The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Technology-enabled Games products

D/AVE 3D

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Company: TES Electronic Solutions GmbH
Categories: Consumer Applications & Games, Games, Mapping and navigation, Player/Viewer, Safety and Industrial Applications, Avionics, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Platform SDKs & tools, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG,

D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.

Menus Master

Categories: Consumer Applications & Games, Games, Developer Applications and Tools, Drivers, libraries & toolkits, OpenGL ES, COLLADA,

Menus Master is a complete user interface (UI) authoring toolchain that helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface using any kind of multimedia resources, including 2D bitmap or vector graphics, 3D objects, videos, sounds. User interfaces authored with Menus Master can be quickly and easily deployed on any OpenGL or OpenGL ES

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Ragnarok Mobile

Categories: Consumer Applications & Games, Games, OpenGL ES,

Ragnarok 2 mobile is a mobile 3D action RPG, based on the supplementary story of Ragnarok Online 2.
We achieve the powerful effects and transformation scene by direct controlling the high technological API through OpenGL ES using the ‘Fathammer Engine’.
The most distinguished feature of the game is the Verein transformation system. The main character ‘Dimago’ and his ego unites into Verein for

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