The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Technology-enabled COLLADA products

Collada 1.4 Plugin for Blender

Categories: Consumer Applications & Games, Content creation, COLLADA,

The plugin consists of 2 part; the Collada 1.4.0 API and a Translator. The Collada 1.4.0 API is the converter between a Collada XML file (*.dae) and an object oriented representation of the Collada schema in Python. The purpose of the translator is to convert the Collada structure to Blender and vice versa. This translator does not make any use of the Collada file.

COLLADAMAX, COLLADAMaya, FCOLLADA

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Company: Feeling Software
Categories: Consumer Applications & Games, Content creation, Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

The COLLADA Premium Tools were created with the professional studio in mind.  Whether you are 3 people or 300, we have a studio license that caters to your needs.

The COLLADA Premium Tools include ColladaMax, ColladaMaya, and FCollada:
- Translators for recent versions of 3ds Max (2010, 2009, 2008, 9.0) and Maya (2009, 2008, 8.5)
- Optimized performance and memory usage (includes

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Equinox 3D

Categories: Consumer Applications & Games, Content creation, COLLADA,

EQUINOX-3D is a free 3d modeler for Mac OS X and Linux, with support for Cg and the OpenGL Shading Language, along with a a fully integrated ray-tracer. It uses COLLADA for its internal file format.

Esenthel Engine

Categories: Developer Applications and Tools, Game engine, COLLADA,

Esenthel Engine is a complete game development suit allowing to create fully professional games. Esenthel Engine supports COLLADA for importing models, skinning and animations.

Feeling Viewer

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Company: Feeling Software
Categories: Consumer Applications & Games, Player/Viewer, COLLADA,

The Feeling Viewer is designed explicitly to support all features available in the COLLADA 3D file format, including advanced shading effects, complex animations (e.g. skinning and morphing) and physics. It is capable of importing and manipulating 3D scenes and animations from leading applications such as Autodesk Maya (using ColladaMaya), 3dsmax (using ColladaMax), Softimage XSI, and Google

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Houdini

Categories: Consumer Applications & Games, Content creation, COLLADA,

Houdini is world renowned for its visual effects and comprehensive feature set which includes modeling, rigging, animation, particle effects, dynamics, compositing,  and integrated rendering.  V8.1 adds COLLADA import.

ImageModeler

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Company: Autodesk
Categories: Consumer Applications & Games, Content creation, COLLADA,

Autodesk® ImageModeler™ image-based modeling and photogrammetry software enables architects, designers, and entertainment content creators to generate 3D models from 2D digital images. The software’s easy-to-learn, three-step workflow—calibration, modeling, and texturing—enables users to achieve stunning, photorealistic 3D models with real-world accuracy and export them in different formats to

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Irrlicht Engine

Categories: Consumer Applications & Games, Content creation, COLLADA,

The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. It supports direct import of COLLADA meshes. irrEdit is a free scene graph editor for

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KML 2.1+ file format for Google Earth and Google Maps

Categories: Consumer Applications & Games, Mapping and navigation, Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

KML is the file format used by Google Earth and in Google Maps. With KML 2.1 and above, you can import 3D models—such as buildings, bridges, monuments, and statues—in the COLLADA intermediate file format. Models are defined independently of Google Earth in their own coordinate space, using applications such as SketchUp, 3D Studio Max, Softimage XSI, or Maya. When a 3D model is imported into

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Kynapse

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Company: Autodesk
Categories: Consumer Applications & Games, Content creation, Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

Autodesk® Kynapse® game middleware is a leading artificial intelligence (AI) solution for game development and the creation of real-time simulations for nonplayer characters (NPCs). Production-proven in more than 100 titles, this high-performance game AI technology helps simulate advanced dynamic 3D pathfinding, environment perception, and large-crowd movement in complex terrains. It also helps

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Menus Master

Categories: Consumer Applications & Games, Games, Developer Applications and Tools, Drivers, libraries & toolkits, OpenGL ES, COLLADA,

Menus Master is a complete user interface (UI) authoring toolchain that helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface using any kind of multimedia resources, including 2D bitmap or vector graphics, 3D objects, videos, sounds. User interfaces authored with Menus Master can be quickly and easily deployed on any OpenGL or OpenGL ES

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MeshLab

Categories: Consumer Applications & Games, Content creation, COLLADA,

MeshLab is an open source portable and extensible mesh processing system for processing and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). It provides a set of tools for cleaning, healing, inspecting, rendering and converting this kind of large unstructured meshes. It supports COLLADA read and write.

Open Source Bullet Physics engine and Collada Physics Viewer

Categories: Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

The open source Bullet Collision Detection and Rigid Body Dynamics Library offers support for COLLADA 1.4 content. supports. The Bullet Collada 1.4 Physics Viewer can import Collada 1.4 Physics, generated by ColladaMaya, or ColladaBlender, or other DCC tools (untested).  Using either FCollada or COLLADA-DOM, basic Rigid Body information and Collision Shapes (Box, Sphere, Cylinder, Cone

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OpenSceneGraph COLLADA plugin

Categories: Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

OpenSceneGraph is an open source high peformance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling.  The COLLADA plugin for OpenSceneGraph is a reader/writer that uses the COLLADA DOM. It supports both import and export of visual scenes, geometries, and profile_COMMON effects.

Remo 3D

Categories: Consumer Applications & Games, Content creation, COLLADA,

Remo 3D is an OpenGL API-based 3D modeler using the OpenFlight format, for real-time visualization. It supports COLLADA 1.4+ import and export.

Terathon C4 engine

Categories: Developer Applications and Tools, Game engine, COLLADA,

The C4 Engine is an advanced 3D rendering engine to create 3D game titles on both Mac and Windows systems.  It supports COLLADA for import.

Unity

Categories: Developer Applications and Tools, Drivers, libraries & toolkits, Game engine, COLLADA,

Unity is a user-friendly Cocoa application for designing and programming 3D games and a 3D game engine. Scripting is done using JavaScript, C#, or Boo via an embedded Mono run time. The resulting games can be deployed as stand-alone Mac OS X or Windows applications, Web plug-ins, or as Dashboard widgets. Unity uses COLLADA for model import.

Visual Nature Studio and Scene Express

Categories: Consumer Applications & Games, Content creation, COLLADA,

3D Nature’s Visual Nature Studio and Scene Express is a fully GIS-enabled landscape authoring tool that offers support for directly generating textured COLLADA (.dae) models geospatial data in any projection. COLLADA support permits the simplified representation of custom terrain within Google Earth 4, by exporting the terrain model as a basic textured 3D model.

Whoola Cyberspace

Categories: Consumer Applications & Games, Player/Viewer, COLLADA,

Whoola Cyberspace is a virtual reality web browser that uses the COLLADA XML file format for displaying animated 3D scenes with embedded hyperlinks. You can enter a URL to download an animated 3D scene file from a webserver. Keyboard navigations permits you to fly through the scene. Fly-through hyperlinks allow you to jump from scene to scene.

Xith3D

Categories: Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. It supports COLLADA 1.4 import.

XSD XML Data Binding for C++

Categories: Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

CodeSynthesis XSD is an open-source, cross-platform XML Schema to C++ data binding compiler. Provided with an XML instance specification (XML Schema), it generates C++ classes that represent the given vocabulary as well as parsing and serialization code.  This lets you access the data stored in XML using types and functions that semantically correspond to your application domain rather than

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