3DMarkMobile06 Developers’ Edition is a robust OpenGL ES 1.0 and 1.1 benchmark that tests 3D graphics performance of future mobile 3D hardware. High detail game content generates workloads that tax OpenGL ES 3D hardware in a realistic way. Combined with feature tests consisting of pixel processing, vertex processing, and CPU processing, development hardware and prototype device performance can be tested, evaluated and compared, fairly and consistently.
AmanithVG is a commercial engine for 2D graphics acceleration that is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. By using exisiting OpenGL-savvy 3D hardware for acceleration, AmanithVG provides high quality graphics on any kind of 3D chipset already available on the market, achieving 10+ times faster performance than software rasterizers
Immerse yourself in the 3D action of wireless AMF Xtreme Bowling 3D - packed with vivid graphics and addictive game play! AMF Xtreme Bowling includes four different lanes, aminated players, four difficultylevels, and Player versus Al and Tournament modes. Bowl you way to the top of the high scorer list in the righ 3D world of AMF Xtreme Bowling!
AMF Xtreme Bowling 3D is compatible with both OpenGL ES 1.0 and 1.1. Working together, JSR 184 and hardware acceleration based on OpenGL ES provides significantly increased Java 3D gaming performance. AMF Xtreme Bowling 3D utilises the OpenGL ES API through the implementation of JSR 184 where available. Developed in association with Vir2L Studios.
ARM® Mali-JSR184™ software is the world’s first commercially available M3G-compliant 3D graphics engine for wireless devices. Designed to deliver console-quality, interactive 3D Java and native applications, Mali-JSR184 technology has been developed in close collaboration with leading mobile game developers to provide the optimum platform for deploying applications with high visual quality and playability.
Mali-JSR184 software is available in two variants:
A standalone version that includes a highly optimized software renderer suitable for use in devices that have an ARM9™ family processor or newer but have no graphics acceleration hardware.
A hardware-accelerated version, ideal for platforms that are already enabled with an OpenGL ES v1.x compliant graphics accelerator.
‘Banana War’ is the OpenGL ES 1.0-accelerated mobile 3D game based on the story of 4 different characters trying to get banana that has been exhausted due to the over-exploitation.
- Genre: Fighting (1 vs. 1)
- Scenario and fighting mode available
- File size: 4Mb
- Engine: X-Forge by Fathammer
- View: Shoulder view
- 4 different characters with unique skills
- Tens of items for the excitement of fighting
- Vibration and various effects
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Consumer Applications & Games,
Games,
Mapping and navigation,
Player/Viewer,
Safety and Industrial Applications,
Avionics,
Automotive/telematics,
Consumer Devices,
Mobile phones,
Handhelds,
Developer Applications and Tools,
Drivers, libraries & toolkits,
Platform SDKs & tools,
Hardware and Components,
Processors, IP cores, boards,
Hardware API,
OpenGL ES,
OpenVG
D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.
In DooDuZi Revolution ha an old bachelor, DooDuZi leads a meaningless life. He faces a crisis of losing the forest caused by human’s urban development, so he climbs up the building to give the message of the protection of environment by a chance. A one-button inteface makes it easy to control the game. Although it’s a 3D game, the scenes use high quality 2D which gives a fairy tale feeling.
DooDuZi Revolution is the first 3D mobile game produced by Skonec Entertainment; the company specialized in console games.
The Embedded Systems 3D Game SDK is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES and OpenKODE that supports for the OpenGL ES 1.x Common and Common Lite Profile on using Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin) implementations.
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TES Electronics Solutions GmbH
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Categories:
Consumer Applications & Games,
Mapping and navigation,
Productivity & utilities,
Safety and Industrial Applications,
Avionics,
Consumer Devices,
Mobile phones,
Handhelds,
Developer Applications and Tools,
Drivers, libraries & toolkits,
Game engine,
OpenGL ES
eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL-ES API support on the ARM. By off-loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES website.
Bobsled Sports Race Game stands above conventional board games such as poker and tetras. It features characters from 5 countries, 6 Bobsleds with powerful & high-performance and realistically designed bobsled tracks. Realistic visuals are achieved using OpenGL ES 1.0 accelerated real-time full 3D graphics.
