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Modifying the source of a shader
This movie demonstrates how the source of a shader can be modified and reloaded interactively
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Game pipeline interoperability between multiple tools using COLLADA
FX Composer 2 and Maya workflows connected by COLLADA
3dsMax-FX Composer COLLADA workflow with HLSL shaders
Ragdoll simulation using Nima PhysX plug-in for Maya
Nima PhysX plug-in for Maya with support for COLLADA Physics
Exporting rigid body car crash scene to COLLADA
Vertex and fragment shaders in COLLADA FX
Modifying the source of a shader
Assigning multiple passes to COLLADA FX materials
Multi-pass shader COLLADA export and import