3DMark®Mobile JSR 239 is a robust benchmark that tests 3D graphics performance of JSR 239 java implementations. 3DMarkMobile JSR 239 is based on 3DMarkMobile ES1.1 High detail game content, the same as in 3DMarkMobile ES1.1, generating workloads that tax 3D hardware in a realistic way and enabling for example comparison between native OpenGL ES 1.1 and Java JSR 239 solutions. Combined with feature tests consisting of pixel processing, vertex processing, and CPU processing, development hardware and prototype device performance can be tested, evaluated and compared, fairly and consistently.
ARM® Mali-JSR184™ software is the world’s first commercially available M3G-compliant 3D graphics engine for wireless devices. Designed to deliver console-quality, interactive 3D Java and native applications, Mali-JSR184 technology has been developed in close collaboration with leading mobile game developers to provide the optimum platform for deploying applications with high visual quality and playability.
Mali-JSR184 software is available in two variants:
A standalone version that includes a highly optimized software renderer suitable for use in devices that have an ARM9™ family processor or newer but have no graphics acceleration hardware.
A hardware-accelerated version, ideal for platforms that are already enabled with an OpenGL ES v1.x compliant graphics accelerator.
Crank Software gives developers the ability to create rich user interfaces (UI) and get to market quicker with optimized solutions for resource-constrained devices. Crank Storyboardâ„¢ Suite provides software developers and UI designers with an environment to quickly develop their UI and then easily embed it on their embedded platform. Storyboard then utilizes the power of the embedded device using hardware layers, OpenVG, or OpenGL ES to optimize the performance. Storyboard enables companies to leverage one solution across multiple platforms that scale in size and performance from a simple LCD frame buffer to a OpenVG GPU.
Storyboard Suite is composed of two parts:
Storyboard Designer and Storyboard Embedded Engine. Designer provides a WYSIWYG development environment that is designed to enable a UI designer to create a rich user interface. Storyboard Embedded Engine is the runtime component that drives the content developed in Designer on embedded devices. It is architected exclusively to address the unique challenges of bringing a rich UI and user experience (UX) to resource-constrained embedded devices.
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Categories:
Consumer Applications & Games,
Games,
Mapping and navigation,
Player/Viewer,
Safety and Industrial Applications,
Avionics,
Automotive/telematics,
Consumer Devices,
Mobile phones,
Handhelds,
Developer Applications and Tools,
Drivers, libraries & toolkits,
Platform SDKs & tools,
Hardware and Components,
Processors, IP cores, boards,
Hardware API,
OpenGL ES,
OpenVG
D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.
The Embedded Systems 3D Game SDK is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES and OpenKODE that supports for the OpenGL ES 1.x Common and Common Lite Profile on using Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin) implementations.
Company:
TES Electronics Solutions GmbH
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Categories:
Consumer Applications & Games,
Mapping and navigation,
Productivity & utilities,
Safety and Industrial Applications,
Avionics,
Consumer Devices,
Mobile phones,
Handhelds,
Developer Applications and Tools,
Drivers, libraries & toolkits,
Game engine,
OpenGL ES
eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL-ES API support on the ARM. By off-loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES website.
The Fujitsu MB86297 graphic display controller is optimized for high-end vehicle multimedia and virtual dashboard applications, including head-end units and fully configurable instrument clusters that require high quality and versatile human-machine interfaces. It supports all 2D functions, 3D functions, and fogging and lighting, to provide dramatic and realistic 3D effects. It will offer support for OpenGL ES 1.1 so that all transform and lighting functions can be executed in hardware.
gDEBugger ES is an OpenGL ES debugger which traces application activity on top of OpenGL ES to provide the application behavior information you need to find bugs and to optimize application performance. This new product brings all of gDEBugger’s OpenGL debugging and profiling abilities to the OpenGL ES developer’s world. In addition gDEBugger ES acts as an emulator for OpenGL ES when working on Windows PC.
GLBenchmark Pro and GLBenchmark HD are 3D performance benchmarks for OpenGL ES compatible Brew, Linux, Symbian and Windows Mobile devices. They measure OpenGL ES 1.0 and 1.1 application performance, and also allow direct comparison of native OpenGL ES and Java based mobile 3D implementations.
GLUT|ES is a port of the Open Source freeglut implementation for WinCE and Win32 systems based on OpenGL ES. Most of GLUT API v.3 functionnalities are present: window creation, callbacks, menus, timers etc. Only functions that cannot exist with OpenGL|ES or are not pertinent have not been ported (like overlays, joysticks on PocketPC).
