Khronos Technology-enabled Consumer Devices products

D/AVE 3D

Company: (Website) | Permalink
Categories: Consumer Applications & Games, Games, Mapping and navigation, Player/Viewer, Safety and Industrial Applications, Avionics, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Platform SDKs & tools, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG
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D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.

eVRU - Embedded Vector Rendering Unit

Company: TES Electronics Solutions GmbH (Website) | Permalink
Categories: Consumer Applications & Games, Mapping and navigation, Productivity & utilities, Safety and Industrial Applications, Avionics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Game engine, OpenGL ES
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eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL-ES API support on the ARM. By off-loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES website.

GoForce 5500

Company: NVIDIA Corporation (Website) | Permalink
Categories: Consumer Devices, Mobile phones, Handhelds, Hardware and Components, Processors, IP cores, boards, OpenGL ES
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- H.264 decode up to VGA resolution
- H.264 encode up to QVGA resolution
- OpenGL ES with NVIDIA Pixel Shading Extensions
- MPEG4 decode and encode up to D1
- 24-bit audio engine for dual-stream playback

GUIliani User Interface Framework

Company: (Website) | Permalink
Categories: Consumer Applications & Games, Mapping and navigation, Productivity & utilities, Safety and Industrial Applications, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Consoles, Developer Applications and Tools, Platform SDKs & tools, Game engine, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG
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GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI’s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM Cortex, Intel ATOM, iMX31. Supported render back-ends include OpenGL-ES, SDL, GDI, GDI+, DirectFB,eVRU.

M600

Company: Sony Ericsson Mobile Communications (Website) | Permalink
Categories: Consumer Devices, Mobile phones, OpenGL ES
Sony Ericsson Mobile Communications

The M600 is a fully-specified email tool and mobile phone rolled into an stylish, slim device featuring a touch screen and handwriting recognition. It uses the Symbian OS 9.1 and UIQ 3.0.  With full support for OpenGL ES 1.1, it offers fast moving 3D games as well as music and video, internet connectivity and messaging.

MediaDesigner

Company: (Website) | Permalink
Categories: Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Benchmarking, OpenMAX
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MediaDesigner delivers a breakthrough in design efficiency, allowing Silicon vendors, OEMs, OS vendors and 3rd party algorithm suppliers to rapidly create and share OpenMAX IL solutions. MediaDesigner enables multi-disciplined teams to specify, build, test, demonstrate and deploy OpenMAX components and applications in an intuitive, coordinated & consistent manner.

Jump-start the adoption process and eliminate man-years of effort; Build OpenMAX components and applications right out of the box!

MobiX3D player

Company: Human-Computer Interaction Laboratory | Permalink
Categories: Consumer Applications & Games, Mapping and navigation, Player/Viewer, Consumer Devices, Handhelds, OpenGL ES

MobiX3D is a mobile player for X3D and H-Anim content. The rendering engine of the MobiX3D player supports OpenGL ES 1.1 on PocketPC and OpenGL ES 1.0 on Intel 2700G-based devices, with support for transparency (alpha-blending), color and shading (wireframe, flat and gouraud shading supported), texturing, lighting, backface culling. The player makes use of the Glut ES toolkit.

N-Gage QD

Company: Nokia (Website) | Permalink
Categories: Consumer Devices, Mobile phones, OpenGL ES
Nokia

The N-Gage QD is a phone built especially for gamers. It brings you wireless multiplayer gaming with full color 3D graphics, top titles by the best developers, and the extensive features of a well equipped mobile phone. N-Gage QD gamers also have access to the worldwide N-Gage Arena community, where you can play games online or connect with your gaming friends wherever you go. The smooth design is optimized for gaming, and the compact size makes the gamer’s phone fit perfectly in your pocket.

Nokia N93

Company: Nokia (Website) | Permalink
Categories: Consumer Devices, Mobile phones, OpenGL ES
Nokia

The Nokia N93 is a fully hardware accelerated OpenGL ES 1.1 handset. N93 is capable of rendering millions of triangles per second, while maintaining high image quality by supporting free bilinear filtering and full-screen anti-aliasing.

PowerVR MBX

Company: Imagination Technologies (Website) | Permalink
Categories: Consumer Devices, Mobile phones, Handhelds, Hardware and Components, Processors, IP cores, boards, OpenGL ES, OpenVG
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The PowerVR MBX graphics processor is an IP core specifically developed to meet the growing multimedia needs of low power, low cost system-on-chip (SoC) applications. It is the most widely adopted 3D graphics technology in mobile devices today.

When used with embedded microprocessor cores, PowerVR MBX enables the migration of complex console-class 3D/2D graphics and video content to such platforms.

PowerVR SGX

Company: Imagination Technologies (Website) | Permalink
Categories: Consumer Devices, Mobile phones, Handhelds, Hardware and Components, Processors, IP cores, boards, OpenGL ES, OpenVG
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The PowerVR SGX Graphics Accelerator IP family is a range of cores specifically developed to meet the next-generation requirements of graphics and video processing from mobile to desktop applications. The PowerVR SGX family is based around a fully programmable, scalable multi-threaded Universal Scalable Shader Engine, enabling a feature set that exceeds the requirements of OpenGL 2.0, OpenGL ES 2.0 and Microsoft Shader Model 3, enabling 2D, 3D and video processing in a single core.

Torus 3D OpenGL-ES 3D Engine for BREW

Company: Imersiva Interactive | Permalink
Categories: Consumer Devices, Mobile phones, Developer Applications and Tools, Game engine

The Torus 3D Engine uses OpenGL ES hardware acceleration under BREW enabled mobile devices. The engine features 3DSMAX exporting scripts, quick and easy models loading, mesh sharing, skybox, hierarchical scenegraph, q3 compatible bsp with pvs and lightmapping, quick frustum culling, oriented bounding boxes, multipass environment/phong mapping and more.  Available as source

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