The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Technology-enabled Consumer Applications & Games products

Collada 1.4 Plugin for Blender

Categories: Consumer Applications & Games, Content creation, COLLADA,

The plugin consists of 2 part; the Collada 1.4.0 API and a Translator. The Collada 1.4.0 API is the converter between a Collada XML file (*.dae) and an object oriented representation of the Collada schema in Python. The purpose of the translator is to convert the Collada structure to Blender and vice versa. This translator does not make any use of the Collada file.

COLLADAMAX, COLLADAMaya, FCOLLADA

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Company: Feeling Software
Categories: Consumer Applications & Games, Content creation, Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

The COLLADA Premium Tools were created with the professional studio in mind.  Whether you are 3 people or 300, we have a studio license that caters to your needs.

The COLLADA Premium Tools include ColladaMax, ColladaMaya, and FCollada:
- Translators for recent versions of 3ds Max (2010, 2009, 2008, 9.0) and Maya (2009, 2008, 8.5)
- Optimized performance and memory usage (includes

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Crank Software Inc.

Categories: Consumer Applications & Games, Content creation, Productivity & utilities, Developer Applications and Tools, Platform SDKs & tools, Game engine, OpenGL ES, OpenVG,

Crank Software gives developers the ability to create rich user interfaces (UI) and get to market quicker with optimized solutions for resource-constrained devices. Crank Storyboardâ„¢ Suite provides software developers and UI designers with an environment to quickly develop their UI and then easily embed it on their embedded platform. Storyboard then utilizes the power of the embedded device

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D/AVE 3D

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Company: TES Electronic Solutions GmbH
Categories: Consumer Applications & Games, Games, Mapping and navigation, Player/Viewer, Safety and Industrial Applications, Avionics, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Platform SDKs & tools, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG,

D/AVE 3D is an IP core for 3D graphics applications. This core is available in 2 versions FPGA and for ASIC. This IP has been specifically designed for embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software. Accompanying the core is OpenGL-ES 1.1, EGL 1.3 and OpenVG 1.0 1 API.

Equinox 3D

Categories: Consumer Applications & Games, Content creation, COLLADA,

EQUINOX-3D is a free 3d modeler for Mac OS X and Linux, with support for Cg and the OpenGL Shading Language, along with a a fully integrated ray-tracer. It uses COLLADA for its internal file format.

eVRU - Embedded Vector Rendering Unit

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Company: TES Electronic Solutions GmbH
Categories: Consumer Applications & Games, Mapping and navigation, Productivity & utilities, Safety and Industrial Applications, Avionics, Consumer Devices, Mobile phones, Handhelds, Developer Applications and Tools, Drivers, libraries & toolkits, Game engine, OpenGL ES,

eVRU is a xDIAS compliant module for DaVinci dual core DSPs. eVRU has been designed and developed specifically to run on DSP to render graphics with OpenGL-ES API support on the ARM. By off-loading the ARM from graphics rendering burden, eVRU enables greater system flexibility for multimedia, navigation and GUI applications. TES provides free eval kits which are available for download from TES

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Feeling Viewer

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Company: Feeling Software
Categories: Consumer Applications & Games, Player/Viewer, COLLADA,

The Feeling Viewer is designed explicitly to support all features available in the COLLADA 3D file format, including advanced shading effects, complex animations (e.g. skinning and morphing) and physics. It is capable of importing and manipulating 3D scenes and animations from leading applications such as Autodesk Maya (using ColladaMaya), 3dsmax (using ColladaMax), Softimage XSI, and Google

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GUIliani User Interface Framework

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Company: TES Electronic Solutions GmbH
Categories: Consumer Applications & Games, Mapping and navigation, Productivity & utilities, Safety and Industrial Applications, Automotive/telematics, Consumer Devices, Mobile phones, Handhelds, Consoles, Developer Applications and Tools, Platform SDKs & tools, Game engine, Hardware and Components, Processors, IP cores, boards, Hardware API, OpenGL ES, OpenVG,

GUIliani is a C++ software framework enabling creation of visually appealing, platform independent GUI’s for embedded system. Guiliani is designed with MVC or Model View Controller concept supporting XML files for skinning and behavioral description. GUIliani supports a number of platforms and OS like Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux, NIOS and Processors like OMAP3, ARM11, ARM

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HLSL2GLSL

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Company: AMD
Categories: Consumer Applications & Games, Content creation, Developer Applications and Tools, Drivers, libraries & toolkits, OpenGL ES,

HLSL2GLSL is an open source tool that translates DirectX 9 HLSL shaders into the OpenGL Shading Language (GLSL). It offer many options to support shaders that are compatible with OpenGL ES 2.0.  Specifically, HLSL2GLSL can generate shaders that use only user attributes and user varyings (required by OpenGL ES Shading Language v1.00).  In addition, it can prepend a default precision qualifier

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Houdini

Categories: Consumer Applications & Games, Content creation, COLLADA,

Houdini is world renowned for its visual effects and comprehensive feature set which includes modeling, rigging, animation, particle effects, dynamics, compositing,  and integrated rendering.  V8.1 adds COLLADA import.

