Compute shaders tutorial with OpenGL ES

ARM blog has a good tutorial on getting started with compute shaders. Compute shaders introduce heterogeneous GPU Compute from within the OpenGL® ES API; the same API and shading language which are used for graphics rendering. Now that compute shaders have been introduced to the API, developers do not have to learn another API in order to make use of GPU Compute.   Read More

WebGL Meetup: Writing Shaders and Effects for Three.js

The London UK WebGL Meetup is pleased to have Davide Della Casa, Guy John from LiveCodeLab. They will give a brief presentation/performance at the start of the workshop. Davide and Guy will do a 15 minutes audio-visual performance, followed by a technical review of the main solutions adopted around WebGL and Three.js.   Read More

Altera SDK for OpenCL wins Ultimate Product - Software award of the year

Altera's SDK for OpenCL was recognized by this prestigious Ace Award for its ability to allow software programmers to access the performance and low-power advantages of FPGAs. Altera is the industry's first company to offer an SDK for OpenCL that targets FPGAs and today offers a full production release of the high-level design tool. The EE Times Ultimate Product - Software award recognizes the company with the most innovative software product of the year.    Read More

Vivante GC7000 GPUs Deliver Desktop-Class Graphics to Mobile Devices with OpenGL ES 3.1

Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 will support the newly released OpenGL ES 3.1 API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Integrated TS/GS/CS support puts the most advanced desktop 3D features in your hand bringing 4K rendering to the next level by adding even more stunning, fine-grained 3D detail and realism to game play, while lowering power and memory bandwidth.    Read More

WebGL Meetup: Writing Shaders and Effects for Three.js
CLOGS library for higher-level operations on top of the OpenCL C++ API and other #OpenCL resources:
@NIV_Anteru We've taken steps, and we're taking more steps to avoid the past couple of weeks happenings.
And we're up again. Making no promises, but the hosting company says they fixed their issue.
@jedgar Hi John, strangely enough we've been looking at DigitalOcean of late. What to contact me directly?
And we're down again. Becoming quite the tradition with this hosting company.
Multicore Developer’s Conference presentation on SYCL C++ layer for #OpenCL
@bobvodka @NIV_Anteru Back now. Colo moved the server back to it's original home from the crash site. Took longer than they wish for.