Part of the Khronos Group

The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a member-funded industry consortium focused on the creation of open standard, royalty-free APIs to enable the authoring and accelerated playback of dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests. Learn More.

OpenGL - The Industry Standard for High Performance Graphics

OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. Learn More.

COLLADA - Digital Asset and FX Exchange Schema

COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse DCC and 3D processing tools be combined into a production pipeline. The intermediate format provides comprehensive encoding of visual scenes Including shaders and physics, and even multiple versions of the same asset. COLLADA FX enables shaders to be authored and packaged using OpenGL Shading Language so that leading 3D authoring tools can work effectively together to create OpenGL / OpenGL ES applications and assets.

glFX - A run-time effects API for OpenGL

An effects framework is critical in the age of programmable graphics as an essential link between DCC tools that create visual effects and applications that need to apply these effects to models and scenes. The glFX specification will create an open standard runtime API for OpenGL and OpenGL ES applications to manipulate and use effects described in the existing COLLADA FX format. The glFX Working Group will also provide documentation, example and utility code, and other infrastructure to enable a complete workflow from content creation through to application rendering. Learn More.

OpenML - The Standard for Dynamic Media Authoring

OpenML® is an open source, royalty-free, cross-platform programming environment for capturing, transporting, processing, displaying, and synchronizing digital media - including 2D/3D graphics and audio/video streams. OpenML 1.0 defines professional-grade sample-level stream synchronization, OpenGL extensions for accelerated video processing, the MLdc™ professional display control API and the ML™ framework for asynchronous media streaming between applications and processing hardware. Learn More.

OpenGL SC - Safety Critical Profile

The open standard OpenGL® SC Safety Critical Profile is defined to meet the unique needs of the safety-critical market for avionics, industrial, military, medical and automotive applications including D0178-B certification. It simplifies safety-critical certification, guarantees repeatability, allows compliance with real-time requirements, and facilitates porting of legacy safety-critical applications. Learn More.

OpenKODE - Khronos Open Development Environment

OpenKODE® is a royalty-free, open standard that combines a set of native APIs to increase source portability for rich media and graphics applications.  OpenKODE reduces mobile platform fragmentation by providing a cross-platform API for accessing operating system resources, and a media architecture for portable access to advanced mixed graphics acceleration.

OpenGL ES - The Standard for Embedded 3D Graphics

OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market. Learn More.

OpenVG - The Standard for Vector Graphics Acceleration

OpenVG™ is a royalty-free, cross-platform API that provides a low-level hardware acceleration interface for vector graphics libraries such as Flash and SVG. OpenVG is targeted primarily at handheld devices that require portable acceleration of high-quality vector graphics for compelling user interfaces and text on small screen devices - while enabling hardware acceleration to provide fluidly interactive performance at very low power levels. Learn More.

OpenMAX - The Standard for Media Library Portability

OpenMAX™ is a royalty-free, cross-platform API that provides comprehensive streaming media codec and application portability by enabling accelerated multimedia components to be developed, integrated and programmed across multiple operating systems and silicon platforms. The OpenMAX API will be shipped with processors to enable library and codec implementers to rapidly and effectively make use of the full acceleration potential of new silicon - regardless of the underlying hardware architecture. Learn More.

OpenSL ES - The Standard for Embedded Audio Acceleration

OpenSL ES™ is a royalty-free, cross-platform, hardware-accelerated audio API tuned for embedded systems. It provides a standardized, high-performance, low-latency method to access audio functionality for developers of native applications on embedded mobile multimedia devices, enabling straightforward cross-platform deployment of hardware and software audio capabilities, reducing implementation effort, and promoting the market for advanced audio. Learn More.

Khronos News

Anark to demonstrate Anark Core which supports COLLADA

May 13, 2008 Anark Corporation today announced its sponsorship of the upcoming 3D Collaboration & Interoperability conference, May 15 & 16 in Denver, Colorado. Anark will demonstrate Anark Core(TM), a unique software platform that dramatically reduces repetitive CAD file conversion and preparation tasks, enabling efficient interoperability between producers and consumers of CAD data. Anark Core version 1.1 provides users with design-feature removal capabilities (parts, holes, fillets), then exports modified CAD data into high-precision BREP and lightweight mesh file formats including CATIA V4/V5, Parasolid, Pro/E, STEP, Unigraphics, IGES, Collada, DWF, X3D, and VRML.
Click here to read more...

