AmanithVG is a commercial engine for 2D graphics acceleration that is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. By using exisiting OpenGL-savvy 3D hardware for acceleration, AmanithVG provides high quality graphics on any kind of 3D chipset already available on the market, achieving 10+ times faster performance than software rasterizers
Immerse yourself in the 3D action of wireless AMF Xtreme Bowling 3D - packed with vivid graphics and addictive game play! AMF Xtreme Bowling includes four different lanes, aminated players, four difficultylevels, and Player versus Al and Tournament modes. Bowl you way to the top of the high scorer list in the righ 3D world of AMF Xtreme Bowling!
AMF Xtreme Bowling 3D is compatible with both OpenGL ES 1.0 and 1.1. Working together, JSR 184 and hardware acceleration based on OpenGL ES provides significantly increased Java 3D gaming performance. AMF Xtreme Bowling 3D utilises the OpenGL ES API through the implementation of JSR 184 where available. Developed in association with Vir2L Studios.
Audio Video Synchronizer can synchronize audio and video of movie. If the audio/video is out of sync, the program can help you correct the problem.
1. Open the video, compare the voice and mouse lip, or subtitle to sync audio/video. If audio is played before video, jump audio backward separately. If audio is played after video, jump audio forward separately.
2. Try several times, you can get a sync point. Add the point to the sync list.
3. It is better to add at least 2 points at the beginning, end of out of sync position of the movie.
4. Then calculate the audio and video’s start time and end time with the sync points.
5. Preview the output video. If there is no problem, then start the conversion.
It supports the video formats like avi, wmv, mpg, asf, dat, vcd, mpeg. If extra decoders are installed, it can support more formats such as divx, xvid, dv, mkv, ogm, svcd, dsm, etc. The output video can be WMV or AVI. If you install more multiplexers/muxers, the program can output more video formats. So the program is a video converter also.
‘Banana War’ is the OpenGL ES 1.0-accelerated mobile 3D game based on the story of 4 different characters trying to get banana that has been exhausted due to the over-exploitation.
- Genre: Fighting (1 vs. 1)
- Scenario and fighting mode available
- File size: 4Mb
- Engine: X-Forge by Fathammer
- View: Shoulder view
- 4 different characters with unique skills
- Tens of items for the excitement of fighting
- Vibration and various effects
CLManager is a utility program designed to aid in the content management of COLLADA DAE files. Nodes can be copied, removed and rearranged. Libraries can be created, removed, sorted or merged. Node ids and their references can also be changed. Two COLLADA files can be merged either by importing individual nodes within the libraries or by importing whole libraries from another Collada file.
The plugin consists of 2 part; the Collada 1.4.0 API and a Translator. The Collada 1.4.0 API is the converter between a Collada XML file (*.dae) and an object oriented representation of the Collada schema in Python. The purpose of the translator is to convert the Collada structure to Blender and vice versa. This translator does not make any use of the Collada file.
ColladaMaya is a plug-in which enables Maya to import and export COLLADA documents.
Despite its low cost (free), ColladaMaya is highly stable and has a wide support for COLLADA 1.4 features including ColladaFX, physics, file referencing and skinning.
These qualities have led dozens of game studios to rely on ColladaMaya to export rich 3D and game content from Maya, and to exchange data with other DCCs.
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D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.
In DooDuZi Revolution ha an old bachelor, DooDuZi leads a meaningless life. He faces a crisis of losing the forest caused by human’s urban development, so he climbs up the building to give the message of the protection of environment by a chance. A one-button inteface makes it easy to control the game. Although it’s a 3D game, the scenes use high quality 2D which gives a fairy tale feeling.
DooDuZi Revolution is the first 3D mobile game produced by Skonec Entertainment; the company specialized in console games.
EQUINOX-3D is a free 3d modeler for Mac OS X and Linux, with support for Cg and the OpenGL Shading Language, along with a a fully integrated ray-tracer. It uses COLLADA for its internal file format.
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eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL-ES API support on the ARM. By off-loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES website.
Bobsled Sports Race Game stands above conventional board games such as poker and tetras. It features characters from 5 countries, 6 Bobsleds with powerful & high-performance and realistically designed bobsled tracks. Realistic visuals are achieved using OpenGL ES 1.0 accelerated real-time full 3D graphics.
The Feeling Viewer is designed explicitly to support all features available in the COLLADA 3D file format, including advanced shading effects, complex animations (e.g. skinning and morphing) and physics. It is capable of importing and manipulating 3D scenes and animations from leading applications such as Autodesk Maya (using ColladaMaya), 3dsmax (using ColladaMax), Softimage XSI, and Google Sketch-Up with virtually no loss of information.
