May 13, 2008 Anark Corporation today announced its sponsorship of the upcoming 3D Collaboration & Interoperability conference, May 15 & 16 in Denver, Colorado. Anark will demonstrate Anark Core(TM), a unique software platform that dramatically reduces repetitive CAD file conversion and preparation tasks, enabling efficient interoperability between producers and consumers of CAD data. Anark Core version 1.1 provides users with design-feature removal capabilities (parts, holes, fillets), then exports modified CAD data into high-precision BREP and lightweight mesh file formats including CATIA V4/V5, Parasolid, Pro/E, STEP, Unigraphics, IGES, Collada, DWF, X3D, and VRML.
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May 12, 2008
May 12th, 2008 The Khronos Group is pleased to announce the release of the OpenGL(R) ES 2.0 Conformance Tests. The Conformance Tests exercise and verify both the OpenGL ES 2.0 API and its companion shader programming language, GLSL ES 1.0. Only implementations that pass the Conformance Tests and are reviewed via the Khronos Conformance Process are entitled to call themselves “OpenGL ES 2.0” and use the OpenGL ES 2.0 trademark and logo. Khronos Adopters who have entered the OpenGL ES 2.0 conformance program can now download the Conformance Tests and make conformance submissions. Information about the Khronos Conformance Testing and Adopters Program of OpenGL ES 2.0 is available here.
“The availability of a conformance program is a significant milestone for any open standard and Khronos expects that the launch of the Conformance Tests for OpenGL ES 2.0 will encourage and enable multiple implementations of this industry-leading 3D API,” said Neil Trevett, president of the Khronos Group. OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos.
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May 12, 2008 The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.2 includes ROAM for the terrain renderer and a sky dome implementation. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.
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May 09, 2008 Bob Kuehne of Blue Newt Software and Paul Martz of Skew Matrix Software are pleased to announce that registration is now open for two OpenSceneGraph (OSG) training courses in Denver, CO, June 11-13, 2008. These two courses will provide developers with essential OSG programming skills and visual database creation techniques.
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May 06, 2008 Altia DeepScreen is an embedded software tool that automatically generates tight, deploy-able C graphics code from the Altia Design graphical user interface (GUI) builder used for creating custom Human Machine Interfaces (HMIs). DeepScreen supports many embedded platforms -- including VxWorks, QNX, X11, miniGL and now OpenGL ES.
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April 25, 2008 Autodesk has announced COLLADA standard interoperability as part of their FBX technology. The FBX technology family of tools offers a comprehensive data interchange solution. In the same way that PDF files let you share documents with users who do not own the word processor or page layout program those documents were created with, FBX technology lets you exchange data between 2D and 3D applications.
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April 24, 2008 Apple released the iPhone SDK beta 4 which now includes Xcode IDE, iPhone simulator with Open GL ES support, Interface Builder, Instruments, frameworks and samples, compilers, and Shark analysis tool. What is great about this release of the SDK for the iPhone is that Apple included something new, and an amazing new feature it is. OpenGL ES (Embedded System) is also on Sony's PlayStation 3 (PS3), Symbian OS and Android. Developers should be thrilled with this new feature on the iPhone.
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April 23, 2008 Harris announces the new Inscriber G7, which optimizes workflow while achieving new levels of graphics quality. Inscriber G7 uniquely integrates the functionality of multiple broadcast graphics products to provide a robust, high-performance HD/SD live-to-air solution. One part of the new Inscriber G7 is G-3D. G-3D is a 3D design module allowing users to elevate broadcast graphics design with dramatic true 3D graphics, text and real-time animations. Users can create 3D scenes from scratch, or import Collada files from 3rd party programs such as 3D Studio Max, Maya and several others.
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April 23, 2008 Remi Arnaud, co-creator of the COLLADA standard, led panelists in a discussion at GDC on how COLLADA is meeting the demanding requirements of the most compelling content and creating next-generation user experiences. Watch the video online now.
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April 23, 2008 Acron Capability Engineering has announced version 2.0 of their powerful 3D modeling tool Acron 3D Modeler. 3D Modeller was engineered for the Modeling, Simulation and Gaming industry. 3D Modeler supports standard 3D formats with tools made for modelers, by modelers. Version 2.0 model formats now include Collada DAE.
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April 23, 2008 DAZ 3D Launches New Version of Free 3D Posing and Animation Software, DAZ Studio 2.1. DAZ Studio 2.1 is an ideal solution for professional 3D artists and hobbyists alike. Professional designers and illustrators can render compelling scenery, while gamers may effortlessly modify their own 3D avatars and characters exportable via the COLLADA file format. DAZ Studio 2.1 boasts many robust features, including a full-color OpenGL Preview, integration with the powerful 3Delight® Render Engine (compliant with Pixar’s RenderMan®) and Fast-Time™ Rendering via the user’s graphic card hardware.
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April 21, 2008 The Americas Tournament of the 2009 GSMA Mobile Innovation Global Award Competition is now open! By entering your product, service, or idea, you engage in a rich industry competition led by Mobile Operators and Investors. You’ll have the opportunity to win one of two finalist slots and a trip to Barcelona, Spain, where each Marketplace finalist will compete for the Mobile Innovation “Global Champion” title. The call for entries deadline for the Americas tournament is 25 April 2008.
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April 18, 2008 QNX Software Systems announced that the QNX(R) Neutrino(R) RTOS has achieved certification for conformance to the POSIX PSE52 Realtime Controller 1003.13-2003 System product standard. QNX Software Systems' dedication to industry standards extends to other application programmer interfaces (APIs), such as the OpenGL ES 3D graphics API.
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April 18, 2008 Luxology® LLC announced the availability of modo™ 302, the newest version of its award-winning, artist-friendly 3D content creation software. Modo 302 adds new natural lighting capabilities, additional layered Photoshop file support, an animation Track View, new modeling tools, and numerous other enhancements. Luxology is also making available the first version of the modo File I/O software development kit (SDK), which allows developers to import or export data directly from modo. modo 302 is available for both Mac OSX and Windows. David Vasquez of Mainland Gaming LLC. says “We are particularly impressed with modo’s new File I/O SDK, which streamlines our workflow by allowing us to export Collada content from modo directly into Terathon Software's C4 Engine.”
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April 16, 2008 Fakhir Ansari of Mentor graphics has written an article explaining and illustrating how the new Multimedia framework OpenMAX works and fits into your workflow. The OpenMAX cross-platform API enables accelerated multimedia components from different software vendors to be developed, integrated, and programmed across multiple operating systems and silicon platforms. The OpenMAX standard is made up of three levels, OpenMAX AL (Application Level), OpenMAX IL (Integration Level ) and OpenMAX DL (Development Level). OpenMAX is defined by The Khronos Group and is a new standard, but has already been embraced by several companies.
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