Khronos Group Releases OpenGL ES 2.0 Conformance Test

May 12, 2008

May 12th, 2008 The Khronos Group is pleased to announce the release of the OpenGL(R) ES 2.0 Conformance Tests.  The Conformance Tests exercise and verify both the OpenGL ES 2.0 API and its companion shader programming language, GLSL ES 1.0. Only implementations that pass the Conformance Tests and are reviewed via the Khronos Conformance Process are entitled to call themselves “OpenGL ES 2.0” and use the OpenGL ES 2.0 trademark and logo. Khronos Adopters who have entered the OpenGL ES 2.0 conformance program can now download the Conformance Tests and make conformance submissions.  Information about the Khronos Conformance Testing and Adopters Program of OpenGL ES 2.0 is available here.

“The availability of a conformance program is a significant milestone for any open standard and Khronos expects that the launch of the Conformance Tests for OpenGL ES 2.0 will encourage and enable multiple implementations of this industry-leading 3D API,” said Neil Trevett, president of the Khronos Group. OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos.


Click here to read more...

Embedded Systems 3D Game SDK Version 0.4.2 released

May 12, 2008 The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.2 includes ROAM for the terrain renderer and a sky dome implementation. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.
Click here to read more...

OpenSceneGraph announces training session in denver this June

May 09, 2008 Bob Kuehne of Blue Newt Software and Paul Martz of Skew Matrix Software are pleased to announce that registration is now open for two OpenSceneGraph (OSG) training courses in Denver, CO, June 11-13, 2008. These two courses will provide developers with essential OSG programming skills and visual database creation techniques.
Click here to read more...

OpenGL ES Target for DeepScreen Released

May 06, 2008 Altia DeepScreen is an embedded software tool that automatically generates tight, deploy-able C graphics code from the Altia Design graphical user interface (GUI) builder used for creating custom Human Machine Interfaces (HMIs). DeepScreen supports many embedded platforms -- including VxWorks, QNX, X11, miniGL and now OpenGL ES.
Click here to read more...

Autodesk announces COLLADA standard interoperability as part of their FBX technology

April 25, 2008 Autodesk has announced COLLADA standard interoperability as part of their FBX technology. The FBX technology family of tools offers a comprehensive data interchange solution. In the same way that PDF files let you share documents with users who do not own the word processor or page layout program those documents were created with, FBX technology lets you exchange data between 2D and 3D applications.
Click here to read more...

Apple releases iPhone SDK beta 4 with OpenGL ES 3D Graphics support

April 24, 2008 Apple released the iPhone SDK beta 4 which now includes Xcode IDE, iPhone simulator with Open GL ES support, Interface Builder, Instruments, frameworks and samples, compilers, and Shark analysis tool. What is great about this release of the SDK for the iPhone is that Apple included something new, and an amazing new feature it is. OpenGL ES (Embedded System) is also on Sony's PlayStation 3 (PS3), Symbian OS and Android. Developers should be thrilled with this new feature on the iPhone.
Click here to read more...

Harris announces Harris® Inscriber® G7™ with support for COLLADA

April 23, 2008 Harris announces the new Inscriber G7, which optimizes workflow while achieving new levels of graphics quality. Inscriber G7 uniquely integrates the functionality of multiple broadcast graphics products to provide a robust, high-performance HD/SD live-to-air solution. One part of the new Inscriber G7 is G-3D. G-3D is a 3D design module allowing users to elevate broadcast graphics design with dramatic true 3D graphics, text and real-time animations. Users can create 3D scenes from scratch, or import Collada files from 3rd party programs such as 3D Studio Max, Maya and several others.
Click here to read more...

COLLADA in the Game - GDC Session Overview - with Remi Arnaud

April 23, 2008 Remi Arnaud, co-creator of the COLLADA standard, led panelists in a discussion at GDC on how COLLADA is meeting the demanding requirements of the most compelling content and creating next-generation user experiences. Watch the video online now.
Click here to read more...