Fight Club 3D spectacularly recreates the atmosphere of the cult 1999 movie with its amazing graphics, sounds and a wide variety of combat moves! You start by playing Jack, a man disgruntled with society and suffering from insomnia & schizophrenia. Punch and kick your way to the top of Fight Club as you attempt to beat Tyler Durden, and stop the pending Mayhem.
Fight Club 3D is compatible with both OpenGL ES 1.0 and 1.1. Working together, JSR 184 and hardware acceleration based on OpenGL ES provides significantly increased Java 3D gaming performance. Fight Club 3D utilizes the OpenGL ES API through the implementation of JSR 184 where available. Developed in association with sinjisoft.
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GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI’s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM Cortex, Intel ATOM, iMX31. Supported render back-ends include OpenGL-ES, SDL, GDI, GDI+, DirectFB,eVRU.
Bring the fun, excitement and showmanship of the world-famous Harlem Globetrotters to your mobile handset. Harlem Globetrotters 3D is a fun, pick up and play game combining Basketball trick shots with dancemat action. This game has a broad appeal and was designed with the casual player in mind. Win points by displaying an array of dazzling tricks and become the greatest basketball showman of all time.
Harlem Globetrotters 3D is compatible with both OpenGL ES 1.0 and 1.1. Working together, JSR 184 and hardware acceleration based on OpenGL ES provides significantly increased Java 3D gaming performance. Harlem Globetrotters 3D utilises the OpenGL ES API through the implementation of JSR 184 where available. Developed in association with sinjisoft.
HLSL2GLSL is an open source tool that translates DirectX 9 HLSL shaders into the OpenGL Shading Language (GLSL). It offer many options to support shaders that are compatible with OpenGL ES 2.0. Specifically, HLSL2GLSL can generate shaders that use only user attributes and user varyings (required by OpenGL ES Shading Language v1.00). In addition, it can prepend a default precision qualifier as required by ES v1.00 for fragment shaders.
Houdini is world renowned for its visual effects and comprehensive feature set which includes modeling, rigging, animation, particle effects, dynamics, compositing, and integrated rendering. V8.1 adds COLLADA import.
ImageModeler and VTour export photo-realistic 3D models (polygons and texture maps) to Google Earth using the COLLADA format (available from version 1.4 in Google Earth). This exported file can be simply dragged and dropped to its exact location in Google Earth, then exported as a KML file that you can share with anyone on the planet.
EARTH TAKE A GOOD LOOK, IT COULD BE YOUR LAST!
The human race looks set for annihilation and it’s up to you to save it! Independence Day 3D brings the exhilaration of the 20th Century Fox blockbuster to your mobile. You’re in the cockpit of an F18-Hornet, leading mankind’s last attempt to destroy the alien menace. As you obliterate UFO fighters collect as many missiles as possible before wiping out the City Destroyers.
Independence Day 3D is compatible with both OpenGL ES 1.0 and 1.1. Working together, JSR 184 and hardware acceleration based on OpenGL ES provides significantly increased Java 3D gaming performance. Independence Day 3D utilizes the Open GL ES API through the implementation of JSR 184 where available.
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. It supports direct import of COLLADA meshes. irrEdit is a free scene graph editor for Irrlicht Engine and support COLLADA.
Jahshaka is an open source audio, video editing and effects system that uses the OpenGL and OpenML APIs to provide real-time functionality. It provides animation with real time 2D/3D GPU effects, morphing, 3D model support, paint and design on moving video, a non-linear editor, node-based compositing, GPU accelerated keyer, and more. Linux, OS X, and Windows are currently supported.
KML is the file format used by Google Earth and in Google Maps. With KML 2.1 and above, you can import 3D models—such as buildings, bridges, monuments, and statues—in the COLLADA intermediate file format. Models are defined independently of Google Earth in their own coordinate space, using applications such as SketchUp, 3D Studio Max, Softimage XSI, or Maya. When a 3D model is imported into Google Earth, it is translated, rotated, and scaled to fit into the Earth coordinate system. Models already loaded into Google Earth can be repositioned and resized using the element feature.
