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Categories:
Consumer Applications & Games,
Games,
Mapping and navigation,
Player/Viewer,
Safety and Industrial Applications,
Avionics,
Automotive/telematics,
Consumer Devices,
Mobile phones,
Handhelds,
Developer Applications and Tools,
Drivers, libraries & toolkits,
Platform SDKs & tools,
Hardware and Components,
Processors, IP cores, boards,
Hardware API,
OpenGL ES,
OpenVG
D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.
Company:
TES Electronics Solutions GmbH
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Website) |
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Categories:
Consumer Applications & Games,
Mapping and navigation,
Productivity & utilities,
Safety and Industrial Applications,
Avionics,
Consumer Devices,
Mobile phones,
Handhelds,
Developer Applications and Tools,
Drivers, libraries & toolkits,
Game engine,
OpenGL ES
eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL-ES API support on the ARM. By off-loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES website.
Company:
(
Website) |
Permalink
Categories:
Consumer Applications & Games,
Mapping and navigation,
Productivity & utilities,
Safety and Industrial Applications,
Automotive/telematics,
Consumer Devices,
Mobile phones,
Handhelds,
Consoles,
Developer Applications and Tools,
Platform SDKs & tools,
Game engine,
Hardware and Components,
Processors, IP cores, boards,
Hardware API,
OpenGL ES,
OpenVG
GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI’s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM Cortex, Intel ATOM, iMX31. Supported render back-ends include OpenGL-ES, SDL, GDI, GDI+, DirectFB,eVRU.
The M600 is a fully-specified email tool and mobile phone rolled into an stylish, slim device featuring a touch screen and handwriting recognition. It uses the Symbian OS 9.1 and UIQ 3.0. With full support for OpenGL ES 1.1, it offers fast moving 3D games as well as music and video, internet connectivity and messaging.
MediaDesigner delivers a breakthrough in design efficiency, allowing Silicon vendors, OEMs, OS vendors and 3rd party algorithm suppliers to rapidly create and share OpenMAX IL solutions. MediaDesigner enables multi-disciplined teams to specify, build, test, demonstrate and deploy OpenMAX components and applications in an intuitive, coordinated & consistent manner.
Jump-start the adoption process and eliminate man-years of effort; Build OpenMAX components and applications right out of the box!
MobiX3D is a mobile player for X3D and H-Anim content. The rendering engine of the MobiX3D player supports OpenGL ES 1.1 on PocketPC and OpenGL ES 1.0 on Intel 2700G-based devices, with support for transparency (alpha-blending), color and shading (wireframe, flat and gouraud shading supported), texturing, lighting, backface culling. The player makes use of the Glut ES toolkit.
The Nokia N93 is a fully hardware accelerated OpenGL ES 1.1 handset. N93 is capable of rendering millions of triangles per second, while maintaining high image quality by supporting free bilinear filtering and full-screen anti-aliasing.
The Next Generation NVIDIA® Tegra™ mobile web processor was designed to power the new generation of tablets, slates, mobile Internet devices (MIDs), e-readers, automotive safety and entertainment solutions, and Internet TV boxes. NVIDIA Tegra delivers an uncompromised Web experience, including ultra low power Flash 10.1 acceleration, 1080p video playback, 3D touchscreen UI support, and unmatched battery life.
PROCESSOR AND MEMORY SUBSYSTEM
- Dual-core ARM® Cortex-A9 MPCore™ processor, up to 1.0 GHz
- 32-bit LP-DDR2, DDR2
ULTRA LOW POWER NVIDIA GRAPHICS
- OpenGL ES 2.0
- Programmable pixel shader
- Programmable vertex and lighting
- 2x 3D graphics performance of previous generation Tegra
FULL HIGH DEFINITION MULTIMEDIA
- 1080p H.264/VC-1/MPEG-4 Video Decode
- 1080p H.264 Video Encode
- Supports multi-standard audio formats, including AAC, AMR, WMA, and MP3
- Upgraded JPEG encode and decode acceleration
INTEGRATED IMAGE SIGNAL PROCESSING
- Up to 12 megapixel camera sensor support
- Advanced imaging features (AWB, AF, AE, etc.)
DISPLAY SUBSYSTEM
- True dual-display support
- Maximum display resolutions supported:
- 1080p (1920x1080) HDMI 1.3
- WSXGA+ (1680x1050) LCD
- UXGA (1600x1200) CRT
- NTSC/PAL TV output
The PowerVR MBX graphics processor is an IP core specifically developed to meet the growing multimedia needs of low power, low cost system-on-chip (SoC) applications. It is the most widely adopted 3D graphics technology in mobile devices today.
When used with embedded microprocessor cores, PowerVR MBX enables the migration of complex console-class 3D/2D graphics and video content to such platforms.
The PowerVR SGX Graphics Accelerator IP family is a range of cores specifically developed to meet the next-generation requirements of graphics and video processing from mobile to desktop applications. The PowerVR SGX family is based around a fully programmable, scalable multi-threaded Universal Scalable Shader Engine, enabling a feature set that exceeds the requirements of OpenGL 2.0, OpenGL ES 2.0 and Microsoft Shader Model 3, enabling 2D, 3D and video processing in a single core.