tools, Game engine, Application framework, OpenGL ES, OpenVG
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X-Forge v3.0 is a comprehensive advanced 3D multimedia & game development system for mobile and embedded platforms.

The X-Forge development system is SDK (Software Development Kit) built around a complete C++ based multi-platform game engine, and provides tools, documentation and examples for every phase of advanced multimedia and game development. Full 3D hardware acceleration is supported through OpenGL ES. It also supports OpenVG.

X-Forge is licensed to content developers and publishers who want to create cutting edge advanced mobile games and other content with high performance and stunning visual quality. X-Forge can be used to develop any types of content ranging from mobile games to navigation systems content and casino gaming.

Xith3D

Company: Xith3D Team | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. It supports COLLADA 1.4 import.

XSD XML Data Binding for C++

Company: Code Synthesis | Permalink
Categories: Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA

CodeSynthesis XSD is an open-source, cross-platform XML Schema to C++ data binding compiler. Provided with an XML instance specification (XML Schema), it generates C++ classes that represent the given vocabulary as well as parsing and serialization code.  This lets you access the data stored in XML using types and functions that semantically correspond to your application domain rather than dealing with intricacies of reading and writing XML. XSD supports a wide range of industry standards and schemas including COLLADA

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