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Categories:
Consumer Applications & Games,
Mapping and navigation,
Productivity & utilities,
Safety and Industrial Applications,
Automotive/telematics,
Consumer Devices,
Mobile phones,
Handhelds,
Consoles,
Developer Applications and Tools,
Platform SDKs & tools,
Game engine,
Hardware and Components,
Processors, IP cores, boards,
Hardware API,
OpenGL ES,
OpenVG
GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI’s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM Cortex, Intel ATOM, iMX31. Supported render back-ends include OpenGL-ES, SDL, GDI, GDI+, DirectFB,eVRU.
HLSL2GLSL is an open source tool that translates DirectX 9 HLSL shaders into the OpenGL Shading Language (GLSL). It offer many options to support shaders that are compatible with OpenGL ES 2.0. Specifically, HLSL2GLSL can generate shaders that use only user attributes and user varyings (required by OpenGL ES Shading Language v1.00). In addition, it can prepend a default precision qualifier as required by ES v1.00 for fragment shaders.
m-LOMA(mobile LOcation-aware Messaging Application) is a mobile 3D map program that renders 3D views in real-time, using easy-to-recognize high-quality 3D models, large view distance and free movement in the 3D world. Unlike a traditional map, with a 3D map application you always know your location on the map either by GPS tracking or by simply recognizing the buildings or other landmarks near you on the 3D map. m-LOMA uses the OpenGL ES API for rendering, and has a full optimization toolchain for the 3D models and textures, including visibility calculations, collision avoidance and pre-calculated visibility approximations for moving objects. Available for Symbian Series 60 and 80, Linux, Windows, WindowsCE (MobileWindows) and Mac OS
The M600 is a fully-specified email tool and mobile phone rolled into an stylish, slim device featuring a touch screen and handwriting recognition. It uses the Symbian OS 9.1 and UIQ 3.0. With full support for OpenGL ES 1.1, it offers fast moving 3D games as well as music and video, internet connectivity and messaging.
Menus Master is a complete user interface (UI) authoring toolchain that helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface using any kind of multimedia resources, including 2D bitmap or vector graphics, 3D objects, videos, sounds. User interfaces authored with Menus Master can be quickly and easily deployed on any OpenGL or OpenGL ES device, running on any operating system. Thanks to its open architecture, Menus Master also supports any homemade or third party technologies and already supports OpenGL, OpenGL ES and COLLADA.
MobiX3D is a mobile player for X3D and H-Anim content. The rendering engine of the MobiX3D player supports OpenGL ES 1.1 on PocketPC and OpenGL ES 1.0 on Intel 2700G-based devices, with support for transparency (alpha-blending), color and shading (wireframe, flat and gouraud shading supported), texturing, lighting, backface culling. The player makes use of the Glut ES toolkit.
The Nokia N93 is a fully hardware accelerated OpenGL ES 1.1 handset. N93 is capable of rendering millions of triangles per second, while maintaining high image quality by supporting free bilinear filtering and full-screen anti-aliasing.
The Next Generation NVIDIA® Tegra™ mobile web processor was designed to power the new generation of tablets, slates, mobile Internet devices (MIDs), e-readers, automotive safety and entertainment solutions, and Internet TV boxes. NVIDIA Tegra delivers an uncompromised Web experience, including ultra low power Flash 10.1 acceleration, 1080p video playback, 3D touchscreen UI support, and unmatched battery life.
PROCESSOR AND MEMORY SUBSYSTEM
- Dual-core ARM® Cortex-A9 MPCore™ processor, up to 1.0 GHz
- 32-bit LP-DDR2, DDR2
ULTRA LOW POWER NVIDIA GRAPHICS
- OpenGL ES 2.0
- Programmable pixel shader
- Programmable vertex and lighting
- 2x 3D graphics performance of previous generation Tegra
FULL HIGH DEFINITION MULTIMEDIA
- 1080p H.264/VC-1/MPEG-4 Video Decode
- 1080p H.264 Video Encode
- Supports multi-standard audio formats, including AAC, AMR, WMA, and MP3
- Upgraded JPEG encode and decode acceleration
INTEGRATED IMAGE SIGNAL PROCESSING
- Up to 12 megapixel camera sensor support
- Advanced imaging features (AWB, AF, AE, etc.)
