Bugzilla – Bug 595
Error in Technical FAQ 9.030
Last modified: 2012-02-12 17:02:59 PST
In Technical FAQ 9.030 (http://www.opengl.org/resources/faq/technical/transformations.htm#tran0030) it says: "If exact pixelization is required, you might want to put a small translation in the ModelView matrix, as shown below: glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glTranslatef (0.375, 0.375, 0.);" As far as my understanding goes, the OpenGL rasterization rules define texels and pixels to already be aligned perfectly. So this should actually be exactly the wrong thing to do. I would suggest this part to be removed.