ImageModeler

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Company: Autodesk
Categories: Consumer Applications & Games, Content creation, COLLADA,

Autodesk® ImageModeler™ image-based modeling and photogrammetry software enables architects, designers, and entertainment content creators to generate 3D models from 2D digital images. The software’s easy-to-learn, three-step workflow—calibration, modeling, and texturing—enables users to achieve stunning, photorealistic 3D models with real-world accuracy and export them in different formats to

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Irrlicht Engine

Categories: Consumer Applications & Games, Content creation, COLLADA,

The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. It supports direct import of COLLADA meshes. irrEdit is a free scene graph editor for

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KML 2.1+ file format for Google Earth and Google Maps

Categories: Consumer Applications & Games, Mapping and navigation, Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

KML is the file format used by Google Earth and in Google Maps. With KML 2.1 and above, you can import 3D models—such as buildings, bridges, monuments, and statues—in the COLLADA intermediate file format. Models are defined independently of Google Earth in their own coordinate space, using applications such as SketchUp, 3D Studio Max, Softimage XSI, or Maya. When a 3D model is imported into

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Kynapse

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Company: Autodesk
Categories: Consumer Applications & Games, Content creation, Developer Applications and Tools, Drivers, libraries & toolkits, COLLADA,

Autodesk® Kynapse® game middleware is a leading artificial intelligence (AI) solution for game development and the creation of real-time simulations for nonplayer characters (NPCs). Production-proven in more than 100 titles, this high-performance game AI technology helps simulate advanced dynamic 3D pathfinding, environment perception, and large-crowd movement in complex terrains. It also helps

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m-LOMA mobile 3D map

Categories: Consumer Applications & Games, Mapping and navigation, OpenGL ES,

m-LOMA(mobile LOcation-aware Messaging Application) is a mobile 3D map program that renders 3D views in real-time, using easy-to-recognize high-quality 3D models, large view distance and free movement in the 3D world. Unlike a traditional map, with a 3D map application you always know your location on the map either by GPS tracking or by simply recognizing the buildings or other landmarks near

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Menus Master

Categories: Consumer Applications & Games, Games, Developer Applications and Tools, Drivers, libraries & toolkits, OpenGL ES, COLLADA,

Menus Master is a complete user interface (UI) authoring toolchain that helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface using any kind of multimedia resources, including 2D bitmap or vector graphics, 3D objects, videos, sounds. User interfaces authored with Menus Master can be quickly and easily deployed on any OpenGL or OpenGL ES

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MeshLab

Categories: Consumer Applications & Games, Content creation, COLLADA,

MeshLab is an open source portable and extensible mesh processing system for processing and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). It provides a set of tools for cleaning, healing, inspecting, rendering and converting this kind of large unstructured meshes. It supports COLLADA read and write.

MobiX3D player

Categories: Consumer Applications & Games, Mapping and navigation, Player/Viewer, Consumer Devices, Handhelds, OpenGL ES,

MobiX3D is a mobile player for X3D and H-Anim content. The rendering engine of the MobiX3D player supports OpenGL ES 1.1 on PocketPC and OpenGL ES 1.0 on Intel 2700G-based devices, with support for transparency (alpha-blending), color and shading (wireframe, flat and gouraud shading supported), texturing, lighting, backface culling. The player makes use of the Glut ES toolkit.

Ragnarok Mobile

Categories: Consumer Applications & Games, Games, OpenGL ES,

Ragnarok 2 mobile is a mobile 3D action RPG, based on the supplementary story of Ragnarok Online 2.
We achieve the powerful effects and transformation scene by direct controlling the high technological API through OpenGL ES using the ‘Fathammer Engine’.
The most distinguished feature of the game is the Verein transformation system. The main character ‘Dimago’ and his ego unites into Verein for

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Remo 3D

Categories: Consumer Applications & Games, Content creation, COLLADA,

Remo 3D is an OpenGL API-based 3D modeler using the OpenFlight format, for real-time visualization. It supports COLLADA 1.4+ import and export.

SimLab Composer 2.0 adds support for COLLADA

Categories: Consumer Applications & Games, Content creation, Player/Viewer, Productivity & utilities,

OSG Composer facilitates the creation of advanced 3D scenes; It allows the user to combine geometries from different sources.
The user can share the created Scene as COLLADA or PDF 3D files

Visual Nature Studio and Scene Express

Categories: Consumer Applications & Games, Content creation, COLLADA,

3D Nature’s Visual Nature Studio and Scene Express is a fully GIS-enabled landscape authoring tool that offers support for directly generating textured COLLADA (.dae) models geospatial data in any projection. COLLADA support permits the simplified representation of custom terrain within Google Earth 4, by exporting the terrain model as a basic textured 3D model.

Whoola COLLADA Converter

Categories: Consumer Applications & Games, Productivity & utilities,

Whoola COLLADA Converter converts 3D scene files (.3ds, .md2, .obj) to the COLLADA XML format.

Whoola Cyberspace

Categories: Consumer Applications & Games, Player/Viewer, COLLADA,

Whoola Cyberspace is a virtual reality web browser that uses the COLLADA XML file format for displaying animated 3D scenes with embedded hyperlinks. You can enter a URL to download an animated 3D scene file from a webserver. Keyboard navigations permits you to fly through the scene. Fly-through hyperlinks allow you to jump from scene to scene.

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