* 2D vector graphics engine for embedded system
* Software Engine based on OpenVG 1.0
* OpenVG API + Core (Rendering Pipeline) + EGL API + VGU API
* Effective and fast rendering pipeline
* supplying excellent rendering quality
* Rapid and easy porting to various platforms without change of hardware configuration
ARM® Mali-JSR184™ software is the world’s first commercially available M3G-compliant 3D graphics engine for wireless devices. Designed to deliver console-quality, interactive 3D Java and native applications, Mali-JSR184 technology has been developed in close collaboration with leading mobile game developers to provide the optimum platform for deploying applications with high visual quality and
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The COLLADA Premium Tools were created with the professional studio in mind. Whether you are 3 people or 300, we have a studio license that caters to your needs.
The COLLADA Premium Tools include ColladaMax, ColladaMaya, and FCollada:
- Translators for recent versions of 3ds Max (2010, 2009, 2008, 9.0) and Maya (2009, 2008, 8.5)
- Optimized performance and memory usage (includes
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Company: TES Electronic Solutions GmbH
Categories: Consumer Applications & Games, Games, Mapping and navigation, Player/Viewer, Safety and Industrial Applications, Avionics, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Platform SDKs & tools, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG,
D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.
Company: TES Electronic Solutions GmbH
Categories: Consumer Applications & Games, Mapping and navigation, Productivity & utilities, Safety and Industrial Applications, Avionics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Game engine, OpenGL ES,
eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL-ES API support on the ARM. By off-loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES
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gDEBugger ES is an OpenGL ES debugger which traces application activity on top of OpenGL ES to provide the application behavior information you need to find bugs and to optimize application performance. This new product brings all of gDEBugger’s OpenGL debugging and profiling abilities to the OpenGL ES developer’s world. In addition gDEBugger ES acts as an emulator for OpenGL ES when working on
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GLUT|ES is a port of the Open Source freeglut implementation for WinCE and Win32 systems based on OpenGL ES. Most of GLUT API v.3 functionnalities are present: window creation, callbacks, menus, timers etc. Only functions that cannot exist with OpenGL|ES or are not pertinent have not been ported (like overlays, joysticks on PocketPC).
HLSL2GLSL is an open source tool that translates DirectX 9 HLSL shaders into the OpenGL Shading Language (GLSL). It offer many options to support shaders that are compatible with OpenGL ES 2.0. Specifically, HLSL2GLSL can generate shaders that use only user attributes and user varyings (required by OpenGL ES Shading Language v1.00). In addition, it can prepend a default precision qualifier
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KML is the file format used by Google Earth and in Google Maps. With KML 2.1 and above, you can import 3D models—such as buildings, bridges, monuments, and statues—in the COLLADA intermediate file format. Models are defined independently of Google Earth in their own coordinate space, using applications such as SketchUp, 3D Studio Max, Softimage XSI, or Maya. When a 3D model is imported into
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Autodesk® Kynapse® game middleware is a leading artificial intelligence (AI) solution for game development and the creation of real-time simulations for nonplayer characters (NPCs). Production-proven in more than 100 titles, this high-performance game AI technology helps simulate advanced dynamic 3D pathfinding, environment perception, and large-crowd movement in complex terrains. It also helps
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MediaDesigner delivers a breakthrough in design efficiency, allowing Silicon vendors, OEMs, OS vendors and 3rd party algorithm suppliers to rapidly create and share OpenMAX IL solutions. MediaDesigner enables multi-disciplined teams to specify, build, test, demonstrate and deploy OpenMAX components and applications in an intuitive, coordinated & consistent manner.
Jump-start the adoption
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Menus Master is a complete user interface (UI) authoring toolchain that helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface using any kind of multimedia resources, including 2D bitmap or vector graphics, 3D objects, videos, sounds. User interfaces authored with Menus Master can be quickly and easily deployed on any OpenGL or OpenGL ES
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The open source Bullet Collision Detection and Rigid Body Dynamics Library offers support for COLLADA 1.4 content. supports. The Bullet Collada 1.4 Physics Viewer can import Collada 1.4 Physics, generated by ColladaMaya, or ColladaBlender, or other DCC tools (untested). Using either FCollada or COLLADA-DOM, basic Rigid Body information and Collision Shapes (Box, Sphere, Cylinder, Cone
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OpenSceneGraph is an open source high peformance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. The COLLADA plugin for OpenSceneGraph is a reader/writer that uses the COLLADA DOM. It supports both import and export of visual scenes, geometries, and profile_COMMON effects.
Unity is a user-friendly Cocoa application for designing and programming 3D games and a 3D game engine. Scripting is done using JavaScript, C#, or Boo via an embedded Mono run time. The resulting games can be deployed as stand-alone Mac OS X or Windows applications, Web plug-ins, or as Dashboard widgets. Unity uses COLLADA for model import.
VIVID UI Core provides a native software solution for the delivery of multiple types User Interfaces (UI), ranging from basic graphics UI and audio to 3D graphics and Flash Lite. It supports over-the-air (OTA) downloading of new UI components allowing the development of new information services delivered directly to the mobile phone interface.
VIVID UI supports both OpenGL ES and OpenVG
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The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. It supports COLLADA 1.4 import.
CodeSynthesis XSD is an open-source, cross-platform XML Schema to C++ data binding compiler. Provided with an XML instance specification (XML Schema), it generates C++ classes that represent the given vocabulary as well as parsing and serialization code. This lets you access the data stored in XML using types and functions that semantically correspond to your application domain rather than
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