DISPLAY SUBSYSTEM
- True dual-display support
- Maximum display resolutions supported:
- 1080p (1920x1080) HDMI 1.3
- WSXGA+ (1680x1050) LCD
- UXGA (1600x1200) CRT
- NTSC/PAL TV output
The OMAP2420 includes the benefits of the OMAP 2 architecture’s parallel processing, giving users the ability to instantly run applications and operate multiple functions simultaneously without quality of service compromises. The OMAP2420 includes an integrated ARM1136 processor (330 MHz), a TI TMS320C55x DSP (220 MHz), 2D/3D graphics accelerateor, imaging and video accelerator, high-performance system interconnects, and industry-standard peripherals.
The OMAP2430 is based on TI’s enhanced OMAP 2 multi-engine parallel processing architecture and 90-nm CMOS process technology. It has TI’s latest imaging video and audio accelerator, the IVA 2, and boosts mobile video playback performance to DVD quality. It also integrates a 330-MHz ARM1136 RISC processor core, dedicated 2D/3D graphics hardware acceleration, high-speed system interconnect, numerous peripherals, and camera, display and memory subsystems.
PICA realizes a flexible, scalable, and innovative hardware architecture to meet broad demand for SoC (System on Chip) applications for the rapidly growing digital consumer market.
* Support of industry standard OpenGL ES 1.1 plus extension pack
* DMP’s proprietary MAESTRO-2G extension enables
- Very high Quality Graphics
- Lower bus band width
- Smaller memory foot print and program size
- Lower power consumption
- Easier programming interface
The PowerVR MBX graphics processor is an IP core specifically developed to meet the growing multimedia needs of low power, low cost system-on-chip (SoC) applications. It is the most widely adopted 3D graphics technology in mobile devices today.
When used with embedded microprocessor cores, PowerVR MBX enables the migration of complex console-class 3D/2D graphics and video content to such platforms.
The PowerVR SGX Graphics Accelerator IP family is a range of cores specifically developed to meet the next-generation requirements of graphics and video processing from mobile to desktop applications. The PowerVR SGX family is based around a fully programmable, scalable multi-threaded Universal Scalable Shader Engine, enabling a feature set that exceeds the requirements of OpenGL 2.0, OpenGL ES 2.0 and Microsoft Shader Model 3, enabling 2D, 3D and video processing in a single core.
Ragnarok 2 mobile is a mobile 3D action RPG, based on the supplementary story of Ragnarok Online 2.
We achieve the powerful effects and transformation scene by direct controlling the high technological API through OpenGL ES using the ‘Fathammer Engine’.
The most distinguished feature of the game is the Verein transformation system. The main character ‘Dimago’ and his ego unites into Verein for a certain period when the anger gauge reches the limit.
SimulationMark ES2.0 details the creation of a suite of workload based OpenGL ES 2.0 graphics benchmarks that will allow manufacturers to test and compare mobile 3D hardware performance at the design stage. By combining theoretical and real life workloads, SimulationMark ES 2.0 provides accurate comparisons between graphics hardware designs and produce calculated performance estimates without requiring an actual hardware implementation. With high level shader and parameter descriptions for building theoretical shader performance and practical shader performance tests, and practical game test performance measurements derived via workloads for real world mobile gaming performance, SimulationMark ES 2.0 enables manufacturers to calculate valuable 3D graphics performance data prior to investing in physical silicon based implementations.
VIVID UI Core provides a native software solution for the delivery of multiple types User Interfaces (UI), ranging from basic graphics UI and audio to 3D graphics and Flash Lite. It supports over-the-air (OTA) downloading of new UI components allowing the development of new information services delivered directly to the mobile phone interface.
VIVID UI supports both OpenGL ES and OpenVG content, and comes complete with 3D exporter from Lightwave and 3DStudio. VIVID UI can render and control 3D objects using the built-in OpenGL ES scene graph. VIVID UI can also support both OpenGL ES hardware and software libraries.
OpenVG is supported in a very similar style with support for OpenVG hardware and software implementations.
X-Forge v3.0 is a comprehensive advanced 3D multimedia & game development system for mobile and embedded platforms.
The X-Forge development system is SDK (Software Development Kit) built around a complete C++ based multi-platform game engine, and provides tools, documentation and examples for every phase of advanced multimedia and game development. Full 3D hardware acceleration is supported through OpenGL ES. It also supports OpenVG.
X-Forge is licensed to content developers and publishers who want to create cutting edge advanced mobile games and other content with high performance and stunning visual quality. X-Forge can be used to develop any types of content ranging from mobile games to navigation systems content and casino gaming.