AI middleware solution for large scale A.I. behavior simulation that lets non player characters move around in any 3D dynamic world, understand
their environment, hide, communicate, cooperate, drive vehicles, etc. The 4.0 version supports hierarchical PathFinding and data streaming both for PathFinding and 3D perception, very large number of entries, and COLLADA import.
m-LOMA(mobile LOcation-aware Messaging Application) is a mobile 3D map program that renders 3D views in real-time, using easy-to-recognize high-quality 3D models, large view distance and free movement in the 3D world. Unlike a traditional map, with a 3D map application you always know your location on the map either by GPS tracking or by simply recognizing the buildings or other landmarks near you on the 3D map. m-LOMA uses the OpenGL ES API for rendering, and has a full optimization toolchain for the 3D models and textures, including visibility calculations, collision avoidance and pre-calculated visibility approximations for moving objects. Available for Symbian Series 60 and 80, Linux, Windows, WindowsCE (MobileWindows) and Mac OS
Menus Master is a complete user interface (UI) authoring toolchain that helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface using any kind of multimedia resources, including 2D bitmap or vector graphics, 3D objects, videos, sounds. User interfaces authored with Menus Master can be quickly and easily deployed on any OpenGL or OpenGL ES device, running on any operating system. Thanks to its open architecture, Menus Master also supports any homemade or third party technologies and already supports OpenGL, OpenGL ES and COLLADA.
MeshLab is an open source portable and extensible mesh processing system for processing and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). It provides a set of tools for cleaning, healing, inspecting, rendering and converting this kind of large unstructured meshes. It supports COLLADA read and write.
MIDI To WMA Converter can convert MIDI/MID/RMI file to WMA format. Then you can use the wma file on widely platform or portable device or phone.
MobiX3D is a mobile player for X3D and H-Anim content. The rendering engine of the MobiX3D player supports OpenGL ES 1.1 on PocketPC and OpenGL ES 1.0 on Intel 2700G-based devices, with support for transparency (alpha-blending), color and shading (wireframe, flat and gouraud shading supported), texturing, lighting, backface culling. The player makes use of the Glut ES toolkit.
NANO is an experimental game for the iPhone / iTouch platform. Particles must be manipulated to energize several nodes on each level (via a vector field), with new challenges and particles being added progressively. Ambient violin / viola / cello tones reflect the player’s progress per level. This is a soothing abstract puzzle designed for older gamers seeking casual play and relaxation. This is also a miniaturization of an installation artwork being designed by artist / musician Rustcycle.
The 3D fighting game sequel, ONE – Who’s Next?, features more advanced graphics, including new scenarios adapted for landscape mode gaming on Nseries mobile computers.
OSG Composer facilitates the creation of advanced 3D scenes; It allows the user to combine geometries from different sources.
The user can share the created Scene as COLLADA or PDF 3D files
Ragnarok 2 mobile is a mobile 3D action RPG, based on the supplementary story of Ragnarok Online 2.
We achieve the powerful effects and transformation scene by direct controlling the high technological API through OpenGL ES using the ‘Fathammer Engine’.
The most distinguished feature of the game is the Verein transformation system. The main character ‘Dimago’ and his ego unites into Verein for a certain period when the anger gauge reches the limit.
Remo 3D is an OpenGL API-based 3D modeler using the OpenFlight format, for real-time visualization. It supports COLLADA 1.4+ import and export.
Sound Capture To WMA can capture any audio from sound card with WMA format. It captures sound from Windows application such as players, Windows Live Messenger, Skype, Yahoo messenger, Google Talk, ICQ, AIM, QQ, MSN, IM tools, streaming audio on the Internet, microphones, line-In, CD Player, Phone Line, Aux, etc. Then you can use the wma file in widely device or system.
Vijay Singh Pro Golf 3D is an OpenGL ES-based simulation hyperrealistic golf game for Sony Ericsson’s UIQ 3 based phones, that allows the player to personify and compete against 8 entirely customizable players, including the great Vijay Singh, and allows them to advance in their careers through practice, golf courses, and later tournaments, featuring golf circuits from all over the globe.
3D Nature’s Visual Nature Studio and Scene Express is a fully GIS-enabled landscape authoring tool that offers support for directly generating textured COLLADA (.dae) models geospatial data in any projection. COLLADA support permits the simplified representation of custom terrain within Google Earth 4, by exporting the terrain model as a basic textured 3D model.
Whoola COLLADA Converter converts 3D scene files (.3ds, .md2, .obj) to the COLLADA XML format.
Whoola Cyberspace is a virtual reality web browser that uses the COLLADA XML file format for displaying animated 3D scenes with embedded hyperlinks. You can enter a URL to download an animated 3D scene file from a webserver. Keyboard navigations permits you to fly through the scene. Fly-through hyperlinks allow you to jump from scene to scene.
WMA Merger can merge all kinds of sound files into a wma file. It supports many audio formats such as WMA, MP3, WAV, MPA, MP2, AU, AIF, SND, etc, and video formats MPEG, AVI, VCD, WMV, ASF, DAT, MPE etc. If extra codecs are installed, WMA Merger can join DIVX, OGG, AC3, MKV, OGM, MKA, SVCD etc.