Fight Club 3D spectacularly recreates the atmosphere of the cult 1999 movie with its amazing graphics, sounds and a wide variety of combat moves! You start by playing Jack, a man disgruntled with society and suffering from insomnia & schizophrenia. Punch and kick your way to the top of Fight Club as you attempt to beat Tyler Durden, and stop the pending Mayhem.
Fight Club 3D is compatible with both OpenGL ES 1.0 and 1.1. Working together, JSR 184 and hardware acceleration based on OpenGL ES provides significantly increased Java 3D gaming performance. Fight Club 3D utilizes the OpenGL ES API through the implementation of JSR 184 where available. Developed in association with sinjisoft.
The Fujitsu MB86297 graphic display controller is optimized for high-end vehicle multimedia and virtual dashboard applications, including head-end units and fully configurable instrument clusters that require high quality and versatile human-machine interfaces. It supports all 2D functions, 3D functions, and fogging and lighting, to provide dramatic and realistic 3D effects. It will offer support for OpenGL ES 1.1 so that all transform and lighting functions can be executed in hardware.
gDEBugger ES is an OpenGL ES debugger which traces application activity on top of OpenGL ES to provide the application behavior information you need to find bugs and to optimize application performance. This new product brings all of gDEBugger’s OpenGL debugging and profiling abilities to the OpenGL ES developer’s world. In addition gDEBugger ES acts as an emulator for OpenGL ES when working on Windows PC.
GLBenchmark Pro and GLBenchmark HD are 3D performance benchmarks for OpenGL ES compatible Brew, Linux, Symbian and Windows Mobile devices. They measure OpenGL ES 1.0 and 1.1 application performance, and also allow direct comparison of native OpenGL ES and Java based mobile 3D implementations.
GLUT|ES is a port of the Open Source freeglut implementation for WinCE and Win32 systems based on OpenGL ES. Most of GLUT API v.3 functionnalities are present: window creation, callbacks, menus, timers etc. Only functions that cannot exist with OpenGL|ES or are not pertinent have not been ported (like overlays, joysticks on PocketPC).
- H.264 decode up to VGA resolution
- H.264 encode up to QVGA resolution
- OpenGL ES with NVIDIA Pixel Shading Extensions
- MPEG4 decode and encode up to D1
- 24-bit audio engine for dual-stream playback
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Consumer Applications & Games,
Mapping and navigation,
Productivity & utilities,
Safety and Industrial Applications,
Automotive/telematics,
Consumer Devices,
Mobile phones,
Handhelds,
Consoles,
Developer Applications and Tools,
Platform SDKs & tools,
Game engine,
Hardware and Components,
Processors, IP cores, boards,
Hardware API,
OpenGL ES,
OpenVG
GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI’s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM Cortex, Intel ATOM, iMX31. Supported render back-ends include OpenGL-ES, SDL, GDI, GDI+, DirectFB,eVRU.
Bring the fun, excitement and showmanship of the world-famous Harlem Globetrotters to your mobile handset. Harlem Globetrotters 3D is a fun, pick up and play game combining Basketball trick shots with dancemat action. This game has a broad appeal and was designed with the casual player in mind. Win points by displaying an array of dazzling tricks and become the greatest basketball showman of all time.
Harlem Globetrotters 3D is compatible with both OpenGL ES 1.0 and 1.1. Working together, JSR 184 and hardware acceleration based on OpenGL ES provides significantly increased Java 3D gaming performance. Harlem Globetrotters 3D utilises the OpenGL ES API through the implementation of JSR 184 where available. Developed in association with sinjisoft.
HLSL2GLSL is an open source tool that translates DirectX 9 HLSL shaders into the OpenGL Shading Language (GLSL). It offer many options to support shaders that are compatible with OpenGL ES 2.0. Specifically, HLSL2GLSL can generate shaders that use only user attributes and user varyings (required by OpenGL ES Shading Language v1.00). In addition, it can prepend a default precision qualifier as required by ES v1.00 for fragment shaders.