Acron Announces 3D Modeller 2.0 which now support COLLADA DAE format

April 23, 2008 Acron Capability Engineering has announced version 2.0 of their powerful 3D modeling tool Acron 3D Modeler. 3D Modeller was engineered for the Modeling, Simulation and Gaming industry. 3D Modeler supports standard 3D formats with tools made for modelers, by modelers. Version 2.0 model formats now include Collada DAE.
Click here to read more...

DAZ 3D Launches DAZ Studio 2.1 with OpenGL preview and COLLADA export

April 23, 2008 DAZ 3D Launches New Version of Free 3D Posing and Animation Software, DAZ Studio 2.1. DAZ Studio 2.1 is an ideal solution for professional 3D artists and hobbyists alike. Professional designers and illustrators can render compelling scenery, while gamers may effortlessly modify their own 3D avatars and characters exportable via the COLLADA file format. DAZ Studio 2.1 boasts many robust features, including a full-color OpenGL Preview, integration with the powerful 3Delight® Render Engine (compliant with Pixar’s RenderMan®) and Fast-Time™ Rendering via the user’s graphic card hardware.
Click here to read more...

GSMA Mobile Innovation Global Award entry deadline April 25 2008

April 21, 2008 The Americas Tournament of the 2009 GSMA Mobile Innovation Global Award Competition is now open! By entering your product, service, or idea, you engage in a rich industry competition led by Mobile Operators and Investors. You’ll have the opportunity to win one of two finalist slots and a trip to Barcelona, Spain, where each Marketplace finalist will compete for the Mobile Innovation “Global Champion” title. The call for entries deadline for the Americas tournament is 25 April 2008.
Click here to read more...

QNX Achieves New POSIX Certification

April 18, 2008 QNX Software Systems announced that the QNX(R) Neutrino(R) RTOS has achieved certification for conformance to the POSIX PSE52 Realtime Controller 1003.13-2003 System product standard. QNX Software Systems' dedication to industry standards extends to other application programmer interfaces (APIs), such as the OpenGL ES 3D graphics API.
Click here to read more...

New MODO 302 Update offers COLLADA export

April 18, 2008 Luxology® LLC announced the availability of modo™ 302, the newest version of its award-winning, artist-friendly 3D content creation software. Modo 302 adds new natural lighting capabilities, additional layered Photoshop file support, an animation Track View, new modeling tools, and numerous other enhancements. Luxology is also making available the first version of the modo File I/O software development kit (SDK), which allows developers to import or export data directly from modo. modo 302 is available for both Mac OSX and Windows. David Vasquez of Mainland Gaming LLC. says “We are particularly impressed with modo’s new File I/O SDK, which streamlines our workflow by allowing us to export Collada content from modo directly into Terathon Software's C4 Engine.”
Click here to read more...

OpenMAX multimedia framework explained and illustrated

April 16, 2008 Fakhir Ansari of Mentor graphics has written an article explaining and illustrating how the new Multimedia framework OpenMAX works and fits into your workflow. The OpenMAX cross-platform API enables accelerated multimedia components from different software vendors to be developed, integrated, and programmed across multiple operating systems and silicon platforms. The OpenMAX standard is made up of three levels, OpenMAX AL (Application Level), OpenMAX IL (Integration Level ) and OpenMAX DL (Development Level). OpenMAX is defined by The Khronos Group and is a new standard, but has already been embraced by several companies.
Click here to read more...

View News Archives

Is your product conformant?

Products that pass the Khronos Conformance Tests are certified as compliant with the standard and may use the technology logo to advertise and promote their products.

See all conformant companies

Become conformant today!

Newsletter sign-up

Select a newsletter and enter your email address to subscribe to email news updates

All Khronos Technologies

Educational Forums

OpenGL Pipeline

COLLADA Tips & Techniques

OpenKODE

OpenGL ES

OpenVG

OpenMAX

OpenSL ES

All product names are trademarks or registered trademarks of their respective holders.