Upcoming Khronos technology-related events & presentations
France Telecom - Orange
gDEBugger V4.2 Adds full support for Frame Buffer Objects
Lightsprint realtime GI on PS3 and Linux, improved COLLADA support
COLLADA Newsletter June 2008
From Wired: Supercomputing Power Hits the Desktop, Minus the Software
Apple, GPU makers team on OpenCL standard
Apple’s OpenCL promises handheld supercomputer
Apple joins working group to hammer out OpenCL spec
Microsoft Corporation
Apple submits OpenCL for parallel C role
Khronos Compute Working Group Evaluating Apple’s OpenCL
Industry group to evaluate Apple’s OpenCL as standard
Apple, GPU makers team on OpenCL standard
Industry Group to Establish OpenCL Standard
Making CPU and GPU play nice together
Khronos Launches Heterogeneous Computing Initiative
Khronos Launches Heterogeneous Computing Initiative
The Irrlicht Engine based on OpenGL released v1.4.1 with COLLADA improvements
ARM rolls out highly optimized source code versions of the OpenMAX DL libraries for decoding the AAC and MP3 formats
AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance
DMP announces three new courses on OpenGL ES and GLSL this summer
Transgaming Technologies
The two-track OpenGL ES 1.x and 2.x Roadmap
Multimedia in Mobile Phones: The Ongoing Revolution
OpenGL ES Presentations from Khronos Mobile Forums
Assigning multiple passes to COLLADA FX materials
Multi-pass shader COLLADA export and import
Vertex and fragment shaders in COLLADA FX
Modifying the source of a shader
Exporting rigid body car crash scene to COLLADA
Nima PhysX plug-in for Maya with support for COLLADA Physics
Ragdoll simulation using Nima PhysX plug-in for Maya
Game interoperability pipeline w/ Softimage
3ds MAX workflow
COLLADA and FX Composer 2
COLLADA Presentations - GDC 2007
Developing Web Applications with COLLADA and X3D (Japanese)
Developing Web Applications with COLLADA and X3D
AlexVG OpenVG 1.0 demo video capture
Hardware accelerated OpenVG demo video capture
Game Programming Tricks of the Trade
Mobile 3D Graphics: with OpenGL ES and M3G
Advanced Graphics Programming Using OpenGL
OpenGL ES Game Development
COLLADA: Sailing the Gulf of 3D Digital Content Creation book
Mobile 3D Graphics
COLLADA Work Group to attend GDC in Paris
Khronos Group announces Siggraph 2008 BOF time slots
HI Corporation announces OpenGL ES 1.1 software implementation
SmithMicro announces Poser Pro with support for COLLADA
3D Inc.
COLLADALoader
COLLADA Conditioner
Anark to demonstrate Anark Core which supports COLLADA
Khronos Group Releases OpenGL ES 2.0 Conformance Test
Embedded Systems 3D Game SDK Version 0.4.2 released
OpenSceneGraph announces training session in denver this June
NeoMtel
Visualization Library with support for COLLADA
Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL 2.1, designed to develop professional applications for the Windows XP, Windows Vista and Linux/X11 operating systems.
OpenGL ES Target for DeepScreen Released
ARM optimised implementations of OpenMAX DL
Autodesk announces COLLADA standard interoperability as part of their FBX technology
Apple releases iPhone SDK beta 4 with OpenGL ES 3D Graphics support
Harris announces Harris® Inscriber® G7™ with support for COLLADA
COLLADA in the Game - GDC Session Overview - with Remi Arnaud
COLLADA in the Game - GDC Session Overview - with Remi Arnaud
Acron Announces 3D Modeller 2.0 which now support COLLADA DAE format
DAZ 3D Launches DAZ Studio 2.1 with OpenGL preview and COLLADA export
GSMA Mobile Innovation Global Award entry deadline April 25 2008
OpenGL Tutorial #0a: Getting OpenGL Set Up on Windows
OpenGL Tutorial #1: Basic Shapes
Remi Arnaud - COLLADA and Game Engines for the Future
Remi Arnaud - COLLADA and Game Engines for the Future
QNX Achieves New POSIX Certification
New MODO 302 Update offers COLLADA export
OpenMAX multimedia framework explained and illustrated
Web3D 2008 Symposium call for papers deadline extended to April 21st
Incoras Solutions
Ideaworks3D announces Airplay SDK 3.5 supports Nokia N-Gage as an OpenKODE 1.0 platform (PDF)
IMSI/Design Ships Green TurboCAD Deluxe v15 with COLLADA export support
Ideaworks3D Announces Airplay-brings OpenKODE to Feature Phone Handsets
gDEBugger V4.0 Adds Linux Support and a Buffers Viewer
Imagination Technologies POWERVR OpenGL and OpenVG capable parts used in new Intel(r) Centrino(r) Atom(tm)
Khronos Group posts OpenMAX DL v1.0.2 header files
TransGaming Joins Industry Leaders as Khronos Group Member
TransGaming Joins Industry Leaders as Khronos Group Member
Lightwave v9.5 adds COLLADA support
Wind River’s VxWorks 653 Avionics software offers enhanced support for OpenGL SC
Rémi Arnaud and Mark Barnes to speak at EuroGraphics
Khronos Presentation voted in Top 5 at GDC Mobile
AMD GPG Developer Tools Group has released an Open Source COLLADA OpenGL FX Viewer
ArcGIS 9.3 To Include Support For COLLADA
ARC International
OpenSceneGraph training in Paris France
Apple iPhone SDK contains OpenGL ES
Aika 0.2 game engine based on OpenGL and COLLADA is released
OpenGL ES Programming training course (getting started)
Away3D Temple: version 1.9.4 released!
Sony Computer Entertainment unveils the PhyreEngine--a free cross-platform graphic engine
Ideaworks3D Announces Airplay(TM) 3.5 to Bring Console Developers to Mobile