IData ES extends the benefits of COTS realtime 3D visual computing solutions to handheld systems, such as PDAs, cell phones, portable gaming devices, and GPS systems. Databases developed within IData’s HMI tool environment transition seamlessly from PC and RTOS-based OpenGL environments to multi-vendor embedded OpenGL ES implementations under multiple operating systems, with no changes to the user application or underlying data set. IData ES features support for OpenGL ES 1.0, 1.1 and the OpenGL ES Safety Critical 1.0 profile. In each case, the IData Render Engine extracts the maximum features and performance from the target platform, delivering the same compelling HMI displays as it does on the desktop and in advanced workstations.
EARTH TAKE A GOOD LOOK, IT COULD BE YOUR LAST!
The human race looks set for annihilation and it’s up to you to save it! Independence Day 3D brings the exhilaration of the 20th Century Fox blockbuster to your mobile. You’re in the cockpit of an F18-Hornet, leading mankind’s last attempt to destroy the alien menace. As you obliterate UFO fighters collect as many missiles as possible before wiping out the City Destroyers.
Independence Day 3D is compatible with both OpenGL ES 1.0 and 1.1. Working together, JSR 184 and hardware acceleration based on OpenGL ES provides significantly increased Java 3D gaming performance. Independence Day 3D utilizes the Open GL ES API through the implementation of JSR 184 where available.
m-LOMA(mobile LOcation-aware Messaging Application) is a mobile 3D map program that renders 3D views in real-time, using easy-to-recognize high-quality 3D models, large view distance and free movement in the 3D world. Unlike a traditional map, with a 3D map application you always know your location on the map either by GPS tracking or by simply recognizing the buildings or other landmarks near you on the 3D map. m-LOMA uses the OpenGL ES API for rendering, and has a full optimization toolchain for the 3D models and textures, including visibility calculations, collision avoidance and pre-calculated visibility approximations for moving objects. Available for Symbian Series 60 and 80, Linux, Windows, WindowsCE (MobileWindows) and Mac OS
The M600 is a fully-specified email tool and mobile phone rolled into an stylish, slim device featuring a touch screen and handwriting recognition. It uses the Symbian OS 9.1 and UIQ 3.0. With full support for OpenGL ES 1.1, it offers fast moving 3D games as well as music and video, internet connectivity and messaging.
Menus Master is a complete user interface (UI) authoring toolchain that helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface using any kind of multimedia resources, including 2D bitmap or vector graphics, 3D objects, videos, sounds. User interfaces authored with Menus Master can be quickly and easily deployed on any OpenGL or OpenGL ES device, running on any operating system. Thanks to its open architecture, Menus Master also supports any homemade or third party technologies and already supports OpenGL, OpenGL ES and COLLADA.
MobiX3D is a mobile player for X3D and H-Anim content. The rendering engine of the MobiX3D player supports OpenGL ES 1.1 on PocketPC and OpenGL ES 1.0 on Intel 2700G-based devices, with support for transparency (alpha-blending), color and shading (wireframe, flat and gouraud shading supported), texturing, lighting, backface culling. The player makes use of the Glut ES toolkit.
The N-Gage QD is a phone built especially for gamers. It brings you wireless multiplayer gaming with full color 3D graphics, top titles by the best developers, and the extensive features of a well equipped mobile phone. N-Gage QD gamers also have access to the worldwide N-Gage Arena community, where you can play games online or connect with your gaming friends wherever you go. The smooth design is optimized for gaming, and the compact size makes the gamer’s phone fit perfectly in your pocket.
NANO is an experimental game for the iPhone / iTouch platform. Particles must be manipulated to energize several nodes on each level (via a vector field), with new challenges and particles being added progressively. Ambient violin / viola / cello tones reflect the player’s progress per level. This is a soothing abstract puzzle designed for older gamers seeking casual play and relaxation. This is also a miniaturization of an installation artwork being designed by artist / musician Rustcycle.
The Nokia N93 is a fully hardware accelerated OpenGL ES 1.1 handset. N93 is capable of rendering millions of triangles per second, while maintaining high image quality by supporting free bilinear filtering and full-screen anti-aliasing.
The OMAP2420 includes the benefits of the OMAP 2 architecture’s parallel processing, giving users the ability to instantly run applications and operate multiple functions simultaneously without quality of service compromises. The OMAP2420 includes an integrated ARM1136 processor (330 MHz), a TI TMS320C55x DSP (220 MHz), 2D/3D graphics accelerateor, imaging and video accelerator, high-performance system interconnects, and industry-standard peripherals.
