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Consumer Applications & Games,
Games,
Mapping and navigation,
Player/Viewer,
Safety and Industrial Applications,
Avionics,
Automotive/telematics,
Consumer Devices,
Mobile phones,
Handhelds,
Developer Applications and Tools,
Drivers, libraries & toolkits,
Platform SDKs & tools,
Hardware and Components,
Processors, IP cores, boards,
Hardware API,
OpenGL ES,
OpenVG
D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.
Company:
TES Electronics Solutions GmbH
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Website) |
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Categories:
Consumer Applications & Games,
Mapping and navigation,
Productivity & utilities,
Safety and Industrial Applications,
Avionics,
Consumer Devices,
Mobile phones,
Handhelds,
Developer Applications and Tools,
Drivers, libraries & toolkits,
Game engine,
OpenGL ES
eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL-ES API support on the ARM. By off-loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES website.
The Fujitsu MB86297 graphic display controller is optimized for high-end vehicle multimedia and virtual dashboard applications, including head-end units and fully configurable instrument clusters that require high quality and versatile human-machine interfaces. It supports all 2D functions, 3D functions, and fogging and lighting, to provide dramatic and realistic 3D effects. It will offer support for OpenGL ES 1.1 so that all transform and lighting functions can be executed in hardware.
Company:
(
Website) |
Permalink
Categories:
Consumer Applications & Games,
Mapping and navigation,
Productivity & utilities,
Safety and Industrial Applications,
Automotive/telematics,
Consumer Devices,
Mobile phones,
Handhelds,
Consoles,
Developer Applications and Tools,
Platform SDKs & tools,
Game engine,
Hardware and Components,
Processors, IP cores, boards,
Hardware API,
OpenGL ES,
OpenVG
GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI’s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM Cortex, Intel ATOM, iMX31. Supported render back-ends include OpenGL-ES, SDL, GDI, GDI+, DirectFB,eVRU.
IData ES extends the benefits of COTS realtime 3D visual computing solutions to handheld systems, such as PDAs, cell phones, portable gaming devices, and GPS systems. Databases developed within IData’s HMI tool environment transition seamlessly from PC and RTOS-based OpenGL environments to multi-vendor embedded OpenGL ES implementations under multiple operating systems, with no changes to the user application or underlying data set. IData ES features support for OpenGL ES 1.0, 1.1 and the OpenGL ES Safety Critical 1.0 profile. In each case, the IData Render Engine extracts the maximum features and performance from the target platform, delivering the same compelling HMI displays as it does on the desktop and in advanced workstations.