The OMAP2430 is based on TI’s enhanced OMAP 2 multi-engine parallel processing architecture and 90-nm CMOS process technology. It has TI’s latest imaging video and audio accelerator, the IVA 2, and boosts mobile video playback performance to DVD quality. It also integrates a 330-MHz ARM1136 RISC processor core, dedicated 2D/3D graphics hardware acceleration, high-speed system interconnect, numerous peripherals, and camera, display and memory subsystems.
The 3D fighting game sequel, ONE – Who’s Next?, features more advanced graphics, including new scenarios adapted for landscape mode gaming on Nseries mobile computers.
PICA realizes a flexible, scalable, and innovative hardware architecture to meet broad demand for SoC (System on Chip) applications for the rapidly growing digital consumer market.
* Support of industry standard OpenGL ES 1.1 plus extension pack
* DMP’s proprietary MAESTRO-2G extension enables
- Very high Quality Graphics
- Lower bus band width
- Smaller memory foot print and program size
- Lower power consumption
- Easier programming interface
The PowerVR MBX graphics processor is an IP core specifically developed to meet the growing multimedia needs of low power, low cost system-on-chip (SoC) applications. It is the most widely adopted 3D graphics technology in mobile devices today.
When used with embedded microprocessor cores, PowerVR MBX enables the migration of complex console-class 3D/2D graphics and video content to such platforms.
The PowerVR SGX Graphics Accelerator IP family is a range of cores specifically developed to meet the next-generation requirements of graphics and video processing from mobile to desktop applications. The PowerVR SGX family is based around a fully programmable, scalable multi-threaded Universal Scalable Shader Engine, enabling a feature set that exceeds the requirements of OpenGL 2.0, OpenGL ES 2.0 and Microsoft Shader Model 3, enabling 2D, 3D and video processing in a single core.
Ragnarok 2 mobile is a mobile 3D action RPG, based on the supplementary story of Ragnarok Online 2.
We achieve the powerful effects and transformation scene by direct controlling the high technological API through OpenGL ES using the ‘Fathammer Engine’.
The most distinguished feature of the game is the Verein transformation system. The main character ‘Dimago’ and his ego unites into Verein for a certain period when the anger gauge reches the limit.
SimulationMark ES2.0 will allow mobile device chipmakers and manufacturers to test and compare simulated 3D graphics performance in OpenGL ES 2.0 chip designs prior to the fabrication of silicon based hardware implementations. The simulated benchmark is a combination of theoretical and practical shader test workloads based on high level shader and parameter descriptions published by Futuremark.
Vijay Singh Pro Golf 3D is an OpenGL ES-based simulation hyperrealistic golf game for Sony Ericsson’s UIQ 3 based phones, that allows the player to personify and compete against 8 entirely customizable players, including the great Vijay Singh, and allows them to advance in their careers through practice, golf courses, and later tournaments, featuring golf circuits from all over the globe.
VIVID UI Core provides a native software solution for the delivery of multiple types User Interfaces (UI), ranging from basic graphics UI and audio to 3D graphics and Flash Lite. It supports over-the-air (OTA) downloading of new UI components allowing the development of new information services delivered directly to the mobile phone interface.
VIVID UI supports both OpenGL ES and OpenVG content, and comes complete with 3D exporter from Lightwave and 3DStudio. VIVID UI can render and control 3D objects using the built-in OpenGL ES scene graph. VIVID UI can also support both OpenGL ES hardware and software libraries.
OpenVG is supported in a very similar style with support for OpenVG hardware and software implementations.
X-Forge v3.0 is a comprehensive advanced 3D multimedia & game development system for mobile and embedded platforms.
The X-Forge development system is SDK (Software Development Kit) built around a complete C++ based multi-platform game engine, and provides tools, documentation and examples for every phase of advanced multimedia and game development. Full 3D hardware acceleration is supported through OpenGL ES. It also supports OpenVG.
X-Forge is licensed to content developers and publishers who want to create cutting edge advanced mobile games and other content with high performance and stunning visual quality. X-Forge can be used to develop any types of content ranging from mobile games to navigation systems